Deceive Inc.
A multiplayer spy extraction game where you blend into crowds as an NPC, buy gadgets, and backstab rivals, stealth and deduction over twitch shooting.
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About Deceive Inc.
Deceive Inc. is a multiplayer extraction shooter with a sharp twist: killing everyone in sight is rarely the winning play. You pick one of several distinct agents, each carrying a unique gadget loadout and passive ability, then drop into a map alongside other players. The core mechanic is disguise. Hold the right button near civilians and you become one of them, shuffling through a hotel lobby or casino floor while opponents try to read the crowd for tells. Blow your cover and the map lights up against you. Play it patient and you walk out with the objective. That tension between looking boring and acting decisively is what makes the first dozen hours genuinely interesting. From a decision-making perspective the agent roster does real mechanical work. Chavez runs a portable turret and wants close-quarters brawls. Celine carries a grapple and punishes vertical maps. Larcin's clone ability turns every corridor into a shell game. Choosing your agent is effectively choosing your win condition before the match starts, which I appreciate. The gadget economy adds another layer: coins collected mid-match let you upgrade gear at vending machines, so there is a loose build order to think about even in a ten-minute session. Players who ignore the economy and rush the extraction zone tend to lose to someone who spent sixty seconds buying better smoke grenades. The problems are real and worth naming. Match population has thinned since launch, which stretches queue times on some servers during off-peak hours. The tutorial covers disguise basics but undersells how punishing early exposure can be, so new players frequently sprint, crouch-spam, and get spotted in the first two minutes. Stick to lower-risk agents like Hans on your first few runs, watch the minimap obsessively, and the learning curve flattens fast. The mode variety is limited, the ranked system is functional but not deep, and there is no substantial solo content if you wanted a quieter onboarding path. The mod ecosystem and post-launch content cadence have also been quieter than the community hoped. That said, the core loop holds up. When a match comes down to two players circling each other in disguise, both waiting for the other to flinch, Deceive Inc. produces moments that nothing else in the extraction genre quite replicates. The 81 percent positive score on over seven thousand Steam reviews reflects a game that genuinely delivers on its central idea even if the surrounding structure is thin. If the concept clicks for you in the first few hours it will stay in rotation for a while. Diego, Scout Team
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Game Info
- Developer
- Sweet Bandits Studios
- Publisher
- Tripwire Presents
- Release Date
- Mar 21, 2023