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One of DbD's strongest original chapters in years, All Things Wicked lands a genuinely unsettling new killer and a survivor whose basement-focused toolkit actually changes how matches play out.

My first hour with Chapter 31 confirmed what the community had been whispering since the teasers dropped: Behaviour Interactive put real creative muscle into this one. The Unknown is built around two interlocking systems - a UVX bouncing projectile that coats survivors in a Weakened state, and a Hallucination network the killer can teleport between, leaving a temporary Decoy behind. The twist is that survivors can clear Hallucinations by staring The Unknown down, but botch the dispel and you trigger Killer Instinct while going Weakened - a punishing risk-reward loop that makes every encounter tense in a way that feels fresh for a roster of 30-plus killers. Sable Ward is the chapter's other strong argument. Her three perks, Invocation: Weaving Spiders, Strength in Shadows, and Wicked, all orbit the basement, which sounds limiting on paper. Invocation burns two full minutes and leaves you Injured and Broken for the rest of the trial, but when it lands it places a Brand New Part equivalent on every generator simultaneously, which in a coordinated squad is a match-swinging play. Wicked lets you guarantee a self-unhook from basement hooks and immediately reads the killer's aura for up to 20 seconds afterward, making tunneling out of a basement hook dramatically less lethal. These are high-variance perks that reward players who understand DbD's map pressure mechanics - solo queue survivors may find the basement trips feel too costly without communication. The map, Greenville Square, is available free to all players and is genuinely the most lore-rich environment the game has produced. A main building houses an arcade, a theater, and several Easter eggs tying back to the game's existing survivor lore, particularly Mikaela Reid's story. The outdoor plaza with its scattered arcade cabinets has a specific kind of creepy-Americana energy that suits The Unknown perfectly. The community flagged the pallet count as heavy at launch, and that criticism has merit - the map leans survivor-favorable in a way that can blunt the killer experience. The real friction with this chapter is the basement-centric design. For solo survivors who rarely pass through the basement by choice, Sable's entire kit underdelivers in practice. The Unknown, meanwhile, has a ceiling: aiming the UVX projectile on console requires adjustment time, and the Hallucination teleport has a 25-second cooldown that experienced survivors can exploit during rotations. Neither problem is fatal, but both suggest a killer who takes more investment to master than his concept implies. If you are already in Dead by Daylight and hunting content that shakes up your perk builds rather than just padding the roster, this chapter delivers. The Unknown alone ranks among the scarier original killers the game has shipped, and the Invocation mechanic is the most structurally novel survivor ability in memory. Worth it for active DbD players; newcomers should start with the base game before spending here. Alex, Scout Team

Dead by Daylight: All Things Wicked Chapter Windows
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Dead by Daylight: All Things Wicked Chapter Windows

Jul 16, 2010Behaviour Interactive Inc.Unknown
GamerScout Says

One of DbD's strongest original chapters in years, All Things Wicked lands a genuinely unsettling new killer and a survivor whose basement-focused toolkit actually changes how matches play out.

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About Dead by Daylight: All Things Wicked Chapter Windows

My first hour with Chapter 31 confirmed what the community had been whispering since the teasers dropped: Behaviour Interactive put real creative muscle into this one. The Unknown is built around two interlocking systems - a UVX bouncing projectile that coats survivors in a Weakened state, and a Hallucination network the killer can teleport between, leaving a temporary Decoy behind. The twist is that survivors can clear Hallucinations by staring The Unknown down, but botch the dispel and you trigger Killer Instinct while going Weakened - a punishing risk-reward loop that makes every encounter tense in a way that feels fresh for a roster of 30-plus killers. Sable Ward is the chapter's other strong argument. Her three perks, Invocation: Weaving Spiders, Strength in Shadows, and Wicked, all orbit the basement, which sounds limiting on paper. Invocation burns two full minutes and leaves you Injured and Broken for the rest of the trial, but when it lands it places a Brand New Part equivalent on every generator simultaneously, which in a coordinated squad is a match-swinging play. Wicked lets you guarantee a self-unhook from basement hooks and immediately reads the killer's aura for up to 20 seconds afterward, making tunneling out of a basement hook dramatically less lethal. These are high-variance perks that reward players who understand DbD's map pressure mechanics - solo queue survivors may find the basement trips feel too costly without communication. The map, Greenville Square, is available free to all players and is genuinely the most lore-rich environment the game has produced. A main building houses an arcade, a theater, and several Easter eggs tying back to the game's existing survivor lore, particularly Mikaela Reid's story. The outdoor plaza with its scattered arcade cabinets has a specific kind of creepy-Americana energy that suits The Unknown perfectly. The community flagged the pallet count as heavy at launch, and that criticism has merit - the map leans survivor-favorable in a way that can blunt the killer experience. The real friction with this chapter is the basement-centric design. For solo survivors who rarely pass through the basement by choice, Sable's entire kit underdelivers in practice. The Unknown, meanwhile, has a ceiling: aiming the UVX projectile on console requires adjustment time, and the Hallucination teleport has a 25-second cooldown that experienced survivors can exploit during rotations. Neither problem is fatal, but both suggest a killer who takes more investment to master than his concept implies. If you are already in Dead by Daylight and hunting content that shakes up your perk builds rather than just padding the roster, this chapter delivers. The Unknown alone ranks among the scarier original killers the game has shipped, and the Invocation mechanic is the most structurally novel survivor ability in memory. Worth it for active DbD players; newcomers should start with the base game before spending here. Alex, Scout Team

Tags

xboxAsymmetric HorrorInvocation MechanicAura ReadingBasement GameplayAnalog HorrorHigh Skill Ceiling KillerPerk Build VarietyLore-Rich Map

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Game Info

Developer
Behaviour Interactive Inc.
Publisher
Unknown
Release Date
Jul 16, 2010

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