Compare Dying Light - Season Pass (DLC) prices across 50+ stores and find the best deal. Developed by Techland. Published by Warner Bros. Interactive Entertainment. Released on 1/26/2015. Available on Xbox Series X, Xbox One, PC, Xbox. Genres: Action, RPG. Metacritic score: 87/100.

The full Dying Light content bundle: story expansion, survival gear, and extra challenge missions wrapped into one pass for the base game.

Dying Light is an open-world action RPG set in a zombie-infested quarantine zone where parkour movement and stamina-gated melee combat do most of the heavy lifting. The Season Pass bundles the major post-launch content into a single purchase, and the centerpiece is The Following - a substantial expansion that hands you a dune buggy, opens up a sprawling rural map, and introduces a cult storyline that runs parallel to the main campaign. If you have finished the base game and want more of that loop, this is where the meaningful hours are. The Following is not a short DLC epilogue. It adds a new skill tree tied to the buggy, a reputation system with the local cult faction, and an ending that the community still argues about. The writing is rougher than the parkour is smooth - the game was never going to win a Disco Elysium award for dialogue - but the cult arc has genuine atmosphere and a few late-game revelations that land harder than you might expect from a zombie sandbox. The rural setting trades vertical urban climbing for wide-open fields and underground tunnels, which changes the pacing considerably. The rest of the pass fills in around that anchor. The Ultimate Survival Bundle adds weapon blueprints and gear sets. Cuisine and Cargo drops two extra challenge missions with time-trial structure and higher-tier loot as rewards. These are completionist content rather than narrative content - short, replayable, built for players chasing leaderboard times or specific gear drops rather than story beats. If you care only about lore and world-building, they are skippable. If you enjoy the combat system enough to run curated gauntlets, they extend the loop meaningfully. For RPG-leaning players, the skill trees across the base game and The Following hold up reasonably well into late hours. Agility, Power, and Survivor branches let you specialize toward a stealthy night runner, a brawler who takes on volatiles head-on, or a crafting-focused survivor. Build variety does not reach the depth of something like a class-based CRPG, but the progression feels earned and the unlocks change how you approach encounters in tangible ways. The buggy skill tree in The Following adds a lateral layer that pairs well with a speed-focused or evasion-focused ground build. The caveat worth naming: this is DLC for a 2015 game, and the base game is the prerequisite. Without the base experience - roughly 20 to 30 hours before this content becomes relevant - the Season Pass is an incomplete purchase. The Following alone justifies the bundle for anyone already invested. The challenge missions are honest bonus content, not padding exactly, but not essential either. If you bounced off the base game's combat before hour ten, nothing here reverses that verdict. Monika, Scout Team

Dying Light - Season Pass (DLC)
ActionRPG

Dying Light - Season Pass (DLC)

Jan 26, 2015TechlandWarner Bros. Interactive Entertainment
GamerScout Says

The full Dying Light content bundle: story expansion, survival gear, and extra challenge missions wrapped into one pass for the base game.

Xbox Series XXbox OnePCXbox
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About Dying Light - Season Pass (DLC)

Dying Light is an open-world action RPG set in a zombie-infested quarantine zone where parkour movement and stamina-gated melee combat do most of the heavy lifting. The Season Pass bundles the major post-launch content into a single purchase, and the centerpiece is The Following - a substantial expansion that hands you a dune buggy, opens up a sprawling rural map, and introduces a cult storyline that runs parallel to the main campaign. If you have finished the base game and want more of that loop, this is where the meaningful hours are. The Following is not a short DLC epilogue. It adds a new skill tree tied to the buggy, a reputation system with the local cult faction, and an ending that the community still argues about. The writing is rougher than the parkour is smooth - the game was never going to win a Disco Elysium award for dialogue - but the cult arc has genuine atmosphere and a few late-game revelations that land harder than you might expect from a zombie sandbox. The rural setting trades vertical urban climbing for wide-open fields and underground tunnels, which changes the pacing considerably. The rest of the pass fills in around that anchor. The Ultimate Survival Bundle adds weapon blueprints and gear sets. Cuisine and Cargo drops two extra challenge missions with time-trial structure and higher-tier loot as rewards. These are completionist content rather than narrative content - short, replayable, built for players chasing leaderboard times or specific gear drops rather than story beats. If you care only about lore and world-building, they are skippable. If you enjoy the combat system enough to run curated gauntlets, they extend the loop meaningfully. For RPG-leaning players, the skill trees across the base game and The Following hold up reasonably well into late hours. Agility, Power, and Survivor branches let you specialize toward a stealthy night runner, a brawler who takes on volatiles head-on, or a crafting-focused survivor. Build variety does not reach the depth of something like a class-based CRPG, but the progression feels earned and the unlocks change how you approach encounters in tangible ways. The buggy skill tree in The Following adds a lateral layer that pairs well with a speed-focused or evasion-focused ground build. The caveat worth naming: this is DLC for a 2015 game, and the base game is the prerequisite. Without the base experience - roughly 20 to 30 hours before this content becomes relevant - the Season Pass is an incomplete purchase. The Following alone justifies the bundle for anyone already invested. The challenge missions are honest bonus content, not padding exactly, but not essential either. If you bounced off the base game's combat before hour ten, nothing here reverses that verdict. Monika, Scout Team

Tags

xboxParkour CombatOpen-World ZombiesExpansion PassBuggy TraversalCult StorylineChallenge MissionsMelee CraftingSkill Tree Progression

System Requirements

System requirements for Dying Light - Season Pass (DLC) aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
87
Steam
95%(486,640)

Game Info

Developer
Techland
Publisher
Warner Bros. Interactive Entertainment
Release Date
Jan 26, 2015

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