Compare EarthX prices across 50+ stores and find the best deal. Developed by Denis. Published by Mesote Games. Released on 7/12/2023. Available on PC. Genres: Indie, Simulation, Strategy.

Run a rocket company from scrappy Earth launches to full Martian colonization. Every budget decision and tech unlock matters.

EarthX is a rocket company management and simulation game where you build a space enterprise from the ground up, literally. You start with modest launch vehicles, limited capital, and a launchpad that feels more like a ambition than an asset. The loop is straightforward on the surface: design rockets, secure contracts, earn revenue, reinvest into R&D. Underneath that, the systems layer in quickly. You are juggling payload capacity, orbital insertion parameters, fuel costs, and customer satisfaction across simultaneous mission pipelines. If you have ever built a budget in a spreadsheet and felt genuine tension watching the bottom line, EarthX will speak your language. The technology tree is where the game earns its depth. Unlocking upper-stage reusability, improved avionics, or high-efficiency engines does not just boost a stat bar, it opens entirely new contract categories and changes which missions are economically viable. Supplying the International Space Station requires reliability over raw power. Building your own internet satellite constellation, think low-Earth-orbit broadband grids, demands mass production logistics that stress your manufacturing pipeline in a completely different way. These are not interchangeable goals. Each branch of your company pulls resources in a different direction, and deciding which contracts to prioritize in the mid-game is genuinely interesting decision-making, not busywork. Mars colonization is the late-game payoff, and terraforming gives you something to work toward across many hours of play. Getting there requires sustained investment in interplanetary transfer vehicles, habitat modules, and life-support supply chains. It is ambitious scope for a solo-developer title, and Denis mostly delivers. The 88 percent positive score across over 900 Steam reviews suggests the execution lands for the majority of players. That said, the AI competitors feel thin at times, reacting to your market moves with less sophistication than a seasoned strategy player would want. The tutorial covers the basics without being condescending, which is genuinely rare in this subgenre, but new players will still hit a wall around the mid-game transition where the game stops explaining itself and expects you to experiment. The mod ecosystem is currently minimal given the game's indie scale, so do not buy expecting a Kerbal Space Program-style community toolbox. What you do get is a clean, numbers-driven management experience that respects your time enough to let you pause, plan, and execute without punishing micromanagement. For strategy players who want a tighter, more grounded aerospace sim rather than a physics sandbox, EarthX fills a gap that not many games even attempt. Approach it as a long-term corporate strategy game with a space skin, and the roughly 20 to 40 hour journey to a functioning Mars colony feels earned. Diego, Scout Team

EarthX
IndieSimulationStrategy

EarthX

Jul 12, 2023DenisMesote Games
GamerScout Says

Run a rocket company from scrappy Earth launches to full Martian colonization. Every budget decision and tech unlock matters.

PC
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About EarthX

EarthX is a rocket company management and simulation game where you build a space enterprise from the ground up, literally. You start with modest launch vehicles, limited capital, and a launchpad that feels more like a ambition than an asset. The loop is straightforward on the surface: design rockets, secure contracts, earn revenue, reinvest into R&D. Underneath that, the systems layer in quickly. You are juggling payload capacity, orbital insertion parameters, fuel costs, and customer satisfaction across simultaneous mission pipelines. If you have ever built a budget in a spreadsheet and felt genuine tension watching the bottom line, EarthX will speak your language. The technology tree is where the game earns its depth. Unlocking upper-stage reusability, improved avionics, or high-efficiency engines does not just boost a stat bar, it opens entirely new contract categories and changes which missions are economically viable. Supplying the International Space Station requires reliability over raw power. Building your own internet satellite constellation, think low-Earth-orbit broadband grids, demands mass production logistics that stress your manufacturing pipeline in a completely different way. These are not interchangeable goals. Each branch of your company pulls resources in a different direction, and deciding which contracts to prioritize in the mid-game is genuinely interesting decision-making, not busywork. Mars colonization is the late-game payoff, and terraforming gives you something to work toward across many hours of play. Getting there requires sustained investment in interplanetary transfer vehicles, habitat modules, and life-support supply chains. It is ambitious scope for a solo-developer title, and Denis mostly delivers. The 88 percent positive score across over 900 Steam reviews suggests the execution lands for the majority of players. That said, the AI competitors feel thin at times, reacting to your market moves with less sophistication than a seasoned strategy player would want. The tutorial covers the basics without being condescending, which is genuinely rare in this subgenre, but new players will still hit a wall around the mid-game transition where the game stops explaining itself and expects you to experiment. The mod ecosystem is currently minimal given the game's indie scale, so do not buy expecting a Kerbal Space Program-style community toolbox. What you do get is a clean, numbers-driven management experience that respects your time enough to let you pause, plan, and execute without punishing micromanagement. For strategy players who want a tighter, more grounded aerospace sim rather than a physics sandbox, EarthX fills a gap that not many games even attempt. Approach it as a long-term corporate strategy game with a space skin, and the roughly 20 to 40 hour journey to a functioning Mars colony feels earned. Diego, Scout Team

Tags

steamCompany ManagementSpace SimTech TreeMars ColonizationSatellite ConstellationSingle DeveloperPausable StrategyContract Management

System Requirements

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Reviews & Ratings

Steam
88%(912)

Game Info

Developer
Denis
Publisher
Mesote Games
Release Date
Jul 12, 2023

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