
Dragon Ball Xenoverse 2: Extra Pass
Twelve more fighters, four content packs, and one important question: do you already own Extra Packs 1 or 2 individually? Check before you click add-to-cart.
GamerScout Verdict
Only buy this if you skipped all four Extra Packs entirely; partial owners should check their library and buy missing packs individually.
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About Dragon Ball Xenoverse 2: Extra Pass
I'll be straight with you: the Extra Pass is not a standalone game, it is not a sequel, and it will do nothing for you if you have not already put real time into Dragon Ball Xenoverse 2. What it is, is a bundle of four post-season-pass DLC packs that Dimps pushed out after the game's original content roadmap wrapped up, largely because the player base kept asking for more. That context matters, because the value calculation here is entirely about whether this is the cheapest path to content you are actually missing. On the content side, the pass delivers twelve additional playable characters spread across four packs. Pack 1 adds Dabra, Buu (Gohan absorbed), Tapion, and Android 13, plus Zamasu as a trainable instructor and a set of new parallel quests. Pack 2 is widely considered the strongest of the four: it brings in Jiren, Fu, Android 17 (Super), and Goku (Ultra Instinct), and wraps them in the Infinite History scenario, which lets you make branching choices about Fu's research and actually shifts how the story plays out depending on your partner selection. That kind of light narrative agency is more than Xenoverse 2 usually offers, and it gives the grind a cleaner reason to exist. Pack 3 adds Kefla and Super Baby Vegeta, both useful in PvP if you care about the online meta. Pack 4 closes out with SSGSS Gogeta and Broly (Full Power Super Saiyan), timed to ride the wave of the 2018 Broly movie release. From a fighting mechanics standpoint, none of these packs reinvent the wheel. Xenoverse 2's combat is a mix of ranged ki blast pressure, strike super combos, and positioning games in open 3D arenas. The DLC characters come with their signature skills baked in: Goku's Ultra Instinct dodge windows, Jiren's brute-force ki attacks, Baby Vegeta's transformation Awoken Skill chain. Whether those skills are broken or balanced in ranked PvP has shifted across patches, so check current community threads before building a ranked set around any single DLC character. The parallel quests added across all four packs keep the grinding loop alive for players chasing Super Souls and skill unlocks, though the format is the same mission structure you already know from the base game. The one real gotcha with the Extra Pass is overlap. If you already purchased Extra Pack 1 or 2 individually when they first dropped, the pass does not refund or skip those. Community consensus is clear: check your library first, and if you are only missing Packs 3 and 4, just buy those separately. The pass only makes sense as a full entry point for someone who skipped all four extra packs entirely. There are also lite-version content restrictions in Packs 1 and 2 for players who have not purchased the full base game, so the pass assumes you are already in.

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System Requirements
Minimum
- Processor
- AMD Phenom II X2 550, 3.1GHz | Intel Pentium G4400, 3.30GHz
- Memory
- 2 GB RAM
- Graphics
- GeForce GT 650 | Radeon HD 6570
- DirectX
- Version 11
Recommended
- OS
- Windows 10 (64 bit only)
- Processor
- Intel Core i5-3470, 3.20GHz | AMD FX-6300, 3.5Ghz
- Memory
- 4 GB RAM
- Graphics
- GeForce GT 660 | Radeon HD 7770
- DirectX
- Version 11
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Game Info
- Developer
- QLOC, Dimps Corporation
- Publisher
- BANDAI NAMCO Entertainment
- Release Date
- Dec 18, 2018

