Compare Earthworms prices across 50+ stores and find the best deal. Developed by All Those Moments. Published by Ultimate Games S.A.. Released on 2/23/2018. Available on PC. Genres: Adventure, Casual, Indie.

If your taste in games runs toward small fishing villages with secrets that spiral into dimensional horror, this hand-painted point-and-click from a one-person Polish studio is doing something genuinely odd - and largely pulling it off.

I have a soft spot for small games that smell like they were made at 2 a.m. by someone who loves Twin Peaks a little too much, and Earthworms is almost aggressively that thing. You step into the trenchcoat of Daniel White, a psychic private detective who gets called to a fog-soaked fishing village to find a missing girl, and what starts as a noir mystery quietly dissolves into surrealist science fiction involving tentacled earthworms, dimensional portals, and a Stalin lookalike with an ultimatum. The tonal lurch from cozy coastal whodunit to cosmic weirdness is either this game's greatest quality or its most baffling flaw - honestly, it is both. The art is where All Those Moments earns the most goodwill. Every one of the 34 hand-painted locations is drawn in a style clearly inspired by Edward Hopper, and the effect is striking: landscapes that feel like oil paintings left in the sun, shimmering rather than animating, with a color palette that sits somewhere between calming and deeply wrong. Characters move like paper-puppet cutouts, which some people will find charming and others will find lifeless. I landed closer to charmed. The soundtrack by Piotr Surmacz is the real revelation - genuinely unsettling without being aggressive, a low-frequency ambiance that does more atmospheric work per minute than most big-budget horror games manage across their entire runtime. As a point-and-click, it plays like a respectful student of the 90s classics - inventory collection, item combination, and the occasional puzzle that will have you cycling every object in your bag against every hotspot in the room. Daniel's psychic visions act as a soft hint system, linking people and objects across scenes, and when they fire correctly they feel elegant. When they don't appear - and there are puzzles where they really should - you are left with pure moon logic and the mute stare of the internet walkthrough. The game has three endings (good, neutral, bad) gated behind quiet choices scattered through the run, which adds modest replay value, but with a runtime of two to four hours depending on how stuck you get, a second visit is a low commitment anyway. The English translation drifts into awkward phrasing at times, which feels like a bug but honestly reads like a feature once the story gets weird enough. This is not a polished game. Narrative consistency wobbles - a character detail introduced early quietly disappears when inconvenient - and some players have reported save-related bugs, though the developer has been responsive in patching. Steam user sentiment sits at roughly 79% positive across a small sample, which feels accurate. It is a game with cracks. But underneath those cracks is something genuinely handcrafted, with a soundscape and visual identity that a much larger studio would struggle to replicate. For the kind of person who reads that Twin Peaks meets Donnie Darko pitch and feels something stir, this is absolutely worth a few quiet hours. Kai, Scout Team

Earthworms
AdventureCasualIndie

Earthworms

Feb 23, 2018All Those MomentsUltimate Games S.A.
GamerScout Says

If your taste in games runs toward small fishing villages with secrets that spiral into dimensional horror, this hand-painted point-and-click from a one-person Polish studio is doing something genuinely odd - and largely pulling it off.

PC
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Screenshots & Media

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About Earthworms

I have a soft spot for small games that smell like they were made at 2 a.m. by someone who loves Twin Peaks a little too much, and Earthworms is almost aggressively that thing. You step into the trenchcoat of Daniel White, a psychic private detective who gets called to a fog-soaked fishing village to find a missing girl, and what starts as a noir mystery quietly dissolves into surrealist science fiction involving tentacled earthworms, dimensional portals, and a Stalin lookalike with an ultimatum. The tonal lurch from cozy coastal whodunit to cosmic weirdness is either this game's greatest quality or its most baffling flaw - honestly, it is both. The art is where All Those Moments earns the most goodwill. Every one of the 34 hand-painted locations is drawn in a style clearly inspired by Edward Hopper, and the effect is striking: landscapes that feel like oil paintings left in the sun, shimmering rather than animating, with a color palette that sits somewhere between calming and deeply wrong. Characters move like paper-puppet cutouts, which some people will find charming and others will find lifeless. I landed closer to charmed. The soundtrack by Piotr Surmacz is the real revelation - genuinely unsettling without being aggressive, a low-frequency ambiance that does more atmospheric work per minute than most big-budget horror games manage across their entire runtime. As a point-and-click, it plays like a respectful student of the 90s classics - inventory collection, item combination, and the occasional puzzle that will have you cycling every object in your bag against every hotspot in the room. Daniel's psychic visions act as a soft hint system, linking people and objects across scenes, and when they fire correctly they feel elegant. When they don't appear - and there are puzzles where they really should - you are left with pure moon logic and the mute stare of the internet walkthrough. The game has three endings (good, neutral, bad) gated behind quiet choices scattered through the run, which adds modest replay value, but with a runtime of two to four hours depending on how stuck you get, a second visit is a low commitment anyway. The English translation drifts into awkward phrasing at times, which feels like a bug but honestly reads like a feature once the story gets weird enough. This is not a polished game. Narrative consistency wobbles - a character detail introduced early quietly disappears when inconvenient - and some players have reported save-related bugs, though the developer has been responsive in patching. Steam user sentiment sits at roughly 79% positive across a small sample, which feels accurate. It is a game with cracks. But underneath those cracks is something genuinely handcrafted, with a soundscape and visual identity that a much larger studio would struggle to replicate. For the kind of person who reads that Twin Peaks meets Donnie Darko pitch and feels something stir, this is absolutely worth a few quiet hours. Kai, Scout Team

Tags

singleplayertier:sub-5Point-and-ClickPsychic DetectiveMultiple EndingsMoon Logic PuzzlesAtmospheric SoundtrackEdward Hopper-InspiredParanormal MysteryShort Playthrough

System Requirements

Minimum

OS
Windows XP SP3 / Vista / 7 / 8
DirectX
Version 9.0c
Storage
3000 MB available space
Graphics
GeForce 9800GT or better w /512MB VRAM
Processor
Core 2 Duo 2.0GHz
Sound Card
OpenAL compatible
Additional Notes
IMPORTANT: Game was designed for 16:9 monitors 4:3 format is not supported

Recommended

OS
Windows XP SP3 / Vista / 7 / 8
Storage
3000 MB available space
Graphics
1024 MB GeForce GTS 450 or Radeon equivalent
Processor
Core i5 or AMD equivalent
Sound Card
OpenAL compatible
Additional Notes
16:9 display with Full HD or better will provide great experience

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Game Info

Developer
All Those Moments
Publisher
Ultimate Games S.A.
Release Date
Feb 23, 2018

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Price History

2026-06-050.39(lowest)

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What platforms is Earthworms available on?

Earthworms is available on PC.

When was Earthworms released?

Earthworms was released on 23 February 2018.

Who developed Earthworms?

Earthworms was developed by All Those Moments and published by Ultimate Games S.A..