Compare Dead Cells: The Queen and the Sea (DLC) prices across trusted key stores and find the best deal. Developed by Motion Twin, Evil Empire. Published by Motion Twin. Released on 1/6/2022. Available on PC. Genres: Action, Indie.

If you've put real hours into Dead Cells and quietly wondered whether the island had anything left to say, the Infested Shipwreck and the Lighthouse answer with a confident, brutal yes.

I've spent more runs than I care to count reaching the Hand of the King, and the moment the Fisherman's boat pulled away from the dock toward the Infested Shipwreck, I felt something the base game hadn't given me in a long time: genuine unease. Evil Empire clearly understood that this third chapter of the paid DLC trilogy needed to land differently from its predecessors, and building the whole thing around nautical rot and rising fire was exactly the right instinct. The two main biomes here work in deliberate contrast. The Infested Shipwreck opens things up with tattered sails, destroyable platforms, and a creeping purple Malaise fog draped over every corridor. New enemies include the anchor-throwing Mutineer and the multi-tentacled Armored Shrimp, which will actively chase you once aggravated. The whole thing has a slow, haunted rhythm, and the shipwreck's soundtrack builds from something creepy and low into a choir that swells just as you think you've found your footing. The Lighthouse then does the opposite: it throws rhythm out entirely. The building is on fire, you accidentally started it, and three of the Queen's servants, Calliope, Euterpe, and Kleio, each armed with a different weapon set (tonfas, a spiked flail, a laser-sighted bow) are hunting you upward through burning planks and rope pulleys. The fire pauses at three points to stage proper mini-boss confrontations, then keeps rising. It is one of the most structurally original levels in the whole game, and the movement system turns out to be perfectly suited for it. The Queen herself waits at the top and is, by most accounts, a harder fight than the base game's Hand of the King. Her air-slice move, which etches lines of damage across the screen that pulse at intervals, demands a different kind of attention than anything before it. Survive, and you get the blueprint for the Queen's Rapier, which carries that same delayed slash back into your next run. Beyond the bosses, the DLC packs ten new weapons with a nautical theme: the Abyssal Trident, a pirate hook that flings enemies into walls, a deployable cannon turret, and yes, a throwable shark. Fifteen new outfits round it out. The Leghugger, a pet companion that mirrors the Armored Shrimp in movement but works for you, evolves into a stronger form mid-run and turns out to be one of the more powerful additions to build around. The honest caveat here: this is late-game content in both tone and mechanical expectation. Getting to the new route requires finding the Fisherman in the Toxic Sewers, holding a Crowned Key from Stilt Village, and deliberately avoiding High Peak Castle at the branching point. First-timers to Dead Cells will not see any of this for a long while. Veterans who have already beaten the Hand of the King several times will find the unlock process readable once the scroll appears in the Flask Room. The DLC's difficulty also assumes you know how to build. A zero-Boss-Cell run through the Queen is survivable, but the Lighthouse climb at higher cell counts is ruthless in a way that will feel earned rather than unfair, if you're in the right headspace for it. What stays with me most is how atmospherically intentional both biomes feel. The art work here has a specificity to it: barnacle-crusted hulls, that purple fog, the orange glow of climbing fire against lighthouse stone. The sound design on the shipwreck level in particular rewards headphones. This is the rare DLC that functions as a proper send-off rather than a content drop, closing a three-chapter arc that started with The Bad Seed and built through Fatal Falls. If you bounced off Dead Cells' feel entirely, nothing here reverses that. But for anyone who already loves how the game moves, The Queen and the Sea is the chapter worth staying for. Kai, Scout Team

Dead Cells: The Queen and the Sea (DLC)

Dead Cells: The Queen and the Sea (DLC)

Add-on / DLC for Dead Cells — view full game
Jan 6, 2022Motion Twin, Evil EmpireMotion Twin
GamerScout Says

If you've put real hours into Dead Cells and quietly wondered whether the island had anything left to say, the Infested Shipwreck and the Lighthouse answer with a confident, brutal yes.

PC
Best Price Available
€1.80-64%
at Eneba
Lowest tracked: €1.57
Track this price

GamerScout Verdict

Essential for Dead Cells veterans chasing an alternate ending, but completely inaccessible to anyone who hasn't already survived the late game.

Compare Prices(2 stores)

Edition:
EnebaBest price
The Queen and the Sea (DLC) Steam KeyGlobalSteam KeyKey
€1.80-64%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.81-64%
Priced in EUR by the store
Buy
The Queen and the Sea (DLC) Steam Key LATAMLatin AmericaSteam KeyKey
€2.02-60%
Priced in EUR by the store
Buy
The Queen and the Sea (DLC) (PC) Steam Key RU/CISRU_CISSteam KeyKey
€2.73
Priced in EUR by the store
Buy
The Queen and the Sea (DLC) Steam KeyEurope (EU)Steam KeyKey
€3.78-24%
Priced in EUR by the store
Buy
DLCUnited StatesSteam KeyKey
€4.47
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€1.575 Jun 2026
Current best
€1.80
Keyshops
€1.54€1.64€1.73€1.835 Jun23 Jun12 Jul30 Jul17 Aug
5 Jun — 17 Aug
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Screenshots & Media

About Dead Cells: The Queen and the Sea (DLC)

I've spent more runs than I care to count reaching the Hand of the King, and the moment the Fisherman's boat pulled away from the dock toward the Infested Shipwreck, I felt something the base game hadn't given me in a long time: genuine unease. Evil Empire clearly understood that this third chapter of the paid DLC trilogy needed to land differently from its predecessors, and building the whole thing around nautical rot and rising fire was exactly the right instinct. The two main biomes here work in deliberate contrast. The Infested Shipwreck opens things up with tattered sails, destroyable platforms, and a creeping purple Malaise fog draped over every corridor. New enemies include the anchor-throwing Mutineer and the multi-tentacled Armored Shrimp, which will actively chase you once aggravated. The whole thing has a slow, haunted rhythm, and the shipwreck's soundtrack builds from something creepy and low into a choir that swells just as you think you've found your footing. The Lighthouse then does the opposite: it throws rhythm out entirely. The building is on fire, you accidentally started it, and three of the Queen's servants, Calliope, Euterpe, and Kleio, each armed with a different weapon set (tonfas, a spiked flail, a laser-sighted bow) are hunting you upward through burning planks and rope pulleys. The fire pauses at three points to stage proper mini-boss confrontations, then keeps rising. It is one of the most structurally original levels in the whole game, and the movement system turns out to be perfectly suited for it. The Queen herself waits at the top and is, by most accounts, a harder fight than the base game's Hand of the King. Her air-slice move, which etches lines of damage across the screen that pulse at intervals, demands a different kind of attention than anything before it. Survive, and you get the blueprint for the Queen's Rapier, which carries that same delayed slash back into your next run. Beyond the bosses, the DLC packs ten new weapons with a nautical theme: the Abyssal Trident, a pirate hook that flings enemies into walls, a deployable cannon turret, and yes, a throwable shark. Fifteen new outfits round it out. The Leghugger, a pet companion that mirrors the Armored Shrimp in movement but works for you, evolves into a stronger form mid-run and turns out to be one of the more powerful additions to build around. The honest caveat here: this is late-game content in both tone and mechanical expectation. Getting to the new route requires finding the Fisherman in the Toxic Sewers, holding a Crowned Key from Stilt Village, and deliberately avoiding High Peak Castle at the branching point. First-timers to Dead Cells will not see any of this for a long while. Veterans who have already beaten the Hand of the King several times will find the unlock process readable once the scroll appears in the Flask Room. The DLC's difficulty also assumes you know how to build. A zero-Boss-Cell run through the Queen is survivable, but the Lighthouse climb at higher cell counts is ruthless in a way that will feel earned rather than unfair, if you're in the right headspace for it. What stays with me most is how atmospherically intentional both biomes feel. The art work here has a specificity to it: barnacle-crusted hulls, that purple fog, the orange glow of climbing fire against lighthouse stone. The sound design on the shipwreck level in particular rewards headphones. This is the rare DLC that functions as a proper send-off rather than a content drop, closing a three-chapter arc that started with The Bad Seed and built through Fatal Falls. If you bounced off Dead Cells' feel entirely, nothing here reverses that. But for anyone who already loves how the game moves, The Queen and the Sea is the chapter worth staying for.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamRoguelite DLCLate-Game ContentPixel Art BiomesBoss Rush ClimaxBuild VarietyAtmospheric Level DesignHigh DifficultyAlternate EndingChase Sequence MechanicsEvolving Pet CompanionNautical HorrorVertical PlatformingTrio Mini-BossLate-Game Unlock

System Requirements

Minimum

Processor
Intel i5+
Memory
2 GB RAM
Graphics
Nvidia 450 GTS / Radeon HD 5750 or better
Storage
500 MB available space

Recommended

Processor
Intel i5+
Memory
4 GB RAM
Graphics
Nvidia GTX 460 / Radeon HD 7800 or better
Storage
500 MB available space

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Game Info

Developer
Motion Twin, Evil Empire
Publisher
Motion Twin
Release Date
Jan 6, 2022

Features

Single-playerDownloadable ContentSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopSteam CloudRemote Play on Phone+3 more

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Frequently asked questions about Dead Cells: The Queen and the Sea (DLC)

How much does Dead Cells: The Queen and the Sea (DLC) cost?

As of 17 August 2026, the cheapest in-stock offer for Dead Cells: The Queen and the Sea (DLC) is €1.80 at Eneba, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Dead Cells: The Queen and the Sea (DLC) cheapest?

The lowest in-stock price we track for Dead Cells: The Queen and the Sea (DLC) is €1.80 at Eneba (17 August 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Dead Cells: The Queen and the Sea (DLC) available on?

Dead Cells: The Queen and the Sea (DLC) is available on PC.

When was Dead Cells: The Queen and the Sea (DLC) released?

Dead Cells: The Queen and the Sea (DLC) was released on 6 January 2022.

Who developed Dead Cells: The Queen and the Sea (DLC)?

Dead Cells: The Queen and the Sea (DLC) was developed by Motion Twin, Evil Empire and published by Motion Twin.