
Dead Climb
Ten minutes of ragdoll climbing that will cost you two hours, because one twitchy grab sends you back to the bottom with no checkpoint mercy.
GamerScout Verdict
Only worth it if rage-climbers already hook you and leaderboard times are the reason you keep restarting.
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About Dead Climb
Before this gives you anything, it asks for patience measured in restarts. Dead Climb is a physics-driven climbing rage game where you haul a floppy body upward with grabby, imprecise arms, and the entire design hinges on one number: zero checkpoints worth the name. A clean run is maybe ten minutes. Your first run will not be clean. Expect an hour of losing three minutes of altitude to a single mistimed release, over and over, until the muscle memory clicks. The comedy horror dressing is thin, mostly atmosphere rather than mechanic, so what you are actually buying is a precision platformer wearing a ragdoll costume. The leaderboard is where it justifies itself. Once you can survive the route, Steam Leaderboards and achievements turn it into a speedrun target, and shaving seconds off a known path is genuinely satisfying. But the depth stops there. No build variety, no systems to optimise, no mod scene, and the input feel is inconsistent enough that some deaths read as the game's fault rather than yours. A 50% positive score across a tiny review count is honest signal, not noise. If you already love this subgenre, you know the deal. If you do not, this will not convert you.

Strategy & simulation
Tags
System Requirements
Minimum
- Processor
- Intel Core i5 3470 3.2ghz lub amd fx 8320 3.5ghz
- Memory
- 4 GB RAM
- Graphics
- nVidia GeForce GTX 750 TI 2gb lub AMD Radeon HD 7800 2gb
- Storage
- 5 GB available space
Recommended
- Processor
- Intel Core i5 8400 2.8 GHz lub AMD Ryzen 5 1500X 3.5 GHz
- Memory
- 8 GB RAM
- Graphics
- nVIDIA GeForce GTX 970 4gb lub AMD Radeon RX 470 4gb
- Storage
- 5 GB availabl…
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Reviews & Ratings
Game Info
- Developer
- dev4play
- Publisher
- dev4play
- Release Date
- Oct 29, 2018
