
Dice With Death
Push-your-luck dice poker against the Grim Reaper himself, where a well-timed Pass can be smarter than a greedy re-roll. Short runs, genuine tension, and a content ceiling that arrives faster than you'd like.
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About Dice With Death
I went in expecting a lightweight time-killer and came out genuinely respecting the decision space packed into each round. The core is farkle-meets-poker: six dice hit the table, you lock in a hand, re-roll the rest, and either bank your damage by passing or push further for a bigger hit. The fumble rule, where a re-roll that produces no scoreable hand costs you your entire turn, keeps every decision honest. That single mechanical threat does more for tension than most roguelikes manage with elaborate boss patterns. The four playable classes each bend the formula meaningfully. The Soldier snowballs quickly when you land three-of-a-kind, spawning extra dice and turning a modest roll into a chain. The Healer redirects roll value into recovered HP, making risk calculus almost inverse to what you'd expect. The Witch, whose early build was rough enough that Sea Glass patched in a starting Cursed Die shortly after launch to smooth her opening rounds, plays unlike anything else in the roster. That responsiveness from a two-person studio is worth noting: the patch cadence post-release has been quick, fixing relic interactions (Scroll of Thorns, Dragon Scales, the Cauldron), tuning Death's escalating toolkit, and cleaning up UI feedback that reviewers flagged on day one. Relics are where the strategy layer lives. Items like the Envenomed Blade reward building toward specific hand types, while the Emerald Ring nudges probability in your favor. Stacking a poison-damage relic with a class ability that procs on straights, then watching Death's health tick down between turns, is the kind of quiet combo payoff this genre lives for. Death itself scales up across the seven rounds: more HP, lucky dice of its own, and eventually the ability to steal your dice and generate its own relics. The escalation curve is fair, even when it feels punishing. The honest criticism is that content runs thin. Community feedback, which the developers acknowledged publicly and directly, points at replayability as the main gap: once you have cleared the standard difficulty arc with a class or two, the variance between runs narrows. An Endless mode and an Eternity Mode exist for combo-chasing high-scorers, and a planned Echoes Mode, described as asynchronous PvP against other players' winning builds, is in development. Whether that content arrives fast enough to retain players who exhaust the base game quickly is the real question hanging over the purchase right now. The obol shop, where you unlock characters including the Adventurer and access Endless mode, has been noted by at least one reviewer as feeling priced a touch high relative to what it offers. For the price tier this sits in, the fundamentals are clean, the atmosphere earns its keep (pixel-art funeral blues, an orchestral score that tightens with the stakes, Death written as smug rather than terrifying), and the push-your-luck mechanic gives even short runs a genuine heartbeat. If you need 40-hour depth out of the box, wait. If you want a focused, mechanically honest dice-builder from a studio that is actively listening, this is a comfortable pick. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified. Runs great on Linux after minor tweaks. Based on 5 ProtonDB community reports.
System Requirements
Minimum
- OS
- Requires a 64-bit processor and operating system
- Graphics
- DirectX 11+ Compatible GPU with 6GB+ VRAM
Recommended
- Graphics
- DirectX 12+ Compatible GPU with 8GB+ VRAM
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Game Info
- Developer
- Sea Glass Games
- Publisher
- Sea Glass Games
- Release Date
- Mar 16, 2026