
Dead by Daylight - Sadako Rising Chapter
Ten hours of confusion stand between you and the best chase game on PC. Bring friends, because solo queue is where the whole thing quietly falls apart.
GamerScout Verdict
Push through ten rough hours for the deepest chase game on PC, but bring friends: solo queue is where it comes apart.
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About Dead by Daylight - Sadako Rising Chapter
My first ten hours in Dead by Daylight were mostly confusion punctuated by quick deaths. You spawn into a fog-choked map you cannot read, hold a button on a generator, hear a heartbeat that seems to come from every direction at once, and then get downed in a dead end because nobody told you the wooden plank lying on the floor was the only tool you had. The tutorial gestures at the basics and leaves out everything that actually matters. Whether to push through depends on one question: do you have a friend willing to be confused next to you? If yes, that first hour becomes a funny story. If no, budget a solid twenty losses before the level geometry starts living in your head, because that is the exact moment this stops being noise and starts being a sport. What clicks after that is the chase. Four survivors repair five generators and open an exit gate. One killer hunts them, hooks them, and feeds them to the Entity across three stages. Everything interesting happens in the space between: a survivor circling a rock, deciding whether to drop the pallet now or hold it for one more lap, and a killer reading that hesitation and cutting the corner early. It is a mind game with running animations attached, and there is more depth in it than a decade of gen simulator jokes suggests. Perks turn it into a build game on top of that. You will start stacking information perks, exhaustion perks, and generator defense loadouts, and quietly become a person with opinions about the meta. The Sadako Rising chapter is a good case study in why this thing keeps living. It brings The Onryo, the crawling ghost from Ringu, along with survivor Yoichi Asakawa. Her power is built around the televisions scattered across every map: she teleports between them, moves demanifested and mostly invisible until she commits to a swing, and spreads Condemned to anyone carrying one of her cursed tapes. Stack enough Condemned and she can kill you where you stand, no hook required. Survivors counter by grabbing tapes and returning them to other TVs, which layers a second objective underneath the generator race. She launched underwhelming, got a substantial rework later, and now sits somewhere between a stealth killer and a pressure killer depending on how brave the person playing her is. That arc, from weak to genuinely frightening, is the live service pattern here in miniature. The problems are real and structural. Solo queue is the big one. You get matched with three strangers, no reliable communication beyond crouching frantically at each other, and a single teammate who decides to spend eight minutes inside a locker will torch the match before you can do anything about it. The grind is the other. Bloodwebs, prestige levels, and an enormous roster mean unlocking the perks you actually want takes serious time, and licensed characters sit behind their own separate purchases. Balance swings hard between patches, so the killer you learned to beat last season can play like a completely different character now. And the community has a reputation it mostly earns, with post match messages exactly as charming as you would expect from asymmetric PvP. So who is this for? Horror fans who prefer sustained tension to jump scares, players who enjoy grinding one specific skill (movement and spatial reading) very deeply, and anyone with three friends and a voice channel. It is one of the rare games where a decade of accumulated content works in your favor, because the killer roster is now large enough that you will keep running into powers you have never seen and having to improvise. If you bounce off multiplayer games that demand homework, nothing here will convert you. But if learning every pallet on every map sounds like a hobby rather than a chore, you are the target, and you will still be playing this in two years.

Catch-all
Tags
System Requirements
Minimum
- OS
- Windows 10 64-bit Operating System
- Processor
- Intel Core i3-4170 or AMD FX-8120
- Memory
- 8 GB RAM
- Graphics
- DX11 Compatible GeForce GTX 460 1GB or AMD HD…
Recommended
- OS
- Windows 10 64-bit Operating System
- Processor
- Intel Core i3-4170 or AMD FX-8300 or higher
- Memory
- 8 GB RAM
- Graphics
- DX11 Compatible GeForce 760 or A…
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Game Info
- Developer
- Behaviour Interactive Inc.
- Publisher
- Behaviour Interactive Inc.
- Release Date
- Jun 14, 2016

