Dead by Daylight: STRANGER THINGS (DLC)
Add-on / DLC for Dead by Daylight — view full gameVecna stalks Hawkins in DbD's Stranger Things Chapter 2 - adds killer Vecna the First plus survivors Dustin and Eleven to the asymmetric horror roster.
GamerScout Verdict
Worth it if DbD still has its hooks in you and you want a fresh killer to learn - skip if you are already on a break from the game.
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About Dead by Daylight: STRANGER THINGS (DLC)
Dead by Daylight is asymmetric survival horror at its core: one killer hunts four survivors across procedurally modified maps, and the whole thing lives or dies on whether both sides feel like their moves matter. This DLC drops three new licensed characters into that formula - Vecna the First as the new killer, and Dustin Henderson and Eleven as playable survivors. If you already have hours in DbD and you watched Stranger Things, you know exactly what this is and whether you want it. Vecna as a killer concept fits DbD's design language well. The show version is a controller, a manipulator, someone who operates through psychological pressure and indirect attack - that translates naturally to a killer with ranged or ability-based pressure tools, which is what DbD's stronger killers tend to be. Whether Vecna's specific kit lands in the power tier or sits mid depends on how Behaviour tuned the numbers, and at the time of writing there is limited ranked data to pull from. What matters for your buying decision is whether you like ability-driven killers or prefer straightforward M1 hunters. If you are already a Spirit or Nurse main, Vecna's playstyle will probably feel more comfortable than if you grind Billy. On the survivor side, Dustin and Eleven bring new perk sets that will get theory-crafted quickly by the community. DbD survivor perks are the real long-term value of any chapter DLC - if one of them hits the meta, you will see those perks everywhere in high MMR lobbies regardless of whether opponents bought this chapter. That cross-bleed of perk economy is part of why DbD's DLC model keeps working. You are not just buying cosmetics, you are buying tools that can shift how games play across the whole roster. The cosmetic unlocks bundled in - the Mind Flayer Badge and Bloody Rainbow Room Banner - are profile items. They exist, they are Stranger Things branded, they will mean something to fans of the show and nothing to people who are not. Do not factor them into whether this is worth it for competitive play. The honest caveat: DbD's killer balance and survivor meta shift constantly with patches, and a killer that ships strong can get adjusted within weeks. The time-to-hook TTK equivalent for DbD is really about map pressure and gen speeds, and Behaviour has been inconsistent about keeping both sides of that equation feeling fair. If you are burned out on DbD's current patch cycle this DLC will not fix that feeling. But if the base game still has you queuing daily and you want fresh mechanics to learn, a new licensed killer is always a reason to come back.

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Game Info
- Developer
- Behaviour Interactive Inc.
- Publisher
- Unknown
- Release Date
- Jan 27, 2026

