Compare Dead By Daylight - Silent Hill Chapter prices across trusted key stores and find the best deal. Developed by Behaviour Interactive Inc.. Published by Behaviour Interactive Inc.. Released on 6/14/2016. Available on PC. Genres: Action.

Ten years of licensed slashers welded to one genuinely great chase loop, buried under one genuinely awful grind. Bring three friends, or bring patience.

Friday the 13th: The Game landed the bigger horror license first and is now a ghost. Dead by Daylight showed up with a no-name cosmic Entity and a cast of original slashers, and a decade after release it is still the asymmetric horror game whose queues actually fill at three in the morning. That gap matters more than any feature list, because a 4v1 game is only ever as good as the four other people willing to load in. The format itself is simple. Four survivors repair five generators and crank open an exit gate, one killer hunts them down, hooks them, and feeds them to the thing running the trial. Everyone plays in third person. The survivors carry no weapons worth the name, just flashlights, dropped pallets, and nerve. What holds up is the chase. Every match funnels down to one player running and one player closing distance, and the level geometry does the heavy lifting: pallets you drop for a stun, windows you vault, loops around a wrecked car where the whole thing becomes a guessing contest over who breaks direction first. Written down it sounds thin. In practice a good chase is one of the tensest things in multiplayer gaming, and the killer roster keeps reframing what a chase even means. Pyramid Head drags his blade to carve trails of torment into the floor and sends caught survivors to cages instead of hooks, which quietly deletes half the standard rescue playbook. Midwich Elementary, the Silent Hill map, is a rust-caked symmetrical school where the sightline instincts you built on every other map stop working. Perks are where the personality lives: survivor builds lean toward stealth, information, or blatant self-sacrifice to buy a teammate thirty seconds, while killer builds decide whether you are policing generators or committing fully to the hunt. What does not hold up is the economy wrapped around all that. Ten years of chapters means an enormous perk pool, and the bloodweb grind that unlocks it is a slot machine you feed for hours before your build does what you pictured. Prestige and the rotating shrine soften it. They do not fix it. New players get dropped against opponents with a decade of muscle memory and a fully tuned loadout, and the tutorial does not begin to prepare anyone for that. Matchmaking swings hard, especially in solo queue, where the difference between three teammates who understand map pressure and three who hide in lockers settles the match before the first hook. Killers still tunnel one survivor out early or sit on a hook, and while anti-camping systems have been layered in over the years, the behaviour survives because it wins games. Licensed content sits behind separate purchases, so the roster you personally own ends up a patchwork. And after this much accretion, the game hitches and bugs in the way any decade-old live codebase eventually does. So who is it actually for. If you have three friends and a voice channel, it is close to unmatched. Coordinated survivor play is a different and much better game than the solo version, and the steady drip of licensed crossovers gives a group a reason to reinstall twice a year. Cross-platform play means you are not stuck waiting for the one friend on the wrong box. If you want horror as atmosphere and slow dread, look elsewhere, because this is a competitive game wearing a horror skin, and at the top end it is about tile efficiency and perk counterplay rather than fear. If you want to main killer, know that it is the more stressful, more punishing seat, and also the one where a single well-read mind game feels better than anything the survivor side offers. Go in expecting to lose for a while, ignore anyone insisting the meta is solved, and give it a month before you make up your mind. Alex, Scout Team

Dead By Daylight - Silent Hill Chapter

Dead By Daylight - Silent Hill Chapter

Jun 14, 2016Behaviour Interactive Inc.
GamerScout Says

Ten years of licensed slashers welded to one genuinely great chase loop, buried under one genuinely awful grind. Bring three friends, or bring patience.

PC
Best Price Available
€6.00-70%
at YuPlay
Lowest tracked: €6.00
Track this price

GamerScout Verdict

Best for horror fans with a regular squad and tolerance for a brutal perk grind; solo queue will test your patience.

Compare Prices(4 stores)

YuPlayBest price
StandardEurope (EU)Steam KeyKey
€6.00-70%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.51-6%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€19.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€6.007 Sept 2026
Current best
€6.00
Lowest since we started tracking
Official storesKeyshops
€5.76€6.58€7.41€8.236 Sept7 Sept
Tracking prices since 6 Sept 2026
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Screenshots & Media

About Dead By Daylight - Silent Hill Chapter

Friday the 13th: The Game landed the bigger horror license first and is now a ghost. Dead by Daylight showed up with a no-name cosmic Entity and a cast of original slashers, and a decade after release it is still the asymmetric horror game whose queues actually fill at three in the morning. That gap matters more than any feature list, because a 4v1 game is only ever as good as the four other people willing to load in. The format itself is simple. Four survivors repair five generators and crank open an exit gate, one killer hunts them down, hooks them, and feeds them to the thing running the trial. Everyone plays in third person. The survivors carry no weapons worth the name, just flashlights, dropped pallets, and nerve. What holds up is the chase. Every match funnels down to one player running and one player closing distance, and the level geometry does the heavy lifting: pallets you drop for a stun, windows you vault, loops around a wrecked car where the whole thing becomes a guessing contest over who breaks direction first. Written down it sounds thin. In practice a good chase is one of the tensest things in multiplayer gaming, and the killer roster keeps reframing what a chase even means. Pyramid Head drags his blade to carve trails of torment into the floor and sends caught survivors to cages instead of hooks, which quietly deletes half the standard rescue playbook. Midwich Elementary, the Silent Hill map, is a rust-caked symmetrical school where the sightline instincts you built on every other map stop working. Perks are where the personality lives: survivor builds lean toward stealth, information, or blatant self-sacrifice to buy a teammate thirty seconds, while killer builds decide whether you are policing generators or committing fully to the hunt. What does not hold up is the economy wrapped around all that. Ten years of chapters means an enormous perk pool, and the bloodweb grind that unlocks it is a slot machine you feed for hours before your build does what you pictured. Prestige and the rotating shrine soften it. They do not fix it. New players get dropped against opponents with a decade of muscle memory and a fully tuned loadout, and the tutorial does not begin to prepare anyone for that. Matchmaking swings hard, especially in solo queue, where the difference between three teammates who understand map pressure and three who hide in lockers settles the match before the first hook. Killers still tunnel one survivor out early or sit on a hook, and while anti-camping systems have been layered in over the years, the behaviour survives because it wins games. Licensed content sits behind separate purchases, so the roster you personally own ends up a patchwork. And after this much accretion, the game hitches and bugs in the way any decade-old live codebase eventually does. So who is it actually for. If you have three friends and a voice channel, it is close to unmatched. Coordinated survivor play is a different and much better game than the solo version, and the steady drip of licensed crossovers gives a group a reason to reinstall twice a year. Cross-platform play means you are not stuck waiting for the one friend on the wrong box. If you want horror as atmosphere and slow dread, look elsewhere, because this is a competitive game wearing a horror skin, and at the top end it is about tile efficiency and perk counterplay rather than fear. If you want to main killer, know that it is the more stressful, more punishing seat, and also the one where a single well-read mind game feels better than anything the survivor side offers. Go in expecting to lose for a while, ignore anyone insisting the meta is solved, and give it a month before you make up your mind.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedAsymmetric Horror4v1 MultiplayerLicensed CrossoversChase MechanicsPerk BuildsSolo Queue PainLive ServiceCross-Platform PlayThird-Person HorrorHigh Skill Ceiling

System Requirements

Minimum

OS
Windows 10 64-bit Operating System
Processor
Intel Core i3-4170 or AMD FX-8120
Memory
8 GB RAM
Graphics
DX11 Compatible GeForce GTX 460 1GB or AMD HD…

Recommended

OS
Windows 10 64-bit Operating System
Processor
Intel Core i3-4170 or AMD FX-8300 or higher
Memory
8 GB RAM
Graphics
DX11 Compatible GeForce 760 or A…

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Reviews & Ratings

Steam
78%(932,372)

Game Info

Developer
Behaviour Interactive Inc.
Publisher
Behaviour Interactive Inc.
Release Date
Jun 14, 2016

Features

MultiplayerPvPOnline PvPCo-opOnline Co OpCross Platform MultiplayerSteam AchievementsFull controller support+12 more

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Frequently asked questions about Dead By Daylight - Silent Hill Chapter

How much does Dead By Daylight - Silent Hill Chapter cost?

As of 7 September 2026, the cheapest in-stock offer for Dead By Daylight - Silent Hill Chapter is €6.00 at YuPlay, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Dead By Daylight - Silent Hill Chapter cheapest?

The lowest in-stock price we track for Dead By Daylight - Silent Hill Chapter is €6.00 at YuPlay (7 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Dead By Daylight - Silent Hill Chapter available on?

Dead By Daylight - Silent Hill Chapter is available on PC.

When was Dead By Daylight - Silent Hill Chapter released?

Dead By Daylight - Silent Hill Chapter was released on 14 June 2016.

Who developed Dead By Daylight - Silent Hill Chapter?

Dead By Daylight - Silent Hill Chapter was developed by Behaviour Interactive Inc..