Compare Doomed Lands prices across 50+ stores and find the best deal. Developed by Nibb Games. Published by indie.io. Released on 4/17/2023. Available on PC. Genres: Adventure, Indie, RPG.

Cute pixel art shell, genuinely mean survival loop underneath. Worth a look if you like your crafting games with a ticking clock and a boss at the door.

My first honest reaction to Doomed Lands was surprise at how much tension Nibb Games managed to pack into a loop this compact. On the surface you get cheerful Game Boy Color-style pixel art and a pastoral island to roam. Under that surface sits a hard-edged survival rhythm structured around a seven-day countdown. One of five demonic lieutenants shows up at the end of each cycle, and everything you did with your week - mining minerals, forging weapons at the homestead, raising livestock, laying traps across the biomes - will be measured against that arrival in the most unforgiving way possible. The roguelike mode makes that judgment permanent. The biome variety is one of the places where the game earns its ask. You move through scorching desert and frozen wasteland environments as you push outward, and the open world layout means you can choose how aggressively you expand before feeling secure enough at home. Crafting gates progression in the usual ways: raw ore becomes weapons, resources fund homestead upgrades, livestock keeps you alive in the field. The collectathon and character customization tags on Steam are accurate - there is genuine width to the loop if you dig into it. The trap-laying mechanic is underappreciated and quietly satisfying, letting you pre-stage the battlefield before each lieutenant descends with gnomes, aliens, and other creatures that belong to no sensible taxonomy. But the cracks are real and worth naming. Early pacing is the biggest one: the opening hours lean on avoidance because your offensive tools are not there yet, and the resource costs for hut upgrades and crafting stations feel steep relative to what the map yields in those first cycles. A chunk of the mixed Steam reception comes from players who hit that wall before the loop clicked. The enemy density on early nights - before you have traps placed and gear sorted - can feel like the game testing your patience rather than your skill. If the first couple of in-game weeks frustrate you, it may just be friction, not a design flaw: the preparation fantasy only rewards you once you have actually prepared. The total playtime sits in the four-to-six hour range for a standard run, and the roguelike mode adds replay value for players who want a harder relationship with that countdown. The game is available in six languages including English, French, German, Spanish, Italian, and Portuguese, which is a nice touch for a title this small. It is not a long game, and it does not pretend to be. What it is, when it lands, is a tight little survival-strategy piece with more personality in its enemy roster than most games ten times its size. Nibb Games responded to community bug reports actively in the discussion threads, which matters for a solo-dev-scale project - the willingness to patch and listen is a real signal. Kai, Scout Team

Doomed Lands
AdventureIndieRPG

Doomed Lands

Apr 17, 2023Nibb Gamesindie.io
GamerScout Says

Cute pixel art shell, genuinely mean survival loop underneath. Worth a look if you like your crafting games with a ticking clock and a boss at the door.

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Screenshots & Media

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About Doomed Lands

My first honest reaction to Doomed Lands was surprise at how much tension Nibb Games managed to pack into a loop this compact. On the surface you get cheerful Game Boy Color-style pixel art and a pastoral island to roam. Under that surface sits a hard-edged survival rhythm structured around a seven-day countdown. One of five demonic lieutenants shows up at the end of each cycle, and everything you did with your week - mining minerals, forging weapons at the homestead, raising livestock, laying traps across the biomes - will be measured against that arrival in the most unforgiving way possible. The roguelike mode makes that judgment permanent. The biome variety is one of the places where the game earns its ask. You move through scorching desert and frozen wasteland environments as you push outward, and the open world layout means you can choose how aggressively you expand before feeling secure enough at home. Crafting gates progression in the usual ways: raw ore becomes weapons, resources fund homestead upgrades, livestock keeps you alive in the field. The collectathon and character customization tags on Steam are accurate - there is genuine width to the loop if you dig into it. The trap-laying mechanic is underappreciated and quietly satisfying, letting you pre-stage the battlefield before each lieutenant descends with gnomes, aliens, and other creatures that belong to no sensible taxonomy. But the cracks are real and worth naming. Early pacing is the biggest one: the opening hours lean on avoidance because your offensive tools are not there yet, and the resource costs for hut upgrades and crafting stations feel steep relative to what the map yields in those first cycles. A chunk of the mixed Steam reception comes from players who hit that wall before the loop clicked. The enemy density on early nights - before you have traps placed and gear sorted - can feel like the game testing your patience rather than your skill. If the first couple of in-game weeks frustrate you, it may just be friction, not a design flaw: the preparation fantasy only rewards you once you have actually prepared. The total playtime sits in the four-to-six hour range for a standard run, and the roguelike mode adds replay value for players who want a harder relationship with that countdown. The game is available in six languages including English, French, German, Spanish, Italian, and Portuguese, which is a nice touch for a title this small. It is not a long game, and it does not pretend to be. What it is, when it lands, is a tight little survival-strategy piece with more personality in its enemy roster than most games ten times its size. Nibb Games responded to community bug reports actively in the discussion threads, which matters for a solo-dev-scale project - the willingness to patch and listen is a real signal. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Seven-Day CycleBoss Rush StructureTrap PlacementHomestead UpgradesRoguelike ModeBiome ExplorationCompact Survival

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
Storage
1 GB available space
Graphics
256 MB video memory
Processor
2.0GHz

Recommended

OS
Windows 7
Memory
4 GB RAM
Storage
1 GB available space
Graphics
512 MB video memory
Processor
2.0GHz

Reviews & Ratings

No ratings available

Game Info

Developer
Nibb Games
Publisher
indie.io
Release Date
Apr 17, 2023

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