Compare Deus Ex: Mankind Divided - System Rift (DLC) prices across 50+ stores and find the best deal. Developed by Eidos Montreal. Published by Square Enix. Released on 8/23/2016. Available on Xbox Series X, Xbox One, Xbox. Genres: Action, RPG. Metacritic score: 83/100.

Adam Jensen goes full cyber-heist in this standalone DLC, infiltrating the Palisade Blade with Pritchard's help. Short, sharp, and worth it for aug-build fans.

System Rift is a self-contained DLC chapter for Deus Ex: Mankind Divided, dropping Jensen into a focused corporate espionage mission alongside fan-favourite Francis Pritchard. If you finished the base game and wanted more of Prague's neon-soaked paranoia without another 20-hour commitment, this is the answer. It runs three to four hours depending on how obsessive you get about vent-crawling, and it introduces the Palisade Blade, one of the more visually interesting environments Eidos Montreal built for the Mankind Divided era. The mission structure is tighter than the main campaign, which is both its strength and its ceiling. There is one primary objective, a bank-vault-style server complex, and the layered security systems give every augmentation build a reason to exist. Ghost runners who maxed Icarus Dash and Cloak will feel genuinely clever working the upper floors. Hack-heavy builds get multi-stage security puzzles that reward patience. If you went full combat shotgun in the base game, you can do that too, but the level design quietly punishes noise in ways that make stealth the more satisfying path. Build variety holds up, which for a piece of content this short is actually impressive. The writing is competent without being remarkable. Pritchard brings sharp banter and the mission framing gives Jensen a plausible reason to be there, but do not expect the moral weight of the main campaign's augmented-rights storyline. Side lore is tucked into readable files and environmental details, as is tradition, and if you are the kind of player who reads every email on every terminal, you will find connective tissue to the broader Mankind Divided conspiracy. If you skip those, the story feels thin. That is a consistent Deus Ex design philosophy and not a flaw unique to System Rift, but it is worth flagging for players expecting narrative payoff on the level of the base game. The honest caveat: System Rift is short. For players who already love Mankind Divided's aug-stacking, Praxis-point optimisation loop and the tactile satisfaction of a perfect ghost run, it delivers a clean hit of exactly that. For anyone on the fence about the base game, this is not the entry point. It assumes familiarity with the systems, the world, and Jensen's whole deal. Mixed Steam reviews likely reflect the value-per-hour question more than any quality problem. The content that is here is well-made. Monika, Scout Team

Deus Ex: Mankind Divided - System Rift (DLC)
ActionRPG

Deus Ex: Mankind Divided - System Rift (DLC)

Aug 23, 2016Eidos MontrealSquare Enix
GamerScout Says

Adam Jensen goes full cyber-heist in this standalone DLC, infiltrating the Palisade Blade with Pritchard's help. Short, sharp, and worth it for aug-build fans.

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About Deus Ex: Mankind Divided - System Rift (DLC)

System Rift is a self-contained DLC chapter for Deus Ex: Mankind Divided, dropping Jensen into a focused corporate espionage mission alongside fan-favourite Francis Pritchard. If you finished the base game and wanted more of Prague's neon-soaked paranoia without another 20-hour commitment, this is the answer. It runs three to four hours depending on how obsessive you get about vent-crawling, and it introduces the Palisade Blade, one of the more visually interesting environments Eidos Montreal built for the Mankind Divided era. The mission structure is tighter than the main campaign, which is both its strength and its ceiling. There is one primary objective, a bank-vault-style server complex, and the layered security systems give every augmentation build a reason to exist. Ghost runners who maxed Icarus Dash and Cloak will feel genuinely clever working the upper floors. Hack-heavy builds get multi-stage security puzzles that reward patience. If you went full combat shotgun in the base game, you can do that too, but the level design quietly punishes noise in ways that make stealth the more satisfying path. Build variety holds up, which for a piece of content this short is actually impressive. The writing is competent without being remarkable. Pritchard brings sharp banter and the mission framing gives Jensen a plausible reason to be there, but do not expect the moral weight of the main campaign's augmented-rights storyline. Side lore is tucked into readable files and environmental details, as is tradition, and if you are the kind of player who reads every email on every terminal, you will find connective tissue to the broader Mankind Divided conspiracy. If you skip those, the story feels thin. That is a consistent Deus Ex design philosophy and not a flaw unique to System Rift, but it is worth flagging for players expecting narrative payoff on the level of the base game. The honest caveat: System Rift is short. For players who already love Mankind Divided's aug-stacking, Praxis-point optimisation loop and the tactile satisfaction of a perfect ghost run, it delivers a clean hit of exactly that. For anyone on the fence about the base game, this is not the entry point. It assumes familiarity with the systems, the world, and Jensen's whole deal. Mixed Steam reviews likely reflect the value-per-hour question more than any quality problem. The content that is here is well-made. Monika, Scout Team

Tags

xboxStealthAugmentation BuildsCyber-HeistDLCSingle MissionHacking MechanicsCorporate EspionageGhost Run Friendly

System Requirements

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Reviews & Ratings

Metacritic
83
Steam
76%(41,837)

Game Info

Developer
Eidos Montreal
Publisher
Square Enix
Release Date
Aug 23, 2016

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