Compare Divinity: Original Sin 2 prices across trusted key stores and find the best deal. Developed by Larian Studios. Published by Larian Studios. Released on 9/14/2017. Available on PC, PlayStation, Xbox, Switch, Nintendo Switch. Genres: Adventure, RPG, Strategy. Metacritic score: 93/100.

Larian's landmark RPG pits four heroes against each other and a crumbling world, tactical combat, brutal choices, and a story that keeps rewriting its own rules.

Divinity: Original Sin 2 is a turn-based RPG that drops you into Rivellon, a world where magic is outlawed, gods are dying, and every companion you travel with has their own agenda for stealing the divine throne you are all chasing. You pick a race, a class, and an origin story, or build a custom character from scratch, then get immediately thrown into Fort Joy, a prison island that functions as one of the best tutorial areas in the genre. It teaches you that enemies have elemental surfaces you can chain into combos, that high ground is worth fighting over, and that ignoring resistances will get your party wiped on Classic difficulty before the first act is done. The combat system is where this game earns its reputation. Action points govern everything: movement, skills, consumables, even talking during a fight if a companion has the right ability. You will stack Warfare with Huntsman for devastating backstabs, abuse Necromancer's Bone Cage for free armor, or run a four-person glass-cannon magic party that vaporizes encounters and then immediately dies to a stray arrow. Build variety is real and it holds up well past hour 40, though the late game does compress some of the creativity as you optimize toward boss encounters. The Honour Mode difficulty, which gives you a single save file, is genuinely punishing in the best possible way. The writing is where I will go to bat for this game hardest. Each of the six origin characters, Fane, Sebille, Ifan, Lohse, the Red Prince, Beast, has a fully voiced personal quest that intersects with the main story in ways that keep changing the context of what you thought you understood. Fane's storyline in particular hits differently once you reach Act Three and realize how far back the betrayal actually goes. Companion approval exists but it is not a morality meter; it is more like each character quietly judging whether you are the kind of person they would follow into godhood. Larian respects player intelligence here. Exposition is delivered in dialogue you can actually skip if you already know the lore, and there is enough environmental storytelling in books, item descriptions, and ghostly echoes that second and third playthroughs surface entirely new threads. The weak spots are real and worth naming. Act Two on the island of Reaper's Coast is enormous and occasionally tips from "dense open-world" into "filler-adjacent grind" when you are hunting the last handful of quests before the gate opens. The multiplayer co-op mode, which lets up to four players each control one origin character, is genuinely special and one of the few co-op experiences that does not water down the RPG depth to accommodate group play. But the PvP arena modes feel bolted-on and are mostly ignored by the community. The Switch port runs acceptably and the controller-optimized Definitive Edition interface is solid across platforms, though PC with a mouse remains the cleanest experience for inventory management. If you are weighing this against other tactical RPGs right now, the honest case is this: few games in the genre give you this much systemic depth, this much narrative payoff, and this much reason to replay with a different origin. The critical pileup around DOS2 is not hype decay, it is a game that keeps delivering on reread. Monika, Scout Team

Divinity: Original Sin 2

Divinity: Original Sin 2

Sep 14, 2017Larian Studios
GamerScout Says

Larian's landmark RPG pits four heroes against each other and a crumbling world, tactical combat, brutal choices, and a story that keeps rewriting its own rules.

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About Divinity: Original Sin 2

Divinity: Original Sin 2 is a turn-based RPG that drops you into Rivellon, a world where magic is outlawed, gods are dying, and every companion you travel with has their own agenda for stealing the divine throne you are all chasing. You pick a race, a class, and an origin story, or build a custom character from scratch, then get immediately thrown into Fort Joy, a prison island that functions as one of the best tutorial areas in the genre. It teaches you that enemies have elemental surfaces you can chain into combos, that high ground is worth fighting over, and that ignoring resistances will get your party wiped on Classic difficulty before the first act is done. The combat system is where this game earns its reputation. Action points govern everything: movement, skills, consumables, even talking during a fight if a companion has the right ability. You will stack Warfare with Huntsman for devastating backstabs, abuse Necromancer's Bone Cage for free armor, or run a four-person glass-cannon magic party that vaporizes encounters and then immediately dies to a stray arrow. Build variety is real and it holds up well past hour 40, though the late game does compress some of the creativity as you optimize toward boss encounters. The Honour Mode difficulty, which gives you a single save file, is genuinely punishing in the best possible way. The writing is where I will go to bat for this game hardest. Each of the six origin characters, Fane, Sebille, Ifan, Lohse, the Red Prince, Beast, has a fully voiced personal quest that intersects with the main story in ways that keep changing the context of what you thought you understood. Fane's storyline in particular hits differently once you reach Act Three and realize how far back the betrayal actually goes. Companion approval exists but it is not a morality meter; it is more like each character quietly judging whether you are the kind of person they would follow into godhood. Larian respects player intelligence here. Exposition is delivered in dialogue you can actually skip if you already know the lore, and there is enough environmental storytelling in books, item descriptions, and ghostly echoes that second and third playthroughs surface entirely new threads. The weak spots are real and worth naming. Act Two on the island of Reaper's Coast is enormous and occasionally tips from "dense open-world" into "filler-adjacent grind" when you are hunting the last handful of quests before the gate opens. The multiplayer co-op mode, which lets up to four players each control one origin character, is genuinely special and one of the few co-op experiences that does not water down the RPG depth to accommodate group play. But the PvP arena modes feel bolted-on and are mostly ignored by the community. The Switch port runs acceptably and the controller-optimized Definitive Edition interface is solid across platforms, though PC with a mouse remains the cleanest experience for inventory management. If you are weighing this against other tactical RPGs right now, the honest case is this: few games in the genre give you this much systemic depth, this much narrative payoff, and this much reason to replay with a different origin. The critical pileup around DOS2 is not hype decay, it is a game that keeps delivering on reread.

Monika
Monika · Scout Team

RPGs

Tags

Single-playerMulti-playerPvPOnline PvPShared/Split Screen PvPCo-opOnline Co-opShared/Split Screen Co-opShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsCaptions availableSteam WorkshopSteam CloudIncludes level editorRemote Play on TabletRemote Play on TVRemote Play TogetherFamily SharingTurn-Based TacticalOrigin CharactersElemental CombosHonour ModeParty-Based RPGNarrative ChoicesReplayable Build SystemEnvironmental Storytelling

System Requirements

Minimum

OS *
Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
60 GB available space
Graphics
NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higher
Processor
Intel Core i5 or equivalent

Recommended

OS *
Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
60 GB available space
Graphics
NVIDIA GeForce GTX 770 or AMD R9 280
Processor
Intel Core i7 or equivalent

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Reviews & Ratings

Metacritic
93User: 8.8
OpenCritic
93Mighty
Steam
95%(180,000)

How Long to Beat

Main Story59h
Main + Extras93h
Completionist152h

Game Info

Developer
Larian Studios
Publisher
Larian Studios
Release Date
Sep 14, 2017
Age Rating
PEGI 18M

Game Modes

single player
co op
online multiplayer
online co op
local co op
pvp
Up to 4 players
Online Co-op
Local Co-op
Split Screen

Languages

Audio (1)
English
Subtitles (11)
EnglishFrenchGermanSpanishItalianPolish+5 more

Features

Full Controller SupportAchievementsCloud SavesWorkshopTrading CardsRemote Play Together

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Frequently asked questions about Divinity: Original Sin 2

How much does Divinity: Original Sin 2 cost?

Divinity: Original Sin 2 pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Divinity: Original Sin 2 cheapest?

Compare Divinity: Original Sin 2 prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Divinity: Original Sin 2 available on?

Divinity: Original Sin 2 is available on PC, PlayStation, Xbox, Switch, Nintendo Switch.

When was Divinity: Original Sin 2 released?

Divinity: Original Sin 2 was released on 14 September 2017.

Who developed Divinity: Original Sin 2?

Divinity: Original Sin 2 was developed by Larian Studios.

Is Divinity: Original Sin 2 worth buying?

Divinity: Original Sin 2 holds a Metacritic score of 93/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.