
Dead by Daylight - Stranger Things Chapter 2
A 4v1 horror chase game with a brutal first hour and a thousand-hour ceiling. Push past the panic, learn to loop a pallet, and almost nothing else on PC holds you like it.
GamerScout Verdict
Worth it if you'll give it ten losing matches before judging; skip it if you need fair matchmaking every night.
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About Dead by Daylight - Stranger Things Chapter 2
My first hour of Dead by Daylight was a humiliation, and I say that as someone who plays a lot of multiplayer games. I got found in under a minute, sprinted in a straight line across an open field, went down, got hooked, and then watched a timer while three strangers I could not talk to decided whether I was worth saving. Nothing in the game explains why any of that happened. The only question that matters for a new player is whether the second hour is better, and it is, but only if you spend the first one paying attention instead of flailing. The structure takes one sentence to describe and hundreds of hours to play well. Four survivors repair five generators scattered around a semi-randomized map, power the exit gates, and leave. One killer hunts them down, hooks them, and tries to stop that from happening. Everything interesting lives in the gap between those two goals, which is the chase. Survivors have no weapons. What they have is geometry: pallets you can drop to stun a killer, windows you can vault, tall grass, lockers, walls that break line of sight. Learning to run a killer in circles around a loop for a full minute while your team works is the actual skill here, and the first time you pull it off on purpose rather than by luck, the entire game reorganizes itself in your head. Killer is a different game wearing the same skin, closer to a resource puzzle about map pressure: who to commit to, when to abandon a chase, how to defend three generators clustered in one corner without ever letting the pressure drop. Behaviour has been feeding this thing since it launched in 2016, and the roster is now gloriously unhinged. Licensed crossovers are the hook for most people walking in, and the Stranger Things material sits on a shelf with horror names that have no business sharing a map, let alone a chase. Every killer plays differently at a mechanical level: some teleport, some set traps, some throw ranged weapons, some disguise themselves. Every character also brings three unique perks, and once you grind them onto the shared bloodweb you can put them on anyone, which is where the real build depth sits. Perks that erase your scratch marks, perks that heal you once per match, perks that punish a killer for camping your hook. Killer builds swing between slowing repairs down and simply hunting more efficiently. It is a deep system, and it is a slow one to open up. That slowness is the first honest complaint. The unlock economy is a live-service treadmill, and reaching a full perk pool on the characters you like is measured in dozens of hours. The second complaint is solo queue, which is the mode most people actually play and the one the game supports worst. There is no meaningful in-match communication, so you are constantly guessing whether the teammate crouching in a corner is being clever or being useless, and matchmaking will happily drop a first-week player next to someone with a decade of muscle memory. Balance patches churn constantly, so a build or a killer you enjoy can get reworked out from under you. And the content is fragmented across a decade of paid chapters, which means the character you saw in a clip is often behind another purchase. That mix of extraordinary highs and structural friction is exactly why nearly a million reviews land at Mostly Positive rather than higher. People love it and stay annoyed with it at the same time, usually in the same session. So who is this for. If you want a horror game with a story and an ending, this is the wrong shelf entirely, because Dead by Daylight is a competitive chase game in a slasher costume and the fear evaporates around match thirty. If you want a game you can play two rounds of on a weeknight for years, with friends on any platform, where getting better is obvious and measurable and deeply satisfying, it is one of the best options going. Bring at least one friend if you can, commit to ten matches before you judge it, and accept that the first few are supposed to feel bad. Everyone's did.

Catch-all
Tags
System Requirements
Minimum
- OS
- Windows 10 64-bit Operating System
- Processor
- Intel Core i3-4170 or AMD FX-8120
- Memory
- 8 GB RAM
- Graphics
- DX11 Compatible GeForce GTX 460 1GB or AMD HD…
Recommended
- OS
- Windows 10 64-bit Operating System
- Processor
- Intel Core i3-4170 or AMD FX-8300 or higher
- Memory
- 8 GB RAM
- Graphics
- DX11 Compatible GeForce 760 or A…
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Reviews & Ratings
Game Info
- Developer
- Behaviour Interactive Inc.
- Publisher
- Behaviour Interactive Inc.
- Release Date
- Jun 14, 2016

