Compare Dungeon Defenders Ultiamte Collection prices across trusted key stores and find the best deal. Developed by Trendy Entertainment. Published by Chromatic Games. Released on 10/18/2011. Available on PC. Genres: Action, Indie, RPG, Strategy. Metacritic score: 81/100.

Tower defense meets action-RPG loot grind in one of the genre's most enduring hybrids, still pulling 93% positive reviews over a decade after launch, if that tells you anything.

I've watched a lot of games try to bolt RPG loot systems onto tower defense and fall apart at the seams. Dungeon Defenders is the one that actually held. The core loop is simple to describe and genuinely hard to put down: you pick a class, spend a build phase placing and upgrading defenses, then jump directly into the action as enemies pour in, swinging weapons and collecting gear while your towers handle the heavy lifting. That back-and-forth rhythm between careful planning and frantic real-time combat is where the game lives, and it clicks in a way that still feels fresh. The four base classes each carve out a distinct role. The Squire plants sturdy, close-range blockade towers and tanks in melee. The Apprentice throws up wide-area magic turrets from a squishier body. The Huntress layers traps and crowd-control for a more reactive style, and the Monk drops aura fields that buff your entire setup rather than dealing direct damage. The Ultimate Collection layers on a stack of DLC heroes beyond those four, including the Series EV (a tower-amplifying support specialist), the Summoner (who swaps static turrets for controllable minion units and became near-mandatory at high-end play), and the Barbarian, who skips building entirely and just punches everything extremely hard. That variety keeps the endgame interesting, though it also exposes the collection's biggest tension: some DLC characters, particularly the Warden, arrived in a state of severe power imbalance that trivialized classes you'd already invested time in. For co-op, the game shines brightest. Splitting class responsibilities across four players, arguing about defense unit budgets, and scrambling when a wave punches through your plan is genuinely good fun. The flip side is a known rough edge: mana drops on a first-come-first-served basis, so uncoordinated pub groups can produce one player hoarding resources while everyone else watches. Playing with people you can actually talk to fixes this almost entirely, but it's worth knowing before you queue into a random lobby. Solo play is viable through the full campaign, but the difficulty scaling leans toward co-op, and some late maps feel designed to need a Summoner's extra defense slots to breathe. The community development team kept updating the PC version with free content and rebalancing patches through 2019, and a Redux conversion mod via the Steam Betas tab extends the experience further if you want it. Steam Workshop support means user-created maps are still being added. For a 2011 game, that's an unusually active shelf life. Survival mode and challenge maps provide a meaningful loop beyond the campaign, and the stat-tracking and worldwide leaderboards give competitive players something to chase. The loot system is deep enough to satisfy gear-chasers, though the inventory interface has the unmistakable feel of something designed before UI clarity was a priority. This is not a game for players who want to pick up a map, play it once, and move on. It rewards people who want to optimize builds, experiment with class pairings, and grind for better equipment. If that sounds exhausting, look elsewhere. If it sounds like a weekend, you'll probably lose two of them. Alex, Scout Team

Dungeon Defenders Ultiamte Collection

Dungeon Defenders Ultiamte Collection

Oct 18, 2011Trendy EntertainmentChromatic Games
GamerScout Says

Tower defense meets action-RPG loot grind in one of the genre's most enduring hybrids, still pulling 93% positive reviews over a decade after launch, if that tells you anything.

PC
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GamerScout Verdict

Best for co-op loot grinders who want a tower defense with genuine RPG depth and don't mind some balance rough edges.

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About Dungeon Defenders Ultiamte Collection

I've watched a lot of games try to bolt RPG loot systems onto tower defense and fall apart at the seams. Dungeon Defenders is the one that actually held. The core loop is simple to describe and genuinely hard to put down: you pick a class, spend a build phase placing and upgrading defenses, then jump directly into the action as enemies pour in, swinging weapons and collecting gear while your towers handle the heavy lifting. That back-and-forth rhythm between careful planning and frantic real-time combat is where the game lives, and it clicks in a way that still feels fresh. The four base classes each carve out a distinct role. The Squire plants sturdy, close-range blockade towers and tanks in melee. The Apprentice throws up wide-area magic turrets from a squishier body. The Huntress layers traps and crowd-control for a more reactive style, and the Monk drops aura fields that buff your entire setup rather than dealing direct damage. The Ultimate Collection layers on a stack of DLC heroes beyond those four, including the Series EV (a tower-amplifying support specialist), the Summoner (who swaps static turrets for controllable minion units and became near-mandatory at high-end play), and the Barbarian, who skips building entirely and just punches everything extremely hard. That variety keeps the endgame interesting, though it also exposes the collection's biggest tension: some DLC characters, particularly the Warden, arrived in a state of severe power imbalance that trivialized classes you'd already invested time in. For co-op, the game shines brightest. Splitting class responsibilities across four players, arguing about defense unit budgets, and scrambling when a wave punches through your plan is genuinely good fun. The flip side is a known rough edge: mana drops on a first-come-first-served basis, so uncoordinated pub groups can produce one player hoarding resources while everyone else watches. Playing with people you can actually talk to fixes this almost entirely, but it's worth knowing before you queue into a random lobby. Solo play is viable through the full campaign, but the difficulty scaling leans toward co-op, and some late maps feel designed to need a Summoner's extra defense slots to breathe. The community development team kept updating the PC version with free content and rebalancing patches through 2019, and a Redux conversion mod via the Steam Betas tab extends the experience further if you want it. Steam Workshop support means user-created maps are still being added. For a 2011 game, that's an unusually active shelf life. Survival mode and challenge maps provide a meaningful loop beyond the campaign, and the stat-tracking and worldwide leaderboards give competitive players something to chase. The loot system is deep enough to satisfy gear-chasers, though the inventory interface has the unmistakable feel of something designed before UI clarity was a priority. This is not a game for players who want to pick up a map, play it once, and move on. It rewards people who want to optimize builds, experiment with class pairings, and grind for better equipment. If that sounds exhausting, look elsewhere. If it sounds like a weekend, you'll probably lose two of them.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-match:aaa-pricedneeds-eneba-scrapeTower Defense HybridClass SynergyLoot GrindSplitscreen Co-opSteam Workshop SupportBuild Phase StrategyDLC Hero RosterLong-Tail Replayability

System Requirements

Minimum

Processor
1 Ghz Dual-Core CPU
Memory
1 GB RAM Hard Disk Space: 2GB Video Card: Graphics Card with Shader Model 3 support, 256 MB video memory DirectX®: 9.0c Sound: DirectSound…

Recommended

Processor
2Ghz Dual-Core CPU
Memory
2GB RAM Hard Disk Space: 2GB Video Card: Graphics Card with Shader Model 3 support, 512 MB video memory DirectX®: 9.0c Sound: DirectSoun…

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Reviews & Ratings

Metacritic
81
Steam
93%(18,955)

Game Info

Developer
Trendy Entertainment
Publisher
Chromatic Games
Release Date
Oct 18, 2011

Features

Single-playerMultiplayerCo-opOnline Co OpShared/Split ScreenSteam AchievementsFull controller supportSteam Trading Cards+9 more

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Frequently asked questions about Dungeon Defenders Ultiamte Collection

How much does Dungeon Defenders Ultiamte Collection cost?

As of 15 August 2026, the cheapest in-stock offer for Dungeon Defenders Ultiamte Collection is €42.68 at Eneba, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Dungeon Defenders Ultiamte Collection cheapest?

The lowest in-stock price we track for Dungeon Defenders Ultiamte Collection is €42.68 at Eneba (15 August 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Dungeon Defenders Ultiamte Collection available on?

Dungeon Defenders Ultiamte Collection is available on PC.

When was Dungeon Defenders Ultiamte Collection released?

Dungeon Defenders Ultiamte Collection was released on 18 October 2011.

Who developed Dungeon Defenders Ultiamte Collection?

Dungeon Defenders Ultiamte Collection was developed by Trendy Entertainment and published by Chromatic Games.

Is Dungeon Defenders Ultiamte Collection worth buying?

Dungeon Defenders Ultiamte Collection holds a Metacritic score of 81/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.