Deep Sky Derelicts
A turn-based card-combat RPG set aboard derelict spaceships, where scavenging for loot and building a crew of three misfit mercenaries is the whole loop, gritty, stylish, and uneven.
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About Deep Sky Derelicts
Deep Sky Derelicts is a turn-based RPG that blends card-based combat with procedurally generated spaceship crawls. You control a squad of three mercenaries from a selection of distinct classes, scraping through derelict vessels in the hope of finding the legendary ship that grants permanent citizenship in the upper-class orbital stations. The premise is bleak in exactly the right way: you are poor, you are desperate, and everyone above you in the social hierarchy wants to keep it that way. The grimy comic-book art style commits to that tone hard, and it mostly works. The combat system is the engine the whole game runs on. Each character draws cards from a class-specific deck, and you spend energy to play attacks, buffs, debuffs, and defensive actions on your turn. Classes like the Medic, Scanner, and Warrior each pull from different card pools, and the synergy between your chosen trio matters a lot. A Scanner who identifies enemy weak points feeding into a Warrior who hammers those points feels genuinely satisfying to pull off. Building and refining those decks as you find new gear is where the best hours live. The problem is that the loop gets repetitive faster than it should. Corridor after corridor of procedurally shuffled derelict rooms starts to blur together around the mid-game, and the absence of meaningful narrative beats between runs means you are essentially grinding for gear increments rather than chasing a story. And that is the core tension of Deep Sky Derelicts. It has real RPG bones: character class choices, stat progression, energy management, and a faction-light overworld hub where you take contracts. But the writing rarely rises above functional. The worldbuilding sets up an interesting dystopia and then mostly leaves it as set dressing. If you come in expecting the narrative payoff of a classic CRPG, you will be disappointed. If you come in treating it like a roguelite deckbuilder with persistent progression and a strong visual identity, you will find something that holds up for twenty to thirty hours before the cracks show. The mixed Steam reviews are honest. The 74 percent positive score reflects a game that does several things well but does not fully commit to being either a deep RPG or a tight roguelite. Combat can feel sluggish in longer sessions, enemy variety thins out noticeably in later zones, and the procedural generation lacks the authored surprises that make the best dungeon crawlers memorable. The Definitive Edition adds extra content and classes that smooth some of these rough edges, so make sure you are playing that version. For genre fans who have already burned through Slay the Spire and want something with more explicit RPG character progression wrapped around their card-slinging, there is a worthwhile game here, grime and all. Monika, Scout Team
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Game Info
- Developer
- Snowhound Games
- Publisher
- 1C Entertainment
- Release Date
- Sep 26, 2018