Compare Defend the Highlands World Tour prices across 50+ stores and find the best deal. Developed by Kilted Camel. Published by KISS Ltd.. Released on 1/26/2018. Available on PC. Genres: Indie, Strategy.

A tower-defense/RTS hybrid where you command kilted Scots across global campaigns, building defenses and managing troops to liberate oppressed countrymen.

Defend the Highlands World Tour is a lightweight hybrid sitting between tower defense and real-time strategy. You control Alfredo and his band of Scotsmen as they travel from region to region, placing defensive structures, managing resources, and directing infantry units against waves of enemies who apparently thought messing with Scotland was a good idea. The loop is approachable: you build, you command, you hold the line. It is not trying to be StarCraft, and that is fine. From a decision-making standpoint, the game sits at the shallow end of the strategy pool. Resource management is present but not punishing, and unit variety keeps things from becoming purely a turret-placement puzzle. That said, if you are coming from something like a Paradox grand-strategy title or even a mid-complexity RTS, the depth ceiling will feel low fairly quickly. There is not a lot of late-game complexity to reward mastery, and the AI does not push you to optimize your build order the way more demanding strategy titles do. What it does offer is a breezy session-length experience where a map can be cracked in under an hour. For newcomers to strategy games, this is actually a reasonable entry point. The hybrid structure means you are never purely reactive like in a traditional tower defense, but you are also never overwhelmed with the macro-management of a full RTS. The tutorial respects your time and the Scottish humor woven through the presentation keeps the tone light, which lowers the cognitive barrier. If you have a friend who keeps bouncing off Warcraft III because the APM demands feel scary, this is a softer landing pad. The honest criticism is that the review pool is very small, and the game has no Metacritic rating, which makes it hard to triangulate quality from aggregated data. Eighty percent positive across twenty Steam reviews is encouraging but not statistically robust. The mod ecosystem is essentially nonexistent, and there are no listed extra features like workshop support or multiplayer that would extend the shelf life. Once you have toured the global campaign, replayability is limited. The production values match the indie budget without apology. If you want something you can pick up for a few evenings, enjoy some self-aware humor about Scottish national pride, and get a gentle workout in combined tower-defense and troop-command mechanics, Defend the Highlands World Tour delivers that without overpromising. Just do not expect a numbers-deep strategy experience that rewards a color-coded spreadsheet. Diego, Scout Team

Defend the Highlands World Tour
IndieStrategy

Defend the Highlands World Tour

Jan 26, 2018Kilted CamelKISS Ltd.
GamerScout Says

A tower-defense/RTS hybrid where you command kilted Scots across global campaigns, building defenses and managing troops to liberate oppressed countrymen.

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About Defend the Highlands World Tour

Defend the Highlands World Tour is a lightweight hybrid sitting between tower defense and real-time strategy. You control Alfredo and his band of Scotsmen as they travel from region to region, placing defensive structures, managing resources, and directing infantry units against waves of enemies who apparently thought messing with Scotland was a good idea. The loop is approachable: you build, you command, you hold the line. It is not trying to be StarCraft, and that is fine. From a decision-making standpoint, the game sits at the shallow end of the strategy pool. Resource management is present but not punishing, and unit variety keeps things from becoming purely a turret-placement puzzle. That said, if you are coming from something like a Paradox grand-strategy title or even a mid-complexity RTS, the depth ceiling will feel low fairly quickly. There is not a lot of late-game complexity to reward mastery, and the AI does not push you to optimize your build order the way more demanding strategy titles do. What it does offer is a breezy session-length experience where a map can be cracked in under an hour. For newcomers to strategy games, this is actually a reasonable entry point. The hybrid structure means you are never purely reactive like in a traditional tower defense, but you are also never overwhelmed with the macro-management of a full RTS. The tutorial respects your time and the Scottish humor woven through the presentation keeps the tone light, which lowers the cognitive barrier. If you have a friend who keeps bouncing off Warcraft III because the APM demands feel scary, this is a softer landing pad. The honest criticism is that the review pool is very small, and the game has no Metacritic rating, which makes it hard to triangulate quality from aggregated data. Eighty percent positive across twenty Steam reviews is encouraging but not statistically robust. The mod ecosystem is essentially nonexistent, and there are no listed extra features like workshop support or multiplayer that would extend the shelf life. Once you have toured the global campaign, replayability is limited. The production values match the indie budget without apology. If you want something you can pick up for a few evenings, enjoy some self-aware humor about Scottish national pride, and get a gentle workout in combined tower-defense and troop-command mechanics, Defend the Highlands World Tour delivers that without overpromising. Just do not expect a numbers-deep strategy experience that rewards a color-coded spreadsheet. Diego, Scout Team

Tags

steamTower DefenseRTS HybridResource ManagementCasual StrategyUnit CommandSingle CampaignHumorShort Sessions

System Requirements

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Reviews & Ratings

Steam
80%(20)

Game Info

Developer
Kilted Camel
Publisher
KISS Ltd.
Release Date
Jan 26, 2018

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