Compare Deep Sky Derelicts - New Prospects prices across trusted key stores and find the best deal. Developed by Snowhound Games. Published by Fulqrum Publishing. Released on 9/26/2018. Available on PC. Genres: Indie, RPG, Strategy. Metacritic score: 70/100.

Card-combat dungeon crawling through haunted spaceships with a squad of three scavengers - genuinely clever deck-building buried under UI decisions that will test your patience.

I went into Deep Sky Derelicts expecting a Darkest Dungeon knock-off with a sci-fi paint job, and that expectation was wrong in both good and bad ways. The comparison gets made constantly, and yes, the gritty comic-book panels and punishing resource loop invite it, but the actual mechanical engine here is something different: a roguelite dungeon crawler where your combat options are determined entirely by the cards generated from your equipped gear, not a fixed skill bar. The core loop works like this. You assemble a party of three from a roster of classes including the medic, bruiser, technician, and - with this expansion - the Miner, who brings a custom ability tree and the Blaster, a heavy ranged weapon with its own extension mods. Each piece of equipment you loot adds cards to your character's combat deck, so gearing up is inseparable from deckbuilding. The tension comes from balancing offense, defense, and utility cards while also managing energy reserves, medical costs, and credits across expeditions. Run too hot chasing loot and you limp back to the station broke and bleeding. The New Prospects expansion deepens this by adding planet surfaces alongside the ship interiors, throwing environmental hazards like blizzards and sandstorms into the mix, and introducing settlement factions - scavenger colonies, pirate forts, scourge nests - that you can trade with, take contracts from, or simply raid depending on your mood and your cash situation. Where the game genuinely earns its Mostly Positive rating is in that moment, usually around hour four or five, when the synergies click. Should you slot mod A for three extra attack cards or mod B to strengthen the attacks already in the deck? Is a perk with a 50% chance to draw an extra card worth thinning your overall hand? These are real decisions with real consequences, and the loot loop keeps feeding them right up to the level cap. The New Prospects additions - sneaking, ambushing, remote scanning, en-route medical treatment, and environment-triggered combat actions that cost energy instead of card plays - add enough new levers to keep veteran players re-evaluating builds rather than coasting on whatever worked last run. The problems are real and worth naming. The UI buries information badly: equipment tooltips will cite stats without ever telling you your current value for that stat, which means gauging an upgrade requires mental arithmetic the game refuses to help with. There are also genuine pacing issues - the dungeon layouts repeat, enemy variety runs thin in the mid-game, and some loot is so deck-poisoning that the natural conclusion is to leave it on the floor, which undercuts the fantasy of a scavenger who takes everything not nailed down. Some players in the community have pointed out, not without justification, that several UI fixes and exploration mechanics that shipped with New Prospects probably should have been in the base game from launch. That history stings a little even if the content itself is solid. If you like your RPGs mechanical rather than narrative - think more Slay the Spire than Disco Elysium - and you can tolerate a learning curve that the game largely refuses to explain, there is a genuinely satisfying strategic puzzle underneath the rough edges. The retro-futuristic comic art is atmospheric, the grim dystopian lore rewards reading the flavour text, and the energy-versus-reward tension on every expedition run is the kind of pressure that keeps one-more-run thinking alive. Just go in knowing the interface will fight you as hard as the enemies do. Monika, Scout Team

Deep Sky Derelicts - New Prospects

Deep Sky Derelicts - New Prospects

Sep 26, 2018Snowhound GamesFulqrum Publishing
GamerScout Says

Card-combat dungeon crawling through haunted spaceships with a squad of three scavengers - genuinely clever deck-building buried under UI decisions that will test your patience.

PC
Best Price Available
€0.86-88%
at YuPlay
Lowest tracked: €0.84
Track this price

GamerScout Verdict

Best for tactical RPG fans who can stomach a punishing UI in exchange for genuinely rewarding deckbuilding and squad synergy.

Compare Prices(5 stores)

YuPlayBest price
StandardGlobalSteam KeyKey
€0.86-88%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€5.59-20%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.57-6%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€6.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€0.847 Aug 2026
Current best
€0.86
Official storesKeyshops
€0.82€0.88€0.94€1.005 Aug13 Aug21 Aug29 Aug6 Sept
Tracking prices since 5 Aug 2026
Create alert

Screenshots & Media

About Deep Sky Derelicts - New Prospects

I went into Deep Sky Derelicts expecting a Darkest Dungeon knock-off with a sci-fi paint job, and that expectation was wrong in both good and bad ways. The comparison gets made constantly, and yes, the gritty comic-book panels and punishing resource loop invite it, but the actual mechanical engine here is something different: a roguelite dungeon crawler where your combat options are determined entirely by the cards generated from your equipped gear, not a fixed skill bar. The core loop works like this. You assemble a party of three from a roster of classes including the medic, bruiser, technician, and - with this expansion - the Miner, who brings a custom ability tree and the Blaster, a heavy ranged weapon with its own extension mods. Each piece of equipment you loot adds cards to your character's combat deck, so gearing up is inseparable from deckbuilding. The tension comes from balancing offense, defense, and utility cards while also managing energy reserves, medical costs, and credits across expeditions. Run too hot chasing loot and you limp back to the station broke and bleeding. The New Prospects expansion deepens this by adding planet surfaces alongside the ship interiors, throwing environmental hazards like blizzards and sandstorms into the mix, and introducing settlement factions - scavenger colonies, pirate forts, scourge nests - that you can trade with, take contracts from, or simply raid depending on your mood and your cash situation. Where the game genuinely earns its Mostly Positive rating is in that moment, usually around hour four or five, when the synergies click. Should you slot mod A for three extra attack cards or mod B to strengthen the attacks already in the deck? Is a perk with a 50% chance to draw an extra card worth thinning your overall hand? These are real decisions with real consequences, and the loot loop keeps feeding them right up to the level cap. The New Prospects additions - sneaking, ambushing, remote scanning, en-route medical treatment, and environment-triggered combat actions that cost energy instead of card plays - add enough new levers to keep veteran players re-evaluating builds rather than coasting on whatever worked last run. The problems are real and worth naming. The UI buries information badly: equipment tooltips will cite stats without ever telling you your current value for that stat, which means gauging an upgrade requires mental arithmetic the game refuses to help with. There are also genuine pacing issues - the dungeon layouts repeat, enemy variety runs thin in the mid-game, and some loot is so deck-poisoning that the natural conclusion is to leave it on the floor, which undercuts the fantasy of a scavenger who takes everything not nailed down. Some players in the community have pointed out, not without justification, that several UI fixes and exploration mechanics that shipped with New Prospects probably should have been in the base game from launch. That history stings a little even if the content itself is solid. If you like your RPGs mechanical rather than narrative - think more Slay the Spire than Disco Elysium - and you can tolerate a learning curve that the game largely refuses to explain, there is a genuinely satisfying strategic puzzle underneath the rough edges. The retro-futuristic comic art is atmospheric, the grim dystopian lore rewards reading the flavour text, and the energy-versus-reward tension on every expedition run is the kind of pressure that keeps one-more-run thinking alive. Just go in knowing the interface will fight you as hard as the enemies do.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedDeck-BuildingRogueliteDungeon CrawlerParty ManagementCard CombatSci-Fi DystopiaResource ManagementComic Book ArtFaction Interactions

System Requirements

Minimum

Processor
Intel Core i3 or equivalent
Memory
4 GB RAM
Graphics
Intel HD Graphics 4400
DirectX
Version 9.0
Storage
4 GB available space
Sound Card
Yes Additiona…

Keep exploring

Community Discussion

Be the first to comment on Deep Sky Derelicts - New Prospects.

Reviews & Ratings

Metacritic
70
Steam
74%(2,880)

Game Info

Developer
Snowhound Games
Publisher
Fulqrum Publishing
Release Date
Sep 26, 2018

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsDualShock Controller SupportDualSense Controller SupportSteam CloudFamily Sharing

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€0.86
See offer

Across the 24,305 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Snowhound Games

Buy smarter: helpful guides

Looking for more? See games like Deep Sky Derelicts - New Prospects →

Frequently asked questions about Deep Sky Derelicts - New Prospects

How much does Deep Sky Derelicts - New Prospects cost?

As of 6 September 2026, the cheapest in-stock offer for Deep Sky Derelicts - New Prospects is €0.86 at YuPlay, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Deep Sky Derelicts - New Prospects cheapest?

The lowest in-stock price we track for Deep Sky Derelicts - New Prospects is €0.86 at YuPlay (6 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Deep Sky Derelicts - New Prospects available on?

Deep Sky Derelicts - New Prospects is available on PC.

When was Deep Sky Derelicts - New Prospects released?

Deep Sky Derelicts - New Prospects was released on 26 September 2018.

Who developed Deep Sky Derelicts - New Prospects?

Deep Sky Derelicts - New Prospects was developed by Snowhound Games and published by Fulqrum Publishing.

Is Deep Sky Derelicts - New Prospects worth buying?

Deep Sky Derelicts - New Prospects holds a Metacritic score of 70/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.