Compare Dragon Ball: Xenoverse 2 Special Edition prices across trusted key stores and find the best deal. Developed by QLOC, Dimps Corporation. Published by Bandai Namco Entertainment. Released on 10/27/2016. Available on PC, Xbox. Genres: Action, Adventure, Casual, Massively Multiplayer. Metacritic score: 78/100.

Nearly a decade of DLC bolted onto an arena brawler with a build system worth learning. Best with friends, rough in raids, and it wants a controller rather than a mouse.

The store page sells you the largest and most detailed Dragon Ball world ever built, and after a lot of hours orbiting Conton City I can tell you the world is the least important thing in the box. Reality check: this is an arena brawler with a create-a-character build system bolted to an MMO-lite hub town, and the hub mostly exists to make you jog to the next mission counter. You pick a race (Saiyan, Earthling, Namekian, Frieza Race, Majin), pick a body type and a voice, then start patching sabotaged timelines as a Time Patroller. The framing story is thin. The loadout game underneath it is genuinely good. Combat runs on three resources and you have to read all of them. Health, ki, stamina. Ki fuels supers and ultimates, stamina fuels vanishing (the teleport dodge), guarding and boost, and draining an opponent's stamina to zero triggers a stamina break that leaves them wide open. That single mechanic is the neutral game: bait the dodge, drain the bar, punish. Time-to-kill in PvP is long by fighting game standards, so matches are decided by resource discipline rather than one lucky opener, which I like more than I expected to. You assemble a loadout from four super skills, two ultimates, an evasive and an awoken skill (transformations like Super Saiyan or the Frieza race forms), and you learn most of them from mentors who train you in the field. Stat points split across health, ki, stamina, basic attack, strike supers and ki blast supers, so a melee pressure build and a zoner build actually feel different in the hands. Where it disappoints is nearly everything around the fighting. Online is lobby-based and only as good as whoever is hosting, so once a raid or a busy multi-player quest fills up you will eat rubber-banding, hits that register a beat late, and the occasional teleport rewind. It is playable, not clean. If you have spent years in shooters where you can feel an extra 30ms, you will clock it in the first session. Parallel Quests, the mission grind that supplies gear and skills, dole out drops on RNG that is not shy about eating your evening, and the standing community advice is to farm the same handful of missions on repeat, which tells you plenty. PvP balance skews toward whoever brought the strongest transformation and the best Super Soul, and the ladder population is thin enough that you meet the same regional grinders over and over. The camera also loses the plot in crowded fights, cheerfully locking onto a target behind a rock while three others pile onto your back. There is a lot of content here, though, and it kept growing for years after launch: story arcs pulled from across the anime, Expert Missions built as proper multiplayer boss fights, the Hero Colosseum figure-battler side mode, split-screen and online PvP, co-op, leaderboards. Roughly nine in ten Steam reviewers land positive, and that tracks with what the thing actually is: a hobby you dip back into rather than a tight twenty-hour package. It is also badly DLC-sprawled at this point, so expect your skill list to look small next to a veteran's until you catch up. Play it on a controller. Mouse and keyboard technically works and I tried it out of stubbornness, but the camera and the flight controls want an analog stick, and no polling rate on earth saves you from binding vanish somewhere awkward. Bring a friend as well, because the co-op and raid content is where this is at its best, and solo Parallel Quest farming with AI partners who ignore objectives gets old fast. If you want a technical fighter with frame-tight punishes and honest netcode, this is not it and it will annoy you. If you want a character builder with hundreds of skills, a long grind and people to run missions with, it holds up better than most online games of its vintage. Fred, Scout Team

Dragon Ball: Xenoverse 2 Special Edition

Dragon Ball: Xenoverse 2 Special Edition

Oct 27, 2016QLOC, Dimps CorporationBandai Namco Entertainment
GamerScout Says

Nearly a decade of DLC bolted onto an arena brawler with a build system worth learning. Best with friends, rough in raids, and it wants a controller rather than a mouse.

PCXbox
Best Price Available
€12.16
at Gamivo
Lowest tracked: €12.16
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GamerScout Verdict

Best for Dragon Ball fans who want a deep custom-character grind with friends, not for anyone chasing clean netcode or tight PvP balance.

Compare Prices(5 stores)

Edition:
GamivoBest price
SpecialGlobalSteam KeyKey
€12.16
Priced in EUR by the store
Buy
SpecialEurope (EU)Steam KeyKey
€12.28
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€15.00-70%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€16.47
Priced in EUR by the store
Buy
StandardRest of worldSteam KeyKey
€17.69-65%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€44.89-10%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€12.1625 Aug 2026
Current best
€12.16
Lowest since we started tracking
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€11.24€11.89€12.55€13.2024 Aug25 Aug
Tracking prices since 24 Aug 2026
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Screenshots & Media

About Dragon Ball: Xenoverse 2 Special Edition

The store page sells you the largest and most detailed Dragon Ball world ever built, and after a lot of hours orbiting Conton City I can tell you the world is the least important thing in the box. Reality check: this is an arena brawler with a create-a-character build system bolted to an MMO-lite hub town, and the hub mostly exists to make you jog to the next mission counter. You pick a race (Saiyan, Earthling, Namekian, Frieza Race, Majin), pick a body type and a voice, then start patching sabotaged timelines as a Time Patroller. The framing story is thin. The loadout game underneath it is genuinely good. Combat runs on three resources and you have to read all of them. Health, ki, stamina. Ki fuels supers and ultimates, stamina fuels vanishing (the teleport dodge), guarding and boost, and draining an opponent's stamina to zero triggers a stamina break that leaves them wide open. That single mechanic is the neutral game: bait the dodge, drain the bar, punish. Time-to-kill in PvP is long by fighting game standards, so matches are decided by resource discipline rather than one lucky opener, which I like more than I expected to. You assemble a loadout from four super skills, two ultimates, an evasive and an awoken skill (transformations like Super Saiyan or the Frieza race forms), and you learn most of them from mentors who train you in the field. Stat points split across health, ki, stamina, basic attack, strike supers and ki blast supers, so a melee pressure build and a zoner build actually feel different in the hands. Where it disappoints is nearly everything around the fighting. Online is lobby-based and only as good as whoever is hosting, so once a raid or a busy multi-player quest fills up you will eat rubber-banding, hits that register a beat late, and the occasional teleport rewind. It is playable, not clean. If you have spent years in shooters where you can feel an extra 30ms, you will clock it in the first session. Parallel Quests, the mission grind that supplies gear and skills, dole out drops on RNG that is not shy about eating your evening, and the standing community advice is to farm the same handful of missions on repeat, which tells you plenty. PvP balance skews toward whoever brought the strongest transformation and the best Super Soul, and the ladder population is thin enough that you meet the same regional grinders over and over. The camera also loses the plot in crowded fights, cheerfully locking onto a target behind a rock while three others pile onto your back. There is a lot of content here, though, and it kept growing for years after launch: story arcs pulled from across the anime, Expert Missions built as proper multiplayer boss fights, the Hero Colosseum figure-battler side mode, split-screen and online PvP, co-op, leaderboards. Roughly nine in ten Steam reviewers land positive, and that tracks with what the thing actually is: a hobby you dip back into rather than a tight twenty-hour package. It is also badly DLC-sprawled at this point, so expect your skill list to look small next to a veteran's until you catch up. Play it on a controller. Mouse and keyboard technically works and I tried it out of stubbornness, but the camera and the flight controls want an analog stick, and no polling rate on earth saves you from binding vanish somewhere awkward. Bring a friend as well, because the co-op and raid content is where this is at its best, and solo Parallel Quest farming with AI partners who ignore objectives gets old fast. If you want a technical fighter with frame-tight punishes and honest netcode, this is not it and it will annoy you. If you want a character builder with hundreds of skills, a long grind and people to run missions with, it holds up better than most online games of its vintage.

Fred
Fred · Scout Team

Shooters

Tags

auto-admittedCharacter CreatorArena BrawlerAnime FighterOnline RaidsTransformationsBuild VarietyMentor TrainingGrind-HeavyController Recommended

System Requirements

Minimum

OS
Windows 10
Processor
Intel Core i5-3570 / AMD Ryzen 5 1600
Memory
4 GB RAM
Graphics
Nvidia GeForce GTX 1030 / AMD Radeon HD 7770
DirectX
Version 11…

Recommended

OS
Windows 10 / Windows 11
Processor
AMD Ryzen 3 3100 / Intel Core i5-6400
Memory
4 GB RAM
Graphics
Nvidia GeForce 750 Ti / AMD Radeon HD 7850 / Inte…

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Community Discussion

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Reviews & Ratings

Metacritic
78
Steam
90%(59,353)

Game Info

Developer
QLOC, Dimps Corporation
Publisher
Bandai Namco Entertainment
Release Date
Oct 27, 2016

Features

Single-playerMultiplayerMMOPvPOnline PvPShared/Split Screen PvPCo-opOnline Co Op+6 more

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Frequently asked questions about Dragon Ball: Xenoverse 2 Special Edition

How much does Dragon Ball: Xenoverse 2 Special Edition cost?

As of 25 August 2026, the cheapest in-stock offer for Dragon Ball: Xenoverse 2 Special Edition is €12.16 at Gamivo, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Dragon Ball: Xenoverse 2 Special Edition cheapest?

The lowest in-stock price we track for Dragon Ball: Xenoverse 2 Special Edition is €12.16 at Gamivo (25 August 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Dragon Ball: Xenoverse 2 Special Edition available on?

Dragon Ball: Xenoverse 2 Special Edition is available on PC, Xbox.

When was Dragon Ball: Xenoverse 2 Special Edition released?

Dragon Ball: Xenoverse 2 Special Edition was released on 27 October 2016.

Who developed Dragon Ball: Xenoverse 2 Special Edition?

Dragon Ball: Xenoverse 2 Special Edition was developed by QLOC, Dimps Corporation and published by Bandai Namco Entertainment.

Is Dragon Ball: Xenoverse 2 Special Edition worth buying?

Dragon Ball: Xenoverse 2 Special Edition holds a Metacritic score of 78/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.