
Elven Magic 2
Requires the base game just to launch, has zero user reviews, and openly admits its objectives are not yet implemented. Approach with eyes wide open or not at all.
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About Elven Magic 2
I want to be straight with you here, because the evidence is not subtle. Elven Magic 2 is a DLC expansion for Daniels Web Design's self-published RPG, and the picture it paints for prospective buyers is one of a project still very much under construction years after its 2018 listing went live. The Steam community for the base game includes posts calling it a scam and asking why a 2018 release date had not been honored. That context matters before you spend a single cent on the expansion. The premise has genuine charm on paper. You follow Fae, an elven apprentice to a witch named Ellen, as she tries to recover a stolen spell book from Earthen Lands without alerting the Elven Elders who forbid such forays. There are wraiths involved, a Wyvern variety and a Witch variety, and the plot threads into imperial guards and forbidden travel between worlds. If that sounds like the skeleton of a solid low-budget fantasy RPG, it is. The problem is that skeleton is largely still being assembled. The developer's own documentation states plainly that objectives still need to be implemented, that the second inventory system is only partially coded, and that melee combat is slated to arrive at some unspecified later date. The current attack system relies on spell effects rather than weapons, and purchasing in-game equipment is listed as a future feature. What you actually get at launch varies depending on whether you run Windows or Mac, which is itself a red flag. The Mac build includes a tower-defense-style castle scene that the Windows build simply does not have, because it reportedly does not compile on Windows. NPC interaction works via the E key, horse mounting via F, and dragon flight via Q, so the structural bones of navigation are present. An inventory system with gear levels, herb pickups, and colour-coded item rarity (green, blue, gold) is in place on some builds. Desert terrain and beach scenes offer some visual variety. But none of that scaffolding adds up to a coherent RPG experience when the quest system and core combat loop are explicitly listed as works in progress. For the RPG audience I normally write for, the ones who want choice-driven narratives, build variety that holds up past hour 40, and writing worth re-reading, there is nothing here to satisfy that itch. There are no dialogue trees to speak of, no class system, no confirmed stable build across both supported platforms. The source material is adapted from a book series by the same developer, which is a legitimately interesting creative choice, but the game has not reached the point where that story is being told in any meaningful interactive way. If you are a hobbyist developer curious about early Unity RPG construction, or a deeply patient supporter of one-person passion projects who genuinely does not mind paying for something that may never fully materialise, go in knowing exactly what you are getting. Everyone else should wait for a version where the word "implemented" stops appearing in the patch notes as a future promise. Monika, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7,8,10
- Memory
- 8 GB RAM
- DirectX
- Version 9.0c
- Storage
- 5000 MB available space
- Graphics
- Nvidia, Intel, ATI
- Processor
- Dual Core
- Sound Card
- Any
Recommended
- Sound Card
- Any
Reviews & Ratings
No ratings available
Game Info
- Developer
- Daniels Web Design
- Publisher
- Daniel Chay
- Release Date
- Aug 30, 2018