Compare Divinity: Original Sin Enhanced Edition prices across trusted key stores and find the best deal. Developed by Larian Studios. Published by Larian Studios. Released on 10/27/2015. Available on PC, Xbox. Genres: Adventure, Indie, RPG, Strategy. Metacritic score: 94/100.

Puddle first, lightning second: a tactics sandbox that hands you physics instead of quest markers. The combat is still elite. The unsignposted mid-game will absolutely lose you.

The rain spell rewired how I play this game. Drop it on a cluster of enemies, watch the puddle spread across the flagstones, then land a lightning bolt in the middle of it and stun four things before any of them has taken a turn. Water conducts, fire turns puddles to steam, steam takes another shock, oil slicks go up the moment somebody sneezes a fireball. Once that clicks, and it clicks in the first hour, you stop reading enemy health bars and start reading the floor. Every fight in Divinity: Original Sin Enhanced Edition becomes a chemistry problem you are allowed to cheat at. You play a pair of Source Hunters sent to the coastal town of Cyseal to look into a murder, and the case unspools into something much larger involving Source magic, time, and a considerable amount of shouting at gods. The two-protagonist structure is the real hook. Your leads hold opinions, disagree with each other out loud, and settle those disagreements through a dialogue duel played as rock paper scissors. Win an argument and your character locks in a personality trait, Pragmatic against Romantic, Bold against Cautious, each carrying a small mechanical bonus. It is a smart way to make a party feel like people instead of stat blocks, and in co-op, where a second player controls the other Hunter, routine conversations turn into genuine negotiations. Combat is turn based on action points, and the build space is what holds up past hour 40. The starting classes are suggestions rather than cages. Nothing stops a wand-carrying warrior from picking up Teleportation, and Teleportation might be the most valuable skill in the game, because dropping an archer off a ledge or into your own oil puddle solves problems no damage number can. Crafting runs deep and rewards actually reading item text, the talent list quietly reshapes entire builds (Glass Cannon and Leech change how you approach a turn), and the Enhanced Edition adds full voice acting, reworked later-act dialogue, proper controller support, and split-screen co-op that genuinely works on a couch. Tactician and Honour modes are there for people who want enemies with extra abilities and exactly one save file standing between them and starting over. The mid-game is where it loses people, and I include myself on a first run. Act 2 opens into Luculla Forest and a set of regions that are large, level gated, and almost entirely unsignposted. The journal frequently restates what you already know instead of pointing anywhere, and the game expects you to recall a throwaway line from a bookshelf you read three hours ago. That was a deliberate design philosophy in 2015 and it still has defenders, but in practice you will either keep notes or keep a wiki open. The back half thins out too. The final stretch leans on long fights against damage sponges, the writing goes broad and jokey right when it should be tightening, and the resolution to the central mystery lands closer to a shrug than a gut punch. There is filler as well: encounters that exist because a room needed an encounter, and inventory management that gets grim once four characters are hoarding crafting reagents. So who is this for. Tactics people, first and above everything. If your favorite part of an RPG is the fifteen seconds you spend staring at a battlefield working out the order of operations, this is still one of the best sandboxes anyone has built, and both D:OS2 and Baldur's Gate 3 grew directly out of it. If you are here for the character writing of Larian's later work, adjust expectations downward: the companions are thin next to Sebille or Astarion, and the emotional register rarely goes past fond silliness. Bring a friend if you can. This is one of very few RPGs where co-op improves the story rather than flattening it, because arguing with an actual human about whether to spare the thief is precisely what that trait system was built to capture. Just budget patience for Act 2, and forgive it the dragon-shaped ambitions it does not quite land. Monika, Scout Team

Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

Oct 27, 2015Larian Studios
GamerScout Says

Puddle first, lightning second: a tactics sandbox that hands you physics instead of quest markers. The combat is still elite. The unsignposted mid-game will absolutely lose you.

PCXbox
Best Price Available
€11.94-70%
at YuPlay
Track this price

GamerScout Verdict

Best for tactics-first RPG players who solve fights with the environment and don't need a quest marker holding their hand.

Compare Prices(3 stores)

Edition:
YuPlayBest price
StandardGlobalGOG KeyKey
€11.94-70%
Priced in EUR by the store
Buy
EnhancedGlobalSteam KeyKey
€32.31-19%
Priced in EUR by the store
Buy
EnhancedRussia / CISSteam KeyKey
€35.59
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

About Divinity: Original Sin Enhanced Edition

The rain spell rewired how I play this game. Drop it on a cluster of enemies, watch the puddle spread across the flagstones, then land a lightning bolt in the middle of it and stun four things before any of them has taken a turn. Water conducts, fire turns puddles to steam, steam takes another shock, oil slicks go up the moment somebody sneezes a fireball. Once that clicks, and it clicks in the first hour, you stop reading enemy health bars and start reading the floor. Every fight in Divinity: Original Sin Enhanced Edition becomes a chemistry problem you are allowed to cheat at. You play a pair of Source Hunters sent to the coastal town of Cyseal to look into a murder, and the case unspools into something much larger involving Source magic, time, and a considerable amount of shouting at gods. The two-protagonist structure is the real hook. Your leads hold opinions, disagree with each other out loud, and settle those disagreements through a dialogue duel played as rock paper scissors. Win an argument and your character locks in a personality trait, Pragmatic against Romantic, Bold against Cautious, each carrying a small mechanical bonus. It is a smart way to make a party feel like people instead of stat blocks, and in co-op, where a second player controls the other Hunter, routine conversations turn into genuine negotiations. Combat is turn based on action points, and the build space is what holds up past hour 40. The starting classes are suggestions rather than cages. Nothing stops a wand-carrying warrior from picking up Teleportation, and Teleportation might be the most valuable skill in the game, because dropping an archer off a ledge or into your own oil puddle solves problems no damage number can. Crafting runs deep and rewards actually reading item text, the talent list quietly reshapes entire builds (Glass Cannon and Leech change how you approach a turn), and the Enhanced Edition adds full voice acting, reworked later-act dialogue, proper controller support, and split-screen co-op that genuinely works on a couch. Tactician and Honour modes are there for people who want enemies with extra abilities and exactly one save file standing between them and starting over. The mid-game is where it loses people, and I include myself on a first run. Act 2 opens into Luculla Forest and a set of regions that are large, level gated, and almost entirely unsignposted. The journal frequently restates what you already know instead of pointing anywhere, and the game expects you to recall a throwaway line from a bookshelf you read three hours ago. That was a deliberate design philosophy in 2015 and it still has defenders, but in practice you will either keep notes or keep a wiki open. The back half thins out too. The final stretch leans on long fights against damage sponges, the writing goes broad and jokey right when it should be tightening, and the resolution to the central mystery lands closer to a shrug than a gut punch. There is filler as well: encounters that exist because a room needed an encounter, and inventory management that gets grim once four characters are hoarding crafting reagents. So who is this for. Tactics people, first and above everything. If your favorite part of an RPG is the fifteen seconds you spend staring at a battlefield working out the order of operations, this is still one of the best sandboxes anyone has built, and both D:OS2 and Baldur's Gate 3 grew directly out of it. If you are here for the character writing of Larian's later work, adjust expectations downward: the companions are thin next to Sebille or Astarion, and the emotional register rarely goes past fond silliness. Bring a friend if you can. This is one of very few RPGs where co-op improves the story rather than flattening it, because arguing with an actual human about whether to spare the thief is precisely what that trait system was built to capture. Just budget patience for Act 2, and forgive it the dragon-shaped ambitions it does not quite land.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedElemental Surface CombatAction Point TacticsTwo-Protagonist StoryPersonality Trait SystemSplit-Screen Co-opDeep CraftingHonour Mode PermadeathUnsignposted QuestsBuild VarietyIsometric Party RPGTurn-Based CombatEnvironmental Puzzle SolvingFull Voice ActingOld-School Quest DesignTactician DifficultyItem Interaction SandboxLong Campaign

System Requirements

Minimum

Processor
Intel Core2 Duo E6600 or equivalent
Memory
2048 MB RAM
Graphics
DirectX 11 Compatible GPU
DirectX
Version 11
Storage
100…

Recommended

Processor
Intel i5 2400 or higher
Memory
4096 MB RAM
Graphics
NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higher DirectX…

Keep exploring

Community Discussion

Be the first to comment on Divinity: Original Sin Enhanced Edition.

Reviews & Ratings

Metacritic
94
Steam
89%(32,914)

Game Info

Developer
Larian Studios
Publisher
Larian Studios
Release Date
Oct 27, 2015

Features

Single-playerMultiplayerCo-opShared/Split ScreenCross Platform MultiplayerSteam AchievementsFull controller supportSteam Trading Cards+4 more

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€11.94
See offer

Across the 23,983 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Larian Studios

Buy smarter: helpful guides

Looking for more? See games like Divinity: Original Sin Enhanced Edition →

Frequently asked questions about Divinity: Original Sin Enhanced Edition

How much does Divinity: Original Sin Enhanced Edition cost?

As of 31 August 2026, the cheapest in-stock offer for Divinity: Original Sin Enhanced Edition is €11.94 at YuPlay, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Divinity: Original Sin Enhanced Edition cheapest?

The lowest in-stock price we track for Divinity: Original Sin Enhanced Edition is €11.94 at YuPlay (31 August 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Divinity: Original Sin Enhanced Edition available on?

Divinity: Original Sin Enhanced Edition is available on PC, Xbox.

When was Divinity: Original Sin Enhanced Edition released?

Divinity: Original Sin Enhanced Edition was released on 27 October 2015.

Who developed Divinity: Original Sin Enhanced Edition?

Divinity: Original Sin Enhanced Edition was developed by Larian Studios.

Is Divinity: Original Sin Enhanced Edition worth buying?

Divinity: Original Sin Enhanced Edition holds a Metacritic score of 94/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.