Compare EARTH DEFENSE FORCE 4.1 WINGDIVER THE SHOOTER prices across 50+ stores and find the best deal. Developed by Clouds. Published by D3 PUBLISHER. Released on 4/25/2018. Available on PC. Genres: Action.

Squeezed into six stages and aimed squarely at EDF faithful, this vertical shmup spin-off has the right B-movie bones but too many rough edges to recommend at full price.

My first honest reaction to Wingdiver The Shooter was curiosity followed quickly by mild disappointment. The idea is genuinely clever: take the Wing Diver class from Earth Defense Force 4.1, strip out the third-person chaos, and rebuild the whole thing as a vertical scrolling shoot-em-up. You play as Pale Team, an elite branch of the Wing Diver unit, fighting through swarms of giant Ravager insects across six stages with five difficulty levels ranging from Easy all the way up to the series-notorious Inferno. For anyone who has survived EDF's Inferno mode before, that last tier will feel very familiar in the worst possible way. The mechanics lifted from the parent series create the game's biggest tension. Wing Divers run on an energy gauge that powers both movement and weapons. Boost to dodge and your energy drains. Fire a heavy particle cannon or electroshock weapon and your energy drains. Run that gauge to zero and you are briefly helpless, slowed down and unable to shoot until it recharges. That tradeoff works reasonably well in the open third-person arenas of the mainline games, but inside a fast-scrolling shmup it creates a constant push-pull that some players find tactically interesting and others find outright punishing. The smarter approach is to slot an energy-free Ixion weapon in your primary loadout and save the heavy gear for secondary bursts, but that nuance is not explained well. You carry two weapons total and swap on the fly, which at least keeps decisions simple. The SHOOT UP TIME segments, where the stage stops scrolling and the screen floods with enemies for a combo-chasing kill rush, are genuinely the most fun the game has to offer. Content is the sore point every critic lands on, and fairly so. Six missions is short even by arcade shmup standards, and a seasoned player can clear the whole thing in a single sitting on Easy or Normal. The free Training Mode DLC adds 60 shorter challenge missions with varied objectives like civilian rescues and Ranger team-ups, which does meaningful work extending the life of the package. Without it the value proposition would be hard to defend at any price. The weapon pool is substantial at 60 total, and grinding stages on harder difficulties to collect better gear does give the loop some EDF-flavored repetition. Armor pickups dropped mid-stage accumulate across runs too, which means over time you can become tanky enough to brute-force encounters that would have killed you earlier. That can quietly undercut the difficulty curve on the back half of a playthrough. Visually and technically, this is scrappy. The 3D environments lifted from EDF 4.1 look functional but flat when viewed from above, and the camera occasionally drifts in ways that make hitbox reading harder than it should be. The cheesy voice acting and melodramatic score, however, are exactly right for the series. If you have ever yelled back at an EDF radio operator, the audio here will feel like home. Dedicated shmup fans who prefer tight bullet pattern design and clean scoring systems will find Wingdiver The Shooter too loose and undercooked by genre standards. EDF veterans who just want more time in the universe, especially on sale, will get a breezy afternoon out of it and probably enjoy the screaming scientists narrating every boss fight. Alex, Scout Team

EARTH DEFENSE FORCE 4.1 WINGDIVER THE SHOOTER
Action

EARTH DEFENSE FORCE 4.1 WINGDIVER THE SHOOTER

Apr 25, 2018CloudsD3 PUBLISHER
GamerScout Says

Squeezed into six stages and aimed squarely at EDF faithful, this vertical shmup spin-off has the right B-movie bones but too many rough edges to recommend at full price.

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About EARTH DEFENSE FORCE 4.1 WINGDIVER THE SHOOTER

My first honest reaction to Wingdiver The Shooter was curiosity followed quickly by mild disappointment. The idea is genuinely clever: take the Wing Diver class from Earth Defense Force 4.1, strip out the third-person chaos, and rebuild the whole thing as a vertical scrolling shoot-em-up. You play as Pale Team, an elite branch of the Wing Diver unit, fighting through swarms of giant Ravager insects across six stages with five difficulty levels ranging from Easy all the way up to the series-notorious Inferno. For anyone who has survived EDF's Inferno mode before, that last tier will feel very familiar in the worst possible way. The mechanics lifted from the parent series create the game's biggest tension. Wing Divers run on an energy gauge that powers both movement and weapons. Boost to dodge and your energy drains. Fire a heavy particle cannon or electroshock weapon and your energy drains. Run that gauge to zero and you are briefly helpless, slowed down and unable to shoot until it recharges. That tradeoff works reasonably well in the open third-person arenas of the mainline games, but inside a fast-scrolling shmup it creates a constant push-pull that some players find tactically interesting and others find outright punishing. The smarter approach is to slot an energy-free Ixion weapon in your primary loadout and save the heavy gear for secondary bursts, but that nuance is not explained well. You carry two weapons total and swap on the fly, which at least keeps decisions simple. The SHOOT UP TIME segments, where the stage stops scrolling and the screen floods with enemies for a combo-chasing kill rush, are genuinely the most fun the game has to offer. Content is the sore point every critic lands on, and fairly so. Six missions is short even by arcade shmup standards, and a seasoned player can clear the whole thing in a single sitting on Easy or Normal. The free Training Mode DLC adds 60 shorter challenge missions with varied objectives like civilian rescues and Ranger team-ups, which does meaningful work extending the life of the package. Without it the value proposition would be hard to defend at any price. The weapon pool is substantial at 60 total, and grinding stages on harder difficulties to collect better gear does give the loop some EDF-flavored repetition. Armor pickups dropped mid-stage accumulate across runs too, which means over time you can become tanky enough to brute-force encounters that would have killed you earlier. That can quietly undercut the difficulty curve on the back half of a playthrough. Visually and technically, this is scrappy. The 3D environments lifted from EDF 4.1 look functional but flat when viewed from above, and the camera occasionally drifts in ways that make hitbox reading harder than it should be. The cheesy voice acting and melodramatic score, however, are exactly right for the series. If you have ever yelled back at an EDF radio operator, the audio here will feel like home. Dedicated shmup fans who prefer tight bullet pattern design and clean scoring systems will find Wingdiver The Shooter too loose and undercooked by genre standards. EDF veterans who just want more time in the universe, especially on sale, will get a breezy afternoon out of it and probably enjoy the screaming scientists narrating every boss fight. Alex, Scout Team

Tags

steamVertical Scrolling ShooterShmupSingle-Player OnlyScore AttackCombo SystemWeapon GrindingInferno DifficultyB-Movie ToneEnergy Management

System Requirements

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Reviews & Ratings

Steam
66%(253)

Game Info

Developer
Clouds
Publisher
D3 PUBLISHER
Release Date
Apr 25, 2018

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