Compare Eclipsed Remnant prices across 50+ stores and find the best deal. Developed by Szucs Tibor. Published by Szucs Tibor. Available on PC. Genres: Action, Indie, RPG.

A solo-dev souls-like where absorbing your enemies' remnant souls is both the reward and the loop - intriguing ambition, but zero community reviews means you are betting on faith right now.

I have a soft spot for the one-person Steam page that the algorithm barely notices, and Eclipsed Remnant sits squarely in that territory. Szucs Tibor is building a dark-fantasy, semi-open-world action RPG entirely alone, and that context matters when you set your expectations. The core loop has real personality: you fight, you parry or dodge at the right moment, you land the finishing strike - and then you are not done. Each enemy leaves behind a Remnant, a second phase of the encounter that you must also put down before you absorb their soul and carry their power forward. That two-stage kill structure is the hook that separates this from a generic souls-like imitation, and it is the one design idea I kept thinking about after stepping away from the demo. The combat is sword-focused and third-person, with the expected pillars of dodge timing and parry windows that anyone who has spent time with the subgenre will recognise immediately. The world is described as semi-open, meaning you are not locked into a pure corridor but you are also not handed a sprawling map to get lost in. Forgotten ruins and forsaken paths fill the space between boss encounters, which appear to be the primary structural backbone. The villain framing is a nice wrinkle: you are not a hero reluctantly picking up a sword. You are actively stealing strength from the fallen, which gives the narrative premise a texture that stands apart from most indie souls-likes that just dress the player in chosen-one armour. Here is where honesty is owed. There are no player reviews, no critic scores, and no community verdict to pull from as of this writing. A free demo released in January 2026 exists on Steam, and that is your safest first move before committing to the full game. What the demo can tell you is whether Tibor's combat feel - the timing windows, the weight of the sword, the responsiveness of the parry - has been tuned to a standard that justifies the souls-like tag. Solo development means polish timelines are unpredictable, and the Steam tags suggest an early release window that places this game squarely in the "promising but unverified" category. For players who specifically chase small indie action RPGs and enjoy finding something before the wider community catches on, Eclipsed Remnant is worth the time investment of downloading the demo and forming your own read. The two-stage soul-absorption loop is a concept worth seeing executed. For players who need a polished, community-vetted experience before spending, the honest recommendation is to wishlist it and wait for a wave of player reviews to surface. The ambition is visible. Whether the execution matches it at launch is the question the demo is designed to answer. Kai, Scout Team

Eclipsed Remnant
ActionIndieRPG

Eclipsed Remnant

TBASzucs Tibor
GamerScout Says

A solo-dev souls-like where absorbing your enemies' remnant souls is both the reward and the loop - intriguing ambition, but zero community reviews means you are betting on faith right now.

PC
Best Price Available
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Historical low: $0.88

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Screenshots & Media

Screenshot

About Eclipsed Remnant

I have a soft spot for the one-person Steam page that the algorithm barely notices, and Eclipsed Remnant sits squarely in that territory. Szucs Tibor is building a dark-fantasy, semi-open-world action RPG entirely alone, and that context matters when you set your expectations. The core loop has real personality: you fight, you parry or dodge at the right moment, you land the finishing strike - and then you are not done. Each enemy leaves behind a Remnant, a second phase of the encounter that you must also put down before you absorb their soul and carry their power forward. That two-stage kill structure is the hook that separates this from a generic souls-like imitation, and it is the one design idea I kept thinking about after stepping away from the demo. The combat is sword-focused and third-person, with the expected pillars of dodge timing and parry windows that anyone who has spent time with the subgenre will recognise immediately. The world is described as semi-open, meaning you are not locked into a pure corridor but you are also not handed a sprawling map to get lost in. Forgotten ruins and forsaken paths fill the space between boss encounters, which appear to be the primary structural backbone. The villain framing is a nice wrinkle: you are not a hero reluctantly picking up a sword. You are actively stealing strength from the fallen, which gives the narrative premise a texture that stands apart from most indie souls-likes that just dress the player in chosen-one armour. Here is where honesty is owed. There are no player reviews, no critic scores, and no community verdict to pull from as of this writing. A free demo released in January 2026 exists on Steam, and that is your safest first move before committing to the full game. What the demo can tell you is whether Tibor's combat feel - the timing windows, the weight of the sword, the responsiveness of the parry - has been tuned to a standard that justifies the souls-like tag. Solo development means polish timelines are unpredictable, and the Steam tags suggest an early release window that places this game squarely in the "promising but unverified" category. For players who specifically chase small indie action RPGs and enjoy finding something before the wider community catches on, Eclipsed Remnant is worth the time investment of downloading the demo and forming your own read. The two-stage soul-absorption loop is a concept worth seeing executed. For players who need a polished, community-vetted experience before spending, the honest recommendation is to wishlist it and wait for a wave of player reviews to surface. The ambition is visible. Whether the execution matches it at launch is the question the demo is designed to answer. Kai, Scout Team

Tags

singleplayercontroller-supporttier:sub-5Soul AbsorptionTwo-Phase BossesSolodevParry-FocusedDark Fantasy CombatSemi-Open WorldVillain ProtagonistDemo Available

System Requirements

Minimum

OS
Windows 10 64-bit
Memory
8 GB RAM
Storage
10 GB available space
Graphics
GTX 1050 Ti / RX 560
Processor
Intel i3-10100 / Ryzen 3 3100
Additional Notes
They are rough numbers, the entire game isnt completed and could change

Recommended

OS
Windows 10 64-bit
Memory
16 GB RAM
Storage
15 GB available space
Graphics
RTX 3050 / RX 6600
Processor
Intel i5-10400 / Ryzen 5 3600
Additional Notes
right now with this it can be 70-120 fps max

Community Discussion

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Reviews & Ratings

No ratings available

Game Info

Developer
Szucs Tibor
Publisher
Szucs Tibor
Release Date
TBA

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Price History

2026-06-070.88(lowest)

Frequently asked questions about Eclipsed Remnant

Where can I buy Eclipsed Remnant cheapest?

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What platforms is Eclipsed Remnant available on?

Eclipsed Remnant is available on PC.

Who developed Eclipsed Remnant?

Eclipsed Remnant was developed by Szucs Tibor.