
Empire of the Ants Digital Deluxe Edition
A photorealistic ant-colony RTS that dazzles on first boot and then quietly reveals how shallow its campaign runs. Worth it for the multiplayer and spectacle, less so if you want deep decision trees.
GamerScout Verdict
Best for visual-first strategy newcomers and PvP fans; campaign veterans will hit the depth ceiling fast.
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About Empire of the Ants Digital Deluxe Edition
I went in expecting a niche oddity and came out genuinely conflicted. Empire of the Ants, Tower Five's Unreal Engine 5-powered reimagining of the classic Microids franchise, sits right at the intersection of visually arresting and strategically undercooked, and where you land on it will depend almost entirely on which side of that trade-off you can live with. The core loop puts you in control of ant warrior #103,683, a foot soldier in the red ant colony of Bel-o-Kan. Missions toggle between third-person RTS battles, where you direct legions of warriors, workers, and allied insects by pointing your camera at objectives and issuing orders with a single button, and lighter platformer-style exploration segments where you scramble over roots, bottles, and leaf litter to scout the environment. The resource side of the equation involves gathering food, water, and materials, deploying workers to haul them back to the nest, and managing dynamic weather events that reshuffle your priorities mid-mission. On paper, that mix sounds richer than it plays. The campaign has been widely criticized for thin AI, meandering mission design, and a story adapted from Bernard Werber's 1991 novel that lacks the narrative punch the source material deserves. As a strategy veteran, I felt the single-player lean too hard on spectacle and not nearly hard enough on decision depth: there is no real build-order optimization, the unit roster is limited, and the pheromone-based command system, while clever and accessible, removes most of the tension that makes RTS games worth replaying. Where the game earns its keep is in the visuals and in competitive multiplayer. The Unreal Engine 5 photorealism is genuinely jaw-dropping at ground level: individual blades of grass, pebbles rendered like boulders, and ants communicating via pheromone trails that actually animate. It stops being a tech demo the moment you realize the presentation is doing heavy lifting to compensate for shallow systems, but credit where it is due: Tower Five committed completely to the conceit. The online PvP mode offers more tactical texture than the campaign, rewarding map control and alliance formation with allied insect species in ways the story missions barely hint at. Cross-platform multiplayer is a real bonus here, keeping lobbies populated across PC and console. The target audience is specific. If you are a hardcore RTS player who indexes on build variety, late-game scaling, or mod support (there is effectively none), this will feel frustratingly light. The tutorial is gentle and respectful, and for a newcomer to the genre it is arguably one of the cleaner on-ramps available right now, but the ceiling arrives fast. The Deluxe Edition bundles additional content that extends the experience somewhat, though it does not address the campaign's structural weaknesses. Think of this as an accessible, visually spectacular introduction to RTS ideas, not as a game to sink a hundred hours into.

Strategy & simulation
Tags
System Requirements
Minimum
- OS
- Windows 10 64 bit
- Processor
- Intel Core i5 9400 / AMD Ryzen 5 2600
- Memory
- 8 GB RAM
- Graphics
- 6GB VRAM / NVIDIA GeForce GTX 1060 / AMD Radeon RX 580
- DirectX
- Version 12
- Storage
- 40 GB available space…
Recommended
- OS
- Windows 10/11 64 bit
- Processor
- Intel Core i5 9600 / AMD Ryzen 5 3600
- Memory
- 16 GB RAM
- Graphics
- AMD Radeon RX 6800 / NVIDIA Geforce RTX 3080
- DirectX
- Version 12
- Storage
- 40 GB available space Ad…
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Reviews & Ratings
Game Info
- Developer
- Tower Five
- Publisher
- Microids
- Release Date
- Nov 6, 2024

