Compare Dead Cells: Fatal Falls prices across trusted key stores and find the best deal. Developed by Motion Twin, Evil Empire. Published by Motion Twin. Released on 1/26/2021. Available on PC. Genres: Action, Indie.

Two gorgeous mid-game biomes that feel handcrafted into Dead Cells from the start, for veterans ready to earn every step of their next run.

I keep coming back to Dead Cells: Fatal Falls because it does something DLC almost never manages: it slots into the existing game so naturally that removing it would feel like a wound. Motion Twin and Evil Empire released this second paid expansion in January 2021, and the community received it warmly, landing at a 94% positive rating on Steam with reviewers consistently singling out the level design as the expansion's sharpest quality. That consensus is earned. The two new biomes, Fractured Shrines and Undying Shores, sit in the mid-game and serve as parallel routes alongside the Stilt Village and Clock Tower sections. Fractured Shrines sends you into an open, sky-high maze heavy on platforming and punishing drop traps, which is a striking contrast against the usually claustrophobic corridors of the base game. Undying Shores is its tonal opposite: a rain-soaked cliffside descent where enemy-reviving apostates force you to think twice about leaving anything alive behind you. Both areas come with original musical accompaniment, and the Fractured Shrines track in particular has the kind of airy, slightly otherworldly energy that lingers after you close the game. The art direction across both biomes is entirely distinct from anything in the base experience, and that visual craft alone does a lot of heavy lifting. The new gear list is substantial for a small expansion. Seven weapons, ten outfits, and eight enemy types are added to the pool. The katana stands out mechanically, pairing quick slashes with a lunging stab that gives Brutality builds some reach they typically lack. Scythes, meanwhile, can pull enemies toward you, which opens up some genuinely interesting crowd-control possibilities that feel fresh even deep into a long save file. The backpack item, letting you store weapons for later use with a mutation that boosts damage on roll-throughs, is the kind of small systemic addition that Dead Cells rewards you for thinking about. The new enemies, including the Myopic Crow and Compulsive Gravedigger, are not just reskins. They introduce new threat patterns that keep veteran players from going fully autopilot. The one genuine weak point the community keeps returning to is The Scarecrow, the boss capping the DLC. Dead Cells has never been a game famous for its boss fights, and The Scarecrow, a volatile variant of the Royal Gardener NPC surrounded by exploding mushrooms, does not change that reputation. It is not bad, but it does not match the craft of the environments surrounding it. If you come to Dead Cells for the traversal and moment-to-moment combat flow, you will probably shrug and move on. If boss encounters are what drives your engagement, the gap is more noticeable. Fatal Falls is honest about what it is: a well-made expansion that enriches your runs without trying to reinvent them. It is gated by mid-game progression, so newcomers will not see it immediately, which is genuinely the right call. This content was designed for players who already understand the language Dead Cells speaks. If you have cleared the game at least once and still feel the pull to keep running, this expansion gives your routes new texture, new sound, and a few weapons worth building around. That is all it needed to do, and it does it with obvious care. Kai, Scout Team

Dead Cells: Fatal Falls

Dead Cells: Fatal Falls

Jan 26, 2021Motion Twin, Evil EmpireMotion Twin
GamerScout Says

Two gorgeous mid-game biomes that feel handcrafted into Dead Cells from the start, for veterans ready to earn every step of their next run.

PC
Best Price Available
€4.37-12%
at Fanatical
Lowest tracked: €4.37
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GamerScout Verdict

A tight, well-crafted expansion for Dead Cells veterans who want new mid-game routes worth actually learning.

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€4.69-6%
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€4.99
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Price History

Lowest tracked
€4.3712 Aug 2026
Current best
€4.37
Lowest since we started tracking
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€4.02€4.25€4.49€4.7212 Aug13 Aug14 Aug15 Aug
Tracking prices since 12 Aug 2026
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Screenshots & Media

About Dead Cells: Fatal Falls

I keep coming back to Dead Cells: Fatal Falls because it does something DLC almost never manages: it slots into the existing game so naturally that removing it would feel like a wound. Motion Twin and Evil Empire released this second paid expansion in January 2021, and the community received it warmly, landing at a 94% positive rating on Steam with reviewers consistently singling out the level design as the expansion's sharpest quality. That consensus is earned. The two new biomes, Fractured Shrines and Undying Shores, sit in the mid-game and serve as parallel routes alongside the Stilt Village and Clock Tower sections. Fractured Shrines sends you into an open, sky-high maze heavy on platforming and punishing drop traps, which is a striking contrast against the usually claustrophobic corridors of the base game. Undying Shores is its tonal opposite: a rain-soaked cliffside descent where enemy-reviving apostates force you to think twice about leaving anything alive behind you. Both areas come with original musical accompaniment, and the Fractured Shrines track in particular has the kind of airy, slightly otherworldly energy that lingers after you close the game. The art direction across both biomes is entirely distinct from anything in the base experience, and that visual craft alone does a lot of heavy lifting. The new gear list is substantial for a small expansion. Seven weapons, ten outfits, and eight enemy types are added to the pool. The katana stands out mechanically, pairing quick slashes with a lunging stab that gives Brutality builds some reach they typically lack. Scythes, meanwhile, can pull enemies toward you, which opens up some genuinely interesting crowd-control possibilities that feel fresh even deep into a long save file. The backpack item, letting you store weapons for later use with a mutation that boosts damage on roll-throughs, is the kind of small systemic addition that Dead Cells rewards you for thinking about. The new enemies, including the Myopic Crow and Compulsive Gravedigger, are not just reskins. They introduce new threat patterns that keep veteran players from going fully autopilot. The one genuine weak point the community keeps returning to is The Scarecrow, the boss capping the DLC. Dead Cells has never been a game famous for its boss fights, and The Scarecrow, a volatile variant of the Royal Gardener NPC surrounded by exploding mushrooms, does not change that reputation. It is not bad, but it does not match the craft of the environments surrounding it. If you come to Dead Cells for the traversal and moment-to-moment combat flow, you will probably shrug and move on. If boss encounters are what drives your engagement, the gap is more noticeable. Fatal Falls is honest about what it is: a well-made expansion that enriches your runs without trying to reinvent them. It is gated by mid-game progression, so newcomers will not see it immediately, which is genuinely the right call. This content was designed for players who already understand the language Dead Cells speaks. If you have cleared the game at least once and still feel the pull to keep running, this expansion gives your routes new texture, new sound, and a few weapons worth building around. That is all it needed to do, and it does it with obvious care.

Kai
Kai · Scout Team

Indie & narrative

Tags

auto-admittedMid-Game DLCBiome VarietyBrutality BuildPlatforming-HeavyWeapon SynergyNew Enemy TypesRoguelite ExpansionAtmospheric Soundtrack

System Requirements

Minimum

Processor
Intel i5+
Memory
2 GB RAM
Graphics
Nvidia 450 GTS / Radeon HD 5750 or better
Storage
500 MB available space

Recommended

Processor
Intel i5+
Memory
4 GB RAM
Graphics
Nvidia GTX 460 / Radeon HD 7800 or better
Storage
500 MB available space

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Reviews & Ratings

Steam
94%(564)

Game Info

Developer
Motion Twin, Evil Empire
Publisher
Motion Twin
Release Date
Jan 26, 2021

Features

Single-playerDownloadable ContentSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopSteam CloudRemote Play on Phone+3 more

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Frequently asked questions about Dead Cells: Fatal Falls

How much does Dead Cells: Fatal Falls cost?

As of 15 August 2026, the cheapest in-stock offer for Dead Cells: Fatal Falls is €4.37 at Fanatical, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Dead Cells: Fatal Falls cheapest?

The lowest in-stock price we track for Dead Cells: Fatal Falls is €4.37 at Fanatical (15 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Dead Cells: Fatal Falls available on?

Dead Cells: Fatal Falls is available on PC.

When was Dead Cells: Fatal Falls released?

Dead Cells: Fatal Falls was released on 26 January 2021.

Who developed Dead Cells: Fatal Falls?

Dead Cells: Fatal Falls was developed by Motion Twin, Evil Empire and published by Motion Twin.