Compare Dongo Adventure prices across 50+ stores and find the best deal. Developed by DA GameDev. Published by DA GameDev. Released on 12/6/2018. Available on PC. Genres: Adventure, Indie.

A two-brother passion project built in Blender that wears its rough edges proudly - charming in concept, genuinely frustrating in execution, and honest about both.

I have a soft spot for games that arrive with a clear origin story, and Dongo Adventure has one. Two brothers spent eleven months building a 3D platformer in Blender and GIMP, released it on Steam in December 2018, and quietly updated it afterward with bug fixes and optimizations. That kind of handmade sincerity is worth acknowledging upfront, because it shapes how you need to approach everything that follows. The premise is simple and likeable: you play as Dongo, a small mouse navigating a series of environments - sewers, a house, a factory, a lakeside area, a power grid - while chucking cheese at cockroaches, mosquitoes, frogs, and spiders. You can also stomp enemies directly, push crates to solve light platform puzzles, and collect coins and health pickups along the way. On paper that skeleton is completely sound. The inspiration is clearly classic-era platforming, with the developers citing Donkey Kong Country 2 as a reference point, and you can feel that ambition in the level variety and the attempt to build escalating hazards. Where the game struggles, and struggles noticeably, is in the feel of actually playing it. The controls carry a micro-delay that makes precise jumps unreliable, and the collision detection on rounded or angled surfaces has a habit of sliding Dongo off ledges he should have landed on cleanly. With only three hearts available per level and enemies positioned at moments that demand tight timing, those control inconsistencies stop being minor annoyances and start becoming the main event. The hitboxes on enemies have their own logic that does not always match what you see on screen. There is no tutorial, and while that is survivable, the game also never explains its coin system, which leaves a whole layer of the experience feeling half-assembled. The sound design leans toward the repetitive side, and the visual style mixes low-poly models and overly saturated backgrounds in a way that makes some hazards genuinely hard to read - a dripping element in the background that actually damages you being a recurring type of confusion. All that said, there is a specific kind of person who will find something real here. Dongo Adventure finishes within roughly an hour, which means its frustrations never overstay their welcome. The game has an odd, unpretentious energy - bugs thrown at you from a mouse with a cheese backpack, environments that feel like a kid's drawing of danger - that is hard to manufacture. Some players have described a nostalgia-adjacent feeling, the kind of rough-around-the-edges experience that used to fill bargain bins and still had something worth finishing. The post-launch optimization patch shows the developers genuinely cared about the result. Whether the remaining issues are fully resolved on PC is harder to confirm, but the effort is visible. If you want a polished, satisfying 3D platformer, this is the wrong place to look. If you are the kind of player who can receive a handmade thing with patience, who finds a certain charm in a game that is clearly trying despite limited tools, Dongo Adventure offers about an hour of that particular experience. Go in with calibrated expectations and it will not disappoint you in the ways that matter most. Kai, Scout Team

Dongo Adventure
AdventureIndie

Dongo Adventure

Dec 6, 2018DA GameDev
GamerScout Says

A two-brother passion project built in Blender that wears its rough edges proudly - charming in concept, genuinely frustrating in execution, and honest about both.

PC
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About Dongo Adventure

I have a soft spot for games that arrive with a clear origin story, and Dongo Adventure has one. Two brothers spent eleven months building a 3D platformer in Blender and GIMP, released it on Steam in December 2018, and quietly updated it afterward with bug fixes and optimizations. That kind of handmade sincerity is worth acknowledging upfront, because it shapes how you need to approach everything that follows. The premise is simple and likeable: you play as Dongo, a small mouse navigating a series of environments - sewers, a house, a factory, a lakeside area, a power grid - while chucking cheese at cockroaches, mosquitoes, frogs, and spiders. You can also stomp enemies directly, push crates to solve light platform puzzles, and collect coins and health pickups along the way. On paper that skeleton is completely sound. The inspiration is clearly classic-era platforming, with the developers citing Donkey Kong Country 2 as a reference point, and you can feel that ambition in the level variety and the attempt to build escalating hazards. Where the game struggles, and struggles noticeably, is in the feel of actually playing it. The controls carry a micro-delay that makes precise jumps unreliable, and the collision detection on rounded or angled surfaces has a habit of sliding Dongo off ledges he should have landed on cleanly. With only three hearts available per level and enemies positioned at moments that demand tight timing, those control inconsistencies stop being minor annoyances and start becoming the main event. The hitboxes on enemies have their own logic that does not always match what you see on screen. There is no tutorial, and while that is survivable, the game also never explains its coin system, which leaves a whole layer of the experience feeling half-assembled. The sound design leans toward the repetitive side, and the visual style mixes low-poly models and overly saturated backgrounds in a way that makes some hazards genuinely hard to read - a dripping element in the background that actually damages you being a recurring type of confusion. All that said, there is a specific kind of person who will find something real here. Dongo Adventure finishes within roughly an hour, which means its frustrations never overstay their welcome. The game has an odd, unpretentious energy - bugs thrown at you from a mouse with a cheese backpack, environments that feel like a kid's drawing of danger - that is hard to manufacture. Some players have described a nostalgia-adjacent feeling, the kind of rough-around-the-edges experience that used to fill bargain bins and still had something worth finishing. The post-launch optimization patch shows the developers genuinely cared about the result. Whether the remaining issues are fully resolved on PC is harder to confirm, but the effort is visible. If you want a polished, satisfying 3D platformer, this is the wrong place to look. If you are the kind of player who can receive a handmade thing with patience, who finds a certain charm in a game that is clearly trying despite limited tools, Dongo Adventure offers about an hour of that particular experience. Go in with calibrated expectations and it will not disappoint you in the ways that matter most. Kai, Scout Team

Tags

singleplayercontroller-supporttier:sub-5Two-Person DevBlender-MadeSub-1-Hour CompletionCheese ProjectileEnvironmental Hazard PuzzlesNo Tutorial

System Requirements

Minimum

OS
Windows XP / Vista / 7 / 8 / 10
Memory
1 GB RAM
DirectX
Version 9.0
Storage
620 MB available space
Graphics
Yes
Processor
Core 2 Duo
Sound Card
No
Additional Notes
You can play with a controller or keyboard

Recommended

OS
Windows XP / Vista / 7 / 8 / 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
620 MB available space
Graphics
Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up
Processor
2.4 GHz Quad Core 2.0 (or higher)
Sound Card
Yes
Additional Notes
Playing with control is most recommended

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Game Info

Developer
DA GameDev
Publisher
DA GameDev
Release Date
Dec 6, 2018

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What platforms is Dongo Adventure available on?

Dongo Adventure is available on PC.

When was Dongo Adventure released?

Dongo Adventure was released on 6 December 2018.

Who developed Dongo Adventure?

Dongo Adventure was developed by DA GameDev.