Compare Dead Cells: The Queen and the Sea (DLC) prices across 50+ stores and find the best deal. Developed by Motion Twin, Evil Empire. Published by Motion Twin. Released on 1/6/2022. Available on PC. Genres: Action, Indie.

If you've put real hours into Dead Cells and quietly wondered whether the island had anything left to say, the Infested Shipwreck and the Lighthouse answer with a confident, brutal yes.

I've spent more runs than I care to count reaching the Hand of the King, and the moment the Fisherman's boat pulled away from the dock toward the Infested Shipwreck, I felt something the base game hadn't given me in a long time: genuine unease. Evil Empire clearly understood that this third chapter of the paid DLC trilogy needed to land differently from its predecessors, and building the whole thing around nautical rot and rising fire was exactly the right instinct. The two main biomes here work in deliberate contrast. The Infested Shipwreck opens things up with tattered sails, destroyable platforms, and a creeping purple Malaise fog draped over every corridor. New enemies include the anchor-throwing Mutineer and the multi-tentacled Armored Shrimp, which will actively chase you once aggravated. The whole thing has a slow, haunted rhythm, and the shipwreck's soundtrack builds from something creepy and low into a choir that swells just as you think you've found your footing. The Lighthouse then does the opposite: it throws rhythm out entirely. The building is on fire, you accidentally started it, and three of the Queen's servants, Calliope, Euterpe, and Kleio, each armed with a different weapon set (tonfas, a spiked flail, a laser-sighted bow) are hunting you upward through burning planks and rope pulleys. The fire pauses at three points to stage proper mini-boss confrontations, then keeps rising. It is one of the most structurally original levels in the whole game, and the movement system turns out to be perfectly suited for it. The Queen herself waits at the top and is, by most accounts, a harder fight than the base game's Hand of the King. Her air-slice move, which etches lines of damage across the screen that pulse at intervals, demands a different kind of attention than anything before it. Survive, and you get the blueprint for the Queen's Rapier, which carries that same delayed slash back into your next run. Beyond the bosses, the DLC packs ten new weapons with a nautical theme: the Abyssal Trident, a pirate hook that flings enemies into walls, a deployable cannon turret, and yes, a throwable shark. Fifteen new outfits round it out. The Leghugger, a pet companion that mirrors the Armored Shrimp in movement but works for you, evolves into a stronger form mid-run and turns out to be one of the more powerful additions to build around. The honest caveat here: this is late-game content in both tone and mechanical expectation. Getting to the new route requires finding the Fisherman in the Toxic Sewers, holding a Crowned Key from Stilt Village, and deliberately avoiding High Peak Castle at the branching point. First-timers to Dead Cells will not see any of this for a long while. Veterans who have already beaten the Hand of the King several times will find the unlock process readable once the scroll appears in the Flask Room. The DLC's difficulty also assumes you know how to build. A zero-Boss-Cell run through the Queen is survivable, but the Lighthouse climb at higher cell counts is ruthless in a way that will feel earned rather than unfair, if you're in the right headspace for it. What stays with me most is how atmospherically intentional both biomes feel. The art work here has a specificity to it: barnacle-crusted hulls, that purple fog, the orange glow of climbing fire against lighthouse stone. The sound design on the shipwreck level in particular rewards headphones. This is the rare DLC that functions as a proper send-off rather than a content drop, closing a three-chapter arc that started with The Bad Seed and built through Fatal Falls. If you bounced off Dead Cells' feel entirely, nothing here reverses that. But for anyone who already loves how the game moves, The Queen and the Sea is the chapter worth staying for. Kai, Scout Team

Dead Cells: The Queen and the Sea (DLC)
ActionIndie

Dead Cells: The Queen and the Sea (DLC)

Jan 6, 2022Motion Twin, Evil EmpireMotion Twin
GamerScout Says

If you've put real hours into Dead Cells and quietly wondered whether the island had anything left to say, the Infested Shipwreck and the Lighthouse answer with a confident, brutal yes.

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About Dead Cells: The Queen and the Sea (DLC)

I've spent more runs than I care to count reaching the Hand of the King, and the moment the Fisherman's boat pulled away from the dock toward the Infested Shipwreck, I felt something the base game hadn't given me in a long time: genuine unease. Evil Empire clearly understood that this third chapter of the paid DLC trilogy needed to land differently from its predecessors, and building the whole thing around nautical rot and rising fire was exactly the right instinct. The two main biomes here work in deliberate contrast. The Infested Shipwreck opens things up with tattered sails, destroyable platforms, and a creeping purple Malaise fog draped over every corridor. New enemies include the anchor-throwing Mutineer and the multi-tentacled Armored Shrimp, which will actively chase you once aggravated. The whole thing has a slow, haunted rhythm, and the shipwreck's soundtrack builds from something creepy and low into a choir that swells just as you think you've found your footing. The Lighthouse then does the opposite: it throws rhythm out entirely. The building is on fire, you accidentally started it, and three of the Queen's servants, Calliope, Euterpe, and Kleio, each armed with a different weapon set (tonfas, a spiked flail, a laser-sighted bow) are hunting you upward through burning planks and rope pulleys. The fire pauses at three points to stage proper mini-boss confrontations, then keeps rising. It is one of the most structurally original levels in the whole game, and the movement system turns out to be perfectly suited for it. The Queen herself waits at the top and is, by most accounts, a harder fight than the base game's Hand of the King. Her air-slice move, which etches lines of damage across the screen that pulse at intervals, demands a different kind of attention than anything before it. Survive, and you get the blueprint for the Queen's Rapier, which carries that same delayed slash back into your next run. Beyond the bosses, the DLC packs ten new weapons with a nautical theme: the Abyssal Trident, a pirate hook that flings enemies into walls, a deployable cannon turret, and yes, a throwable shark. Fifteen new outfits round it out. The Leghugger, a pet companion that mirrors the Armored Shrimp in movement but works for you, evolves into a stronger form mid-run and turns out to be one of the more powerful additions to build around. The honest caveat here: this is late-game content in both tone and mechanical expectation. Getting to the new route requires finding the Fisherman in the Toxic Sewers, holding a Crowned Key from Stilt Village, and deliberately avoiding High Peak Castle at the branching point. First-timers to Dead Cells will not see any of this for a long while. Veterans who have already beaten the Hand of the King several times will find the unlock process readable once the scroll appears in the Flask Room. The DLC's difficulty also assumes you know how to build. A zero-Boss-Cell run through the Queen is survivable, but the Lighthouse climb at higher cell counts is ruthless in a way that will feel earned rather than unfair, if you're in the right headspace for it. What stays with me most is how atmospherically intentional both biomes feel. The art work here has a specificity to it: barnacle-crusted hulls, that purple fog, the orange glow of climbing fire against lighthouse stone. The sound design on the shipwreck level in particular rewards headphones. This is the rare DLC that functions as a proper send-off rather than a content drop, closing a three-chapter arc that started with The Bad Seed and built through Fatal Falls. If you bounced off Dead Cells' feel entirely, nothing here reverses that. But for anyone who already loves how the game moves, The Queen and the Sea is the chapter worth staying for. Kai, Scout Team

Tags

steamRoguelite DLCLate-Game ContentPixel Art BiomesBoss Rush ClimaxBuild VarietyAtmospheric Level DesignHigh DifficultyAlternate EndingChase Sequence MechanicsEvolving Pet CompanionNautical HorrorVertical PlatformingTrio Mini-BossLate-Game Unlock

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Game Info

Developer
Motion Twin, Evil Empire
Publisher
Motion Twin
Release Date
Jan 6, 2022

Features

Single-playerDownloadable ContentSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopSteam CloudRemote Play on Phone+3 more

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