Compare Double Dragon Revive prices across trusted key stores and find the best deal. Developed by YUKE’S. Published by Arc System Works. Released on 10/22/2025. Available on PC, Xbox. Genres: Action.

The Lee brothers are back with a flashier look and a messier package - a co-op beat-em-up that lands some genuine hits but stumbles on janky platforming, patchy polish, and a content count that runs thin.

My first impression watching Double Dragon Revive footage was cautious optimism: a 3D belt-scrolling brawler with Arc System Works fingerprints, four playable characters, and environmental destruction that lets you slam thugs into dumpsters for combat bonuses. That combination sounded better on paper than Yuke's track record suggested it would be in practice. After digesting reviews from across the board, that caution turned out to be warranted - though not entirely for the reasons I expected. The core loop is side-scrolling brawler all the way, clean and familiar. You pick Billy, Jimmy, Marian, or ninja Ranzo and punch your way left-to-right through eight stages of Shadow Warriors. The combat toolkit gives each character a basic combo string, a special attack, a grab, a counter move triggered by timing your heavy attack against blue-glowing enemy strikes, and a charged finisher that fires off an area-clearing blow when your meter maxes out. Enemy weapons drop and can be picked up - bats, knives, nunchakus - though they break quickly and, crucially, they are wildly overpowered, to the point where spamming throwables will trivialize most bosses. That balance hole sits at the center of nearly every critique reviewers raised. The counter system and the environmental interactivity (kicking someone through a car windshield for a special-gauge buff, for instance) hint at a game with genuine mechanical depth, but the weapon imbalance makes it easy to short-circuit all of that. Where Revive genuinely works is in co-op. Local split-screen and online co-op are both present, and the couch experience in particular holds up well - juggling enemies between two players, coordinating finishers, and bouncing thugs off walls is the kind of low-stakes chaos the series was built for. Online co-op has attracted complaints about lag and desync, so your mileage there will depend on connection quality and who you're pairing with. Solo, the game feels noticeably thinner. The story is post-apocalyptic B-movie fare that most reviewers cheerfully skipped through, and the campaign clocks in somewhere around two hours depending on skill level, which is on the shorter end even for the genre. The Extra mode adds challenge missions with varied objectives - timed kill counts, protection runs, score thresholds - and these do extend replayability for players willing to chase completionist goals, but the overall content package still drew consistent "light on value" commentary across the critical community. The presentation is the game's most discussed weakness. The 3D character models and environments read as noticeably rough, with an aesthetic several reviewers compared to mid-2000s budget titles. The illustrated cutscenes and the soundtrack fare considerably better - the art for story segments has genuine flair, and the music has a few stage themes that land. The platforming sections scattered across some stages are another sore spot: the 2.5D perspective makes depth perception unreliable, jumping feels imprecise, and the game does not do new players any favors with pit edges. These sections are not everywhere, but they stick out badly when they appear. If you have a friend to drag through it locally and nostalgia for the original arcade run, Revive scratches a specific itch without ever transcending it. Beat-em-up newcomers looking for the genre's current best should probably start with Streets of Rage 4 first. But if you know what you're signing up for - a rough-around-the-edges, good-enough-in-co-op brawler with solid counter mechanics and a soundtrack worth hearing - the Lee brothers deliver something functional, if frustratingly unpolished. Alex, Scout Team

Double Dragon Revive

Double Dragon Revive

Oct 22, 2025YUKE’SArc System Works
GamerScout Says

The Lee brothers are back with a flashier look and a messier package - a co-op beat-em-up that lands some genuine hits but stumbles on janky platforming, patchy polish, and a content count that runs thin.

PCXbox
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GamerScout Verdict

Best for beat-em-up fans playing co-op locally; solo players and genre newcomers have better options right now.

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About Double Dragon Revive

My first impression watching Double Dragon Revive footage was cautious optimism: a 3D belt-scrolling brawler with Arc System Works fingerprints, four playable characters, and environmental destruction that lets you slam thugs into dumpsters for combat bonuses. That combination sounded better on paper than Yuke's track record suggested it would be in practice. After digesting reviews from across the board, that caution turned out to be warranted - though not entirely for the reasons I expected. The core loop is side-scrolling brawler all the way, clean and familiar. You pick Billy, Jimmy, Marian, or ninja Ranzo and punch your way left-to-right through eight stages of Shadow Warriors. The combat toolkit gives each character a basic combo string, a special attack, a grab, a counter move triggered by timing your heavy attack against blue-glowing enemy strikes, and a charged finisher that fires off an area-clearing blow when your meter maxes out. Enemy weapons drop and can be picked up - bats, knives, nunchakus - though they break quickly and, crucially, they are wildly overpowered, to the point where spamming throwables will trivialize most bosses. That balance hole sits at the center of nearly every critique reviewers raised. The counter system and the environmental interactivity (kicking someone through a car windshield for a special-gauge buff, for instance) hint at a game with genuine mechanical depth, but the weapon imbalance makes it easy to short-circuit all of that. Where Revive genuinely works is in co-op. Local split-screen and online co-op are both present, and the couch experience in particular holds up well - juggling enemies between two players, coordinating finishers, and bouncing thugs off walls is the kind of low-stakes chaos the series was built for. Online co-op has attracted complaints about lag and desync, so your mileage there will depend on connection quality and who you're pairing with. Solo, the game feels noticeably thinner. The story is post-apocalyptic B-movie fare that most reviewers cheerfully skipped through, and the campaign clocks in somewhere around two hours depending on skill level, which is on the shorter end even for the genre. The Extra mode adds challenge missions with varied objectives - timed kill counts, protection runs, score thresholds - and these do extend replayability for players willing to chase completionist goals, but the overall content package still drew consistent "light on value" commentary across the critical community. The presentation is the game's most discussed weakness. The 3D character models and environments read as noticeably rough, with an aesthetic several reviewers compared to mid-2000s budget titles. The illustrated cutscenes and the soundtrack fare considerably better - the art for story segments has genuine flair, and the music has a few stage themes that land. The platforming sections scattered across some stages are another sore spot: the 2.5D perspective makes depth perception unreliable, jumping feels imprecise, and the game does not do new players any favors with pit edges. These sections are not everywhere, but they stick out badly when they appear. If you have a friend to drag through it locally and nostalgia for the original arcade run, Revive scratches a specific itch without ever transcending it. Beat-em-up newcomers looking for the genre's current best should probably start with Streets of Rage 4 first. But if you know what you're signing up for - a rough-around-the-edges, good-enough-in-co-op brawler with solid counter mechanics and a soundtrack worth hearing - the Lee brothers deliver something functional, if frustratingly unpolished.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedBelt-Scroll BrawlerEnvironmental InteractivityCounter-Based CombatCharged FinisherLocal Split-ScreenOnline Co-op BrawlerWeapon PickupsB-Movie NarrativeShort CampaignChallenge Missions

System Requirements

Minimum

OS
Windows 10
Processor
Intel Core i5-7500 / AMD Ryzen 3 1300X
Memory
8 GB RAM
Graphics
GTX1060 (VRAM 6GB) / Radeon RX 580 (VRAM 4GB)
DirectX
Version 1…

Recommended

OS
Windows 10
Processor
Intel Core i7 9700 / AMD Ryzen 5 3600
Memory
16 GB RAM
Graphics
RTX2070 / Radeon RX 5700XT
DirectX
Version 12
Storage
12…

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Game Info

Developer
YUKE’S
Publisher
Arc System Works
Release Date
Oct 22, 2025

Features

Single-playerMultiplayerCo-opOnline Co OpShared/Split Screen Co OpShared/Split ScreenSteam AchievementsFull controller support+9 more

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Frequently asked questions about Double Dragon Revive

How much does Double Dragon Revive cost?

Double Dragon Revive pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Double Dragon Revive available on?

Double Dragon Revive is available on PC, Xbox.

When was Double Dragon Revive released?

Double Dragon Revive was released on 22 October 2025.

Who developed Double Dragon Revive?

Double Dragon Revive was developed by YUKE’S and published by Arc System Works.