Compare Doom Eternal - Year One Pass prices across trusted key stores and find the best deal. Developed by id Software. Published by Bethesda Softworks. Released on 3/19/2020. Available on PC. Genres: Action. Metacritic score: 88/100.

A shooter that turns every firefight into a puzzle you solve at full sprint. Superb if you want combat that demands everything, exhausting if you wanted to switch your brain off.

The combat in Doom Eternal is the best in the genre, and I do not think it is close. Most shooters hand you a gun and a room full of targets. id Software instead built a system where ammo, health and armor are things you take from demons by force, mid-fight, using different tools. Chainsaw a zombie and it coughs up ammo. Stagger something and rip it apart for health. Hit a crowd with the flame belch and they shed armor while they burn. You are never topped up and comfortable, so a fight becomes a rolling series of decisions about which resource you need next and which enemy will give it to you. It plays more like a fighting game than a run-and-gun. That design leans on weapon swapping harder than anything else out there. The super shotgun's meat hook yanks you across an arena. The ballista strips a Revenant's jetpack. Sticky bombs from the combat shotgun pop a Cacodemon's mouth or blow the arm cannons off a Mancubus. Enemies have specific weak points that reward you for aiming at hardware instead of center mass, and the fastest route through a big encounter is usually a chain of two or three guns fired inside a second. Add the dash, the double jump and a soundtrack engineered to keep you moving, and the ceiling goes somewhere most action games never reach. Years on, players are still discovering new ways to route the same arena. That ceiling comes with a floor you have to climb. This is far more demanding than the 2016 reboot, and the difficulty spikes are real. The Marauder is the flashpoint: an enemy who blocks everything until he flashes green, punishes greed, and forces you to fight at one specific distance. Some players learn the rhythm and come to love him. Plenty of others bounce off entirely. The optional Slayer Gates are harder still, dropping you into cramped arenas with no room to breathe and no checkpoint mercy. If you want a shooter to play with half your attention while a podcast runs, look elsewhere. If you want something that asks for your hands and your head at once, very few games repay practice this well. The stuff between the fights is where it sags. First-person platforming across monkey bars, wall climbs and jump pads shows up constantly, and it swings from harmless to genuinely irritating in the stretches with instant-death drops. The story arrives in stiff cutscenes and a mountain of codex entries written in a very serious voice about Maykrs, Argent energy and Hell priests, which sits oddly against a game where you punch a demon's skull off. Battlemode, the asymmetric two-demons-versus-one-Slayer PvP, is a smart idea that never found the population or long-term support to stick, so treat it as a curiosity rather than a selling point. The Ancient Gods expansions bundled in here extend the campaign properly, though Part One front-loads punishing new enemies like the Spirit and the Blood Maykr and simply assumes you are already excellent. Part Two eases off slightly, hands you a Sentinel Hammer that feeds you resources on demand, and closes on pure spectacle. So what you have is an all-timer combat engine wrapped in a game with tedious connective tissue and a lore fixation nobody asked for. My advice: start on Hurt Me Plenty, skip the codex if it bores you, and give the Marauder three honest attempts before you decide he is unfair. When the loop clicks, usually around the third or fourth level, nothing else quite scratches the same itch. Alex, Scout Team

Doom Eternal - Year One Pass

Doom Eternal - Year One Pass

Mar 19, 2020id SoftwareBethesda Softworks
GamerScout Says

A shooter that turns every firefight into a puzzle you solve at full sprint. Superb if you want combat that demands everything, exhausting if you wanted to switch your brain off.

PC
Best Price Available
€8.45
at Gamivo
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GamerScout Verdict

Worth it for the best combat in any shooter, if you can tolerate clumsy platforming and a story that takes itself seriously.

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€10.04
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€17.19-14%
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About Doom Eternal - Year One Pass

The combat in Doom Eternal is the best in the genre, and I do not think it is close. Most shooters hand you a gun and a room full of targets. id Software instead built a system where ammo, health and armor are things you take from demons by force, mid-fight, using different tools. Chainsaw a zombie and it coughs up ammo. Stagger something and rip it apart for health. Hit a crowd with the flame belch and they shed armor while they burn. You are never topped up and comfortable, so a fight becomes a rolling series of decisions about which resource you need next and which enemy will give it to you. It plays more like a fighting game than a run-and-gun. That design leans on weapon swapping harder than anything else out there. The super shotgun's meat hook yanks you across an arena. The ballista strips a Revenant's jetpack. Sticky bombs from the combat shotgun pop a Cacodemon's mouth or blow the arm cannons off a Mancubus. Enemies have specific weak points that reward you for aiming at hardware instead of center mass, and the fastest route through a big encounter is usually a chain of two or three guns fired inside a second. Add the dash, the double jump and a soundtrack engineered to keep you moving, and the ceiling goes somewhere most action games never reach. Years on, players are still discovering new ways to route the same arena. That ceiling comes with a floor you have to climb. This is far more demanding than the 2016 reboot, and the difficulty spikes are real. The Marauder is the flashpoint: an enemy who blocks everything until he flashes green, punishes greed, and forces you to fight at one specific distance. Some players learn the rhythm and come to love him. Plenty of others bounce off entirely. The optional Slayer Gates are harder still, dropping you into cramped arenas with no room to breathe and no checkpoint mercy. If you want a shooter to play with half your attention while a podcast runs, look elsewhere. If you want something that asks for your hands and your head at once, very few games repay practice this well. The stuff between the fights is where it sags. First-person platforming across monkey bars, wall climbs and jump pads shows up constantly, and it swings from harmless to genuinely irritating in the stretches with instant-death drops. The story arrives in stiff cutscenes and a mountain of codex entries written in a very serious voice about Maykrs, Argent energy and Hell priests, which sits oddly against a game where you punch a demon's skull off. Battlemode, the asymmetric two-demons-versus-one-Slayer PvP, is a smart idea that never found the population or long-term support to stick, so treat it as a curiosity rather than a selling point. The Ancient Gods expansions bundled in here extend the campaign properly, though Part One front-loads punishing new enemies like the Spirit and the Blood Maykr and simply assumes you are already excellent. Part Two eases off slightly, hands you a Sentinel Hammer that feeds you resources on demand, and closes on pure spectacle. So what you have is an all-timer combat engine wrapped in a game with tedious connective tissue and a lore fixation nobody asked for. My advice: start on Hurt Me Plenty, skip the codex if it bores you, and give the Marauder three honest attempts before you decide he is unfair. When the loop clicks, usually around the third or fourth level, nothing else quite scratches the same itch.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedArena ShooterResource Management CombatWeapon SwappingHigh Skill CeilingCampaign ExpansionMovement TechAsymmetric PvPEnemy Weak PointsHeavy Metal SoundtrackDifficulty SpikesChainsaw Ammo LoopGlory KillsFirst-Person PlatformingCombat Puzzle DesignDemon BestiaryEncounter RoutingBoss FightsFast Time-to-Kill

System Requirements

Minimum

Processor
Intel Core i5 @ 3.3 GHz or better, or AMD Ryzen 3 @ 3.1 GHz or better
Memory
8 GB RAM
Graphics
NVIDIA…

Recommended

OS
64-bit Windows 10
Processor
Intel Core i7-6700K or better, or AMD Ryzen 7 1800X or better
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1060 (6GB)…

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Reviews & Ratings

Metacritic
88
Steam
91%(217,216)

Game Info

Developer
id Software
Publisher
Bethesda Softworks
Release Date
Mar 19, 2020

Features

Single-playerMultiplayerPvPOnline PvPSteam AchievementsSteam Trading CardsColor AlternativesAdjustable Difficulty+8 more

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Frequently asked questions about Doom Eternal - Year One Pass

How much does Doom Eternal - Year One Pass cost?

As of 4 September 2026, the cheapest in-stock offer for Doom Eternal - Year One Pass is €8.45 at Gamivo, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Doom Eternal - Year One Pass cheapest?

The lowest in-stock price we track for Doom Eternal - Year One Pass is €8.45 at Gamivo (4 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Doom Eternal - Year One Pass available on?

Doom Eternal - Year One Pass is available on PC.

When was Doom Eternal - Year One Pass released?

Doom Eternal - Year One Pass was released on 19 March 2020.

Who developed Doom Eternal - Year One Pass?

Doom Eternal - Year One Pass was developed by id Software and published by Bethesda Softworks.

Is Doom Eternal - Year One Pass worth buying?

Doom Eternal - Year One Pass holds a Metacritic score of 88/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.