
Dead Cells: Fatal Falls
Two gorgeous mid-game biomes that feel handcrafted into Dead Cells from the start, for veterans ready to earn every step of their next run.
GamerScout Verdict
A tight, well-crafted expansion for Dead Cells veterans who want new mid-game routes worth actually learning.
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About Dead Cells: Fatal Falls
I keep coming back to Dead Cells: Fatal Falls because it does something DLC almost never manages: it slots into the existing game so naturally that removing it would feel like a wound. Motion Twin and Evil Empire released this second paid expansion in January 2021, and the community received it warmly, landing at a 94% positive rating on Steam with reviewers consistently singling out the level design as the expansion's sharpest quality. That consensus is earned. The two new biomes, Fractured Shrines and Undying Shores, sit in the mid-game and serve as parallel routes alongside the Stilt Village and Clock Tower sections. Fractured Shrines sends you into an open, sky-high maze heavy on platforming and punishing drop traps, which is a striking contrast against the usually claustrophobic corridors of the base game. Undying Shores is its tonal opposite: a rain-soaked cliffside descent where enemy-reviving apostates force you to think twice about leaving anything alive behind you. Both areas come with original musical accompaniment, and the Fractured Shrines track in particular has the kind of airy, slightly otherworldly energy that lingers after you close the game. The art direction across both biomes is entirely distinct from anything in the base experience, and that visual craft alone does a lot of heavy lifting. The new gear list is substantial for a small expansion. Seven weapons, ten outfits, and eight enemy types are added to the pool. The katana stands out mechanically, pairing quick slashes with a lunging stab that gives Brutality builds some reach they typically lack. Scythes, meanwhile, can pull enemies toward you, which opens up some genuinely interesting crowd-control possibilities that feel fresh even deep into a long save file. The backpack item, letting you store weapons for later use with a mutation that boosts damage on roll-throughs, is the kind of small systemic addition that Dead Cells rewards you for thinking about. The new enemies, including the Myopic Crow and Compulsive Gravedigger, are not just reskins. They introduce new threat patterns that keep veteran players from going fully autopilot. The one genuine weak point the community keeps returning to is The Scarecrow, the boss capping the DLC. Dead Cells has never been a game famous for its boss fights, and The Scarecrow, a volatile variant of the Royal Gardener NPC surrounded by exploding mushrooms, does not change that reputation. It is not bad, but it does not match the craft of the environments surrounding it. If you come to Dead Cells for the traversal and moment-to-moment combat flow, you will probably shrug and move on. If boss encounters are what drives your engagement, the gap is more noticeable. Fatal Falls is honest about what it is: a well-made expansion that enriches your runs without trying to reinvent them. It is gated by mid-game progression, so newcomers will not see it immediately, which is genuinely the right call. This content was designed for players who already understand the language Dead Cells speaks. If you have cleared the game at least once and still feel the pull to keep running, this expansion gives your routes new texture, new sound, and a few weapons worth building around. That is all it needed to do, and it does it with obvious care.

Indie & narrative
Tags
System Requirements
Minimum
- Processor
- Intel i5+
- Memory
- 2 GB RAM
- Graphics
- Nvidia 450 GTS / Radeon HD 5750 or better
- Storage
- 500 MB available space
Recommended
- Processor
- Intel i5+
- Memory
- 4 GB RAM
- Graphics
- Nvidia GTX 460 / Radeon HD 7800 or better
- Storage
- 500 MB available space
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Game Info
- Developer
- Motion Twin, Evil Empire
- Publisher
- Motion Twin
- Release Date
- Jan 26, 2021

