
DogFighter
The flying feels wonderful and almost nobody is left to fly against. A 2010 arena dogfighter worth an afternoon if you bring your own friends.
GamerScout Verdict
Worth it only if you can bring your own lobby: great flight feel, long-dead servers, thin solo content.
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About DogFighter
The flight model is the whole reason to care. Dark Water's little 2010 arena shooter gets the one thing right that bigger budgets keep fumbling: banking a plane through a canyon here has weight and slip and a lovely wobbly momentum, and the third-person camera swings just loosely enough to make every barrel roll feel earned rather than animated. Weapon pickups scattered around the maps keep skirmishes scrappy and fast, and matches are short by design, which suits it. This is a game built for twenty minute sessions, not campaigns. The trouble is who you play it with. The multiplayer servers have been quiet for years, so unless you can fill a private lobby with friends, you are left with bots that telegraph their patterns within an hour and a single-player offering that never develops past the same handful of ideas. The Mixed reviews are fair. Buy it knowing you are buying a flight feel, an afternoon, and a small cult curiosity, not a living game. If you have three people willing to join a lobby, it is genuinely a good night.

Indie & narrative
Tags
System Requirements
Minimum
- Processor
- 2.0Ghz Dual Core
- Memory
- 1GB System RAM for Win XP, 2 GB for Vista/Windows 7
- Graphics
- 256MB DirectX® 9.0c compliant supporting Pixel Shader 2…
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Reviews & Ratings
Game Info
- Developer
- Dark Water Studios Ltd
- Publisher
- Instinct Software Ltd.
- Release Date
- Jun 14, 2010
