Compare Dungeon of the Endless Definitive Edition prices across trusted key stores and find the best deal. Developed by AMPLITUDE Studios. Published by AMPLITUDE Studios. Released on 10/27/2014. Available on PC. Genres: Adventure, Indie, RPG, Strategy.

Twelve floors of tower-defense chess where opening a door is the only thing that moves the clock. The all-in bundle earns its keep only if your library is empty.

Every door I open is a turn the dungeon gets to use against me, and after a couple of hundred of those doors I still hesitate on the handle. This whole game runs on one rule: exploration is the clock. Nothing on the floor moves until you crack open the next room, and the second you do, waves start crawling toward the crystal you left sitting back in the elevator room. That single decision turns a pixel-art roguelike into a chess problem where you control the timer and get punished for touching it. Greed loses you the crystal. Caution starves you of Dust, Food, Industry and Science. There is no neutral move, and I love it for that. A run is twelve floors of the same cruel arithmetic. You crash out of an escape pod with two heroes, scavenge the level room by room, recruit whoever you can afford from the survivors you find, and spend your resource income on major modules in generator slots and minor modules (turrets, mostly) in whatever chokepoint you have decided to die on. Dust powers your lit rooms, lit rooms do not spawn monsters, and you never have enough Dust to light everything, so every floor becomes a question of which corridors you are willing to concede. Then you find the exit, pick up the crystal, and sprint it back through a level that immediately turns hostile everywhere at once. Permadeath, roughly an hour or ninety minutes per attempt, and up to four players online with one hero each if you have friends who can be trusted not to hoard the Dust. So what does the Definitive Edition actually hand you. It is the base game plus every add-on Amplitude put out, rolled into a single store entry, and the honest split is that roughly half of it is content you will use and half is dressing. The value sits in the hero packs, because roster breadth is this game's only real progression system. More heroes means more viable opening pairs, more operator-versus-fighter-versus-tank combinations, and genuinely different runs rather than the same two reliable picks for the twentieth time. That is the part worth paying for. The cosmetic skin sets, the soundtrack, the wallpapers and the trading cards are shelf-filler, pleasant to own and irrelevant to how a run plays out. If you already bought the base game and picked up add-ons piecemeal over the years, this bundle gives you a duplicate and nothing else. Standard edition plus one hero pack is the smarter buy for anyone partway in. For a first-time buyer with none of it, the bundle is the clean answer and saves you from decoding a decade of DLC naming. Here is where my particular bias has to show. I came to this as an RPG person, and it is not an RPG in the way that word usually promises. The heroes have bios, portraits and stat lines, not arcs. Nobody in this cast changes their mind about anything. The Endless universe lore is real and it is genuinely good, tying into Amplitude's other games, but it arrives as item flavor text and faction names rather than dialogue you can push back against. There are no branching quests, no companion approval, no writing that rewards a second read. What it does have, and I will give it full credit, is zero filler. No padded XP grind, no fetch quests, no forty-minute traversal between the interesting parts. Every minute is a decision. The rough edges are the ones you would expect from 2014. The interface explains almost nothing, so treat your first three runs as tuition rather than attempts. The randomness spikes hard, and a door on floor three can end a run through no failure of yours, which is either the appeal or the dealbreaker depending on your temperament. Difficulty is brutally front-loaded before the unlocks open up. Controller support is partial and it shows. None of that has stopped it from holding a Very Positive rating across fourteen thousand reviews, and having replayed it recently, I understand why. Buy the bundle if you own nothing and want the full hero roster from the start. Skip it if your library already has the base game, because the extra heroes are cheaper on their own and the wallpapers are not going to change your life. Monika, Scout Team

Dungeon of the Endless Definitive Edition

Dungeon of the Endless Definitive Edition

Oct 27, 2014AMPLITUDE Studios
GamerScout Says

Twelve floors of tower-defense chess where opening a door is the only thing that moves the clock. The all-in bundle earns its keep only if your library is empty.

PC
Best Price Available
€3.99
at Eneba
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GamerScout Verdict

Buy the bundle only if you own none of it; the hero packs are the real content and the cosmetics are filler.

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EnebaBest price
DefinitiveLatin AmericaSteam KeyKey
€3.99
Priced in EUR by the store
Buy
DefinitiveRU_CISSteam KeyKey
€4.99
Priced in EUR by the store
Buy
DefinitiveTurkeySteam KeyKey
€4.99
Priced in EUR by the store
Buy
DefinitiveEurope (EU)Steam KeyKey
€8.99
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About Dungeon of the Endless Definitive Edition

Every door I open is a turn the dungeon gets to use against me, and after a couple of hundred of those doors I still hesitate on the handle. This whole game runs on one rule: exploration is the clock. Nothing on the floor moves until you crack open the next room, and the second you do, waves start crawling toward the crystal you left sitting back in the elevator room. That single decision turns a pixel-art roguelike into a chess problem where you control the timer and get punished for touching it. Greed loses you the crystal. Caution starves you of Dust, Food, Industry and Science. There is no neutral move, and I love it for that. A run is twelve floors of the same cruel arithmetic. You crash out of an escape pod with two heroes, scavenge the level room by room, recruit whoever you can afford from the survivors you find, and spend your resource income on major modules in generator slots and minor modules (turrets, mostly) in whatever chokepoint you have decided to die on. Dust powers your lit rooms, lit rooms do not spawn monsters, and you never have enough Dust to light everything, so every floor becomes a question of which corridors you are willing to concede. Then you find the exit, pick up the crystal, and sprint it back through a level that immediately turns hostile everywhere at once. Permadeath, roughly an hour or ninety minutes per attempt, and up to four players online with one hero each if you have friends who can be trusted not to hoard the Dust. So what does the Definitive Edition actually hand you. It is the base game plus every add-on Amplitude put out, rolled into a single store entry, and the honest split is that roughly half of it is content you will use and half is dressing. The value sits in the hero packs, because roster breadth is this game's only real progression system. More heroes means more viable opening pairs, more operator-versus-fighter-versus-tank combinations, and genuinely different runs rather than the same two reliable picks for the twentieth time. That is the part worth paying for. The cosmetic skin sets, the soundtrack, the wallpapers and the trading cards are shelf-filler, pleasant to own and irrelevant to how a run plays out. If you already bought the base game and picked up add-ons piecemeal over the years, this bundle gives you a duplicate and nothing else. Standard edition plus one hero pack is the smarter buy for anyone partway in. For a first-time buyer with none of it, the bundle is the clean answer and saves you from decoding a decade of DLC naming. Here is where my particular bias has to show. I came to this as an RPG person, and it is not an RPG in the way that word usually promises. The heroes have bios, portraits and stat lines, not arcs. Nobody in this cast changes their mind about anything. The Endless universe lore is real and it is genuinely good, tying into Amplitude's other games, but it arrives as item flavor text and faction names rather than dialogue you can push back against. There are no branching quests, no companion approval, no writing that rewards a second read. What it does have, and I will give it full credit, is zero filler. No padded XP grind, no fetch quests, no forty-minute traversal between the interesting parts. Every minute is a decision. The rough edges are the ones you would expect from 2014. The interface explains almost nothing, so treat your first three runs as tuition rather than attempts. The randomness spikes hard, and a door on floor three can end a run through no failure of yours, which is either the appeal or the dealbreaker depending on your temperament. Difficulty is brutally front-loaded before the unlocks open up. Controller support is partial and it shows. None of that has stopped it from holding a Very Positive rating across fourteen thousand reviews, and having replayed it recently, I understand why. Buy the bundle if you own nothing and want the full hero roster from the start. Skip it if your library already has the base game, because the extra heroes are cheaper on their own and the wallpapers are not going to change your life.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedDungeon DefensePermadeath RunsHero Roster BuildingResource ManagementFour-Player Online Co-opEndless Universe LoreTurn-Gated ExplorationShort Session RoguelikeAll-DLC BundleTower Defense HybridPixel ArtTactical PositioningModule PlacementSci-Fi Dungeon CrawlCrystal Escort FinalePunishing RNGHigh Difficulty

System Requirements

Minimum

Processor
2.4 GHz Intel Core 2 Duo or equivalent
Memory
2 GB RAM
Graphics
NVIDIA GeForce 8600 GT or equivalent
DirectX
Version 9.0c
Storage
700 MB available space So…

Recommended

Processor
3.3 GHz Intel Core i5 or equivalent
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 560 Ti or equivalent
DirectX
Version 9.0c
Storage
700 MB available space…

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Reviews & Ratings

Steam
85%(14,047)

Game Info

Developer
AMPLITUDE Studios
Publisher
AMPLITUDE Studios
Release Date
Oct 27, 2014

Features

Single-playerMultiplayerCo-opOnline Co OpSteam AchievementsSteam Trading CardsPartial Controller SupportSteam Cloud+1 more

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Frequently asked questions about Dungeon of the Endless Definitive Edition

How much does Dungeon of the Endless Definitive Edition cost?

As of 7 September 2026, the cheapest in-stock offer for Dungeon of the Endless Definitive Edition is €3.99 at Eneba, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Dungeon of the Endless Definitive Edition cheapest?

The lowest in-stock price we track for Dungeon of the Endless Definitive Edition is €3.99 at Eneba (7 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Dungeon of the Endless Definitive Edition available on?

Dungeon of the Endless Definitive Edition is available on PC.

When was Dungeon of the Endless Definitive Edition released?

Dungeon of the Endless Definitive Edition was released on 27 October 2014.

Who developed Dungeon of the Endless Definitive Edition?

Dungeon of the Endless Definitive Edition was developed by AMPLITUDE Studios.