
DEEEER Simulator: Your Average Everyday Deer Game
Forget spreadsheets - this one's a chaos stress-test: mount rocket launchers on your antlers, deerify hapless pedestrians, and fight a polar-bear cop-car transformer, all in under two hours.
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About DEEEER Simulator: Your Average Everyday Deer Game
I spend most of my time evaluating games where a wrong build order costs you a campaign, so DEEEER Simulator is about as far from my usual beat as it gets. That said, sometimes you need to stress-test a different kind of system, and what solo developer Gibier Games built here is essentially a physics sandbox with a hidden escalation loop stitched inside it. The core loop is deceptively structured: destroy buildings and vehicles to raise your Deersaster rank from E up to A, and each rank threshold triggers a police wave of escalating absurdity - sheep officers first, then polar bears using patrol cars as shells, then rabbits with laser rifles, and finally a giant dog boss. It is GTA's wanted-star concept filtered through a fever dream, and it mostly works on those terms. The mechanical toolkit is surprisingly layered for something this short. Your extendable neck doubles as a grappling hook for traversal and crowd control. Weapons - pistols, grenades, samurai swords, eventually lock-on missile launchers and jetpacks - attach directly to your body rather than occupying a slot, so by the late game you are less a deer and more a low-poly Gundam with hooves. The deerify ability converts NPCs into antlered followers who join your rampage or, if you prefer, just dance behind you. There are two sandbox cities to work through, a modern one and a future variant accessible via a hidden portal, and tucked inside both are environmental puzzles, secret bosses (including a giant koala with laser-beam eyes and, reportedly, a fight against something described as God), and a bait-and-switch narrative that concludes with a true final boss. For a title that critics called content-thin, there is more deliberate design here than the chaos implies. The problems are real though. Both maps are small. A focused run through everything lands around one to two hours, and 100 percent completion adds maybe another hour on top of that. The jank - imprecise collision, objects clipping through walls, the grapple neck occasionally deciding the laws of geometry do not apply - is partly the charm and partly a genuine nuisance. Performance can stutter when the screen fills with models, which happens often by design. Critics were split: some found the surreal nonsense genuinely funny; others called it random-for-random's-sake humor that runs dry fast. Steam players have been warmer, sitting at a strong positive rating across a sizable user base, which suggests the audience self-selects correctly - people who know what they are buying into tend to enjoy it. Who is this actually for? Goat Simulator fans who want something weirder and tighter. Streamers and couch-session players who want a guaranteed reaction within the first five minutes. Anyone needing a low-commitment palette cleanser between longer games. It is not for players who need goals spelled out, depth of progression, or anything resembling a skill ceiling. If you approach it as a curated toy with a secret story buried inside rather than a game with conventional structure, the hour or two it demands feels fair. Approach it expecting systemic depth and you will bounce off immediately. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7 or Newer
- Memory
- 2 MB RAM
- DirectX
- Version 9.0
- Storage
- 1 GB available space
- Graphics
- intel graphics 4000
- Processor
- Core i3-3120M
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Game Info
- Developer
- Gibier Games
- Publisher
- PLAYISM
- Release Date
- Nov 23, 2021