Compare Endless Legend - Tempest (DLC) Key prices across 50+ stores and find the best deal. Developed by AMPLITUDE Studios. Published by SEGA. Released on 9/18/2014. Available on PC. Genres: RPG, Strategy. Metacritic score: 82/100.

Tempest drags Endless Legend's deep 4X strategy onto the seas, adding naval combat, new factions, and ocean-tile mechanics to an already rich fantasy world.

Endless Legend is one of those 4X games that takes the Civilization formula and bends it into something genuinely strange and compelling. Set on the dying world of Auriga, every faction plays so differently from the others that choosing your civilization feels less like picking a skin and more like committing to an entirely different ruleset. Tempest is a DLC expansion that adds a significant new dimension to that foundation, literally, by opening up the oceans as a contested strategic space. Before Tempest, water was mostly decorative filler between landmasses. The expansion changes that by introducing naval units, sea regions you can actually control, and underwater ruins to excavate. The Morgawr, a deep-sea faction of mind-controlling squid-people (yes, really), arrive as a new playable race with mechanics built entirely around ocean dominance and enslaving enemy units. There is also the Fomorian faction added alongside new harbor districts and trade route dynamics that make coastal cities feel like a genuine strategic choice rather than an afterthought. If you have ever watched a rival AI expand aggressively across the water while you sat helplessly on your continent, Tempest gives you the tools to fight back or be that aggressor yourself. The naval combat itself is functional without being spectacular. It follows the same hex-based tactical system as land combat, which keeps the learning curve manageable, but it does not dramatically reinvent how battles feel. The Morgawr's unit-corruption mechanics are the mechanical highlight here: seeding enemy armies with controlled units before a fight creates a genuinely tense kind of strategic sabotage that rewards patience and forward planning. For an RPG-strategy hybrid like Endless Legend, where your heroes level up with skill trees and equippable gear, the new oceanic hero abilities add another layer of build consideration without overwhelming the existing system. Where Tempest earns its price is in worldbuilding density. Amplitude has always written faction lore with unusual care, and the Morgawr are no exception. Their quest lines lean into themes of memory, collective consciousness, and predatory patience in ways that feel thematically coherent rather than bolted-on. The Fomorians, meanwhile, offer a more straightforward aggressive playstyle with their own distinct narrative thread. Neither faction is filler. If you care about whether civilizations feel alive rather than just mechanically differentiated, Tempest delivers on that front. The caveats are real, though. Tempest is best appreciated after you have already spent meaningful time with the base game. Dropping into a naval-heavy run as a new player would be disorienting. The sea regions, while interesting, can also create pacing issues in multi-continent maps where oceanic control becomes a stalemate of attrition rather than a dynamic front. And if you are the type who finds late-game 4X turns a chore, adding maritime logistics to the stack is not going to help. Treat it as an expansion for players who already love Auriga and want one more reason to stay. Monika, Scout Team

Endless Legend - Tempest (DLC) Key
RPGStrategy

Endless Legend - Tempest (DLC) Key

Sep 18, 2014AMPLITUDE StudiosSEGA
GamerScout Says

Tempest drags Endless Legend's deep 4X strategy onto the seas, adding naval combat, new factions, and ocean-tile mechanics to an already rich fantasy world.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Endless Legend - Tempest (DLC) Key

Endless Legend is one of those 4X games that takes the Civilization formula and bends it into something genuinely strange and compelling. Set on the dying world of Auriga, every faction plays so differently from the others that choosing your civilization feels less like picking a skin and more like committing to an entirely different ruleset. Tempest is a DLC expansion that adds a significant new dimension to that foundation, literally, by opening up the oceans as a contested strategic space. Before Tempest, water was mostly decorative filler between landmasses. The expansion changes that by introducing naval units, sea regions you can actually control, and underwater ruins to excavate. The Morgawr, a deep-sea faction of mind-controlling squid-people (yes, really), arrive as a new playable race with mechanics built entirely around ocean dominance and enslaving enemy units. There is also the Fomorian faction added alongside new harbor districts and trade route dynamics that make coastal cities feel like a genuine strategic choice rather than an afterthought. If you have ever watched a rival AI expand aggressively across the water while you sat helplessly on your continent, Tempest gives you the tools to fight back or be that aggressor yourself. The naval combat itself is functional without being spectacular. It follows the same hex-based tactical system as land combat, which keeps the learning curve manageable, but it does not dramatically reinvent how battles feel. The Morgawr's unit-corruption mechanics are the mechanical highlight here: seeding enemy armies with controlled units before a fight creates a genuinely tense kind of strategic sabotage that rewards patience and forward planning. For an RPG-strategy hybrid like Endless Legend, where your heroes level up with skill trees and equippable gear, the new oceanic hero abilities add another layer of build consideration without overwhelming the existing system. Where Tempest earns its price is in worldbuilding density. Amplitude has always written faction lore with unusual care, and the Morgawr are no exception. Their quest lines lean into themes of memory, collective consciousness, and predatory patience in ways that feel thematically coherent rather than bolted-on. The Fomorians, meanwhile, offer a more straightforward aggressive playstyle with their own distinct narrative thread. Neither faction is filler. If you care about whether civilizations feel alive rather than just mechanically differentiated, Tempest delivers on that front. The caveats are real, though. Tempest is best appreciated after you have already spent meaningful time with the base game. Dropping into a naval-heavy run as a new player would be disorienting. The sea regions, while interesting, can also create pacing issues in multi-continent maps where oceanic control becomes a stalemate of attrition rather than a dynamic front. And if you are the type who finds late-game 4X turns a chore, adding maritime logistics to the stack is not going to help. Treat it as an expansion for players who already love Auriga and want one more reason to stay. Monika, Scout Team

Tags

steam4X StrategyNaval CombatFaction VarietyTurn-Based TacticsHex GridLore-RichHero ProgressionExpansion DLCOcean Mechanics

System Requirements

System requirements for Endless Legend - Tempest (DLC) Key aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
82
Steam
83%(18,992)

Game Info

Developer
AMPLITUDE Studios
Publisher
SEGA
Release Date
Sep 18, 2014

Price Alert

Get notified when the price drops below your target!

Create Alert

More from AMPLITUDE Studios