Compare Darksiders III - Keepers of the Void prices across trusted key stores and find the best deal. Developed by Gunfire Games. Published by THQ Nordic. Released on 11/27/2018. Available on PC. Genres: Action, Adventure, RPG. Metacritic score: 70/100.

Fury trades apocalyptic open-world chaos for puzzle dungeons in the Serpent Holes, and the payoff is the iconic Abyssal Armor. Worth it for completionists; a hard sell for everyone else.

My first instinct, picking up Keepers of the Void after finishing Darksiders III's main campaign, was genuine curiosity. The Serpent Holes had always been a tantalizing backdrop, and the promise of four puzzle-heavy dungeon wings built around Fury's Hollow powers sounded like the kind of structural variety the base game occasionally lacked. What I found was a DLC that delivers exactly what it says on the box, no more, no less, and whether that satisfies you depends entirely on what you came in wanting. The setup, initiated by the reliably slimy Vulgrim, sends Fury into the Void to clear out stone golem invaders threatening his fast-travel network. Each of the four wings is gated by whichever Hollow you currently possess, meaning the Flame Hollow gets you started, and each subsequent section stacks mechanics from all prior Hollows. In practice this means using the Flame Hollow to physically shove blocks, the Storm Hollow to ride whirlwinds upward, the Force Hollow for range manipulation, and eventually juggling all four in combination. It is a genuinely clever escalation on paper. The execution, however, hits a ceiling fast. The puzzles are mostly switch-and-block arrangements, and by wing three you have seen the formula enough that the challenge comes from patience rather than any real lateral thinking. Fans expecting the environmental storytelling density of the base game's apocalyptic Earth will find the Void's grey stone corridors punishingly drab. Combat fares about the same. The boss of each wing is a stone golem whose main distinguishing feature is which elemental particle effect it happens to be wearing. Beat the Flame Hollow boss, get a new weapon form for Scorn (Fury's whip-blade). Repeat three more times. The final boss at least breaks the template somewhat, but even critical consensus at launch flagged it as underwhelming. For players who loved the timing-based, Souls-adjacent dodge-and-punish rhythm of the core combat, none of that changes here, which is either a comfort or a non-event depending on your relationship with the base game's mechanics. The real reason to care about this DLC is loot, specifically the Abyssal Armor. The series' signature prestige set, locked here behind completion of all four wings, offers meaningful bonuses to damage output, health regeneration, and wrath bar recovery. It is the best armor in the game and genuinely changes how a New Game Plus run feels. The new Scorn weapon forms, essentially alternate attack modes tied to each Hollow, are a more modest addition but do add some build texture for players who found the standard loadout a touch thin. The DLC slots cleanly into an active playthrough, since each wing only requires the relevant Hollow rather than demanding you finish the campaign first. For the RPG-and-story crowd, be warned: this expansion has essentially no narrative payoff. Vulgrim gets a couple of lines, there is no meaningful arc for Fury, and the Void's lore sits at surface level. As someone who spent real emotional energy on Fury's character development in the main game, that absence stings. The DLC runs roughly three to four hours, does not outstay its welcome, and the PC version benefits from post-launch performance work that smoothed out the hitching issues present at the base game's release. If you are mid-playthrough and want a palette cleanser between Sin hunts, Keepers of the Void scratches an itch. If you already finished the campaign and are weighing whether to reinstall, only the Abyssal Armor really justifies the trip. Monika, Scout Team

Darksiders III - Keepers of the Void

Darksiders III - Keepers of the Void

Nov 27, 2018Gunfire GamesTHQ Nordic
GamerScout Says

Fury trades apocalyptic open-world chaos for puzzle dungeons in the Serpent Holes, and the payoff is the iconic Abyssal Armor. Worth it for completionists; a hard sell for everyone else.

PC
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€1.94-85%
at Fanatical
Lowest tracked: €1.94
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GamerScout Verdict

Worthwhile for completionists hunting the Abyssal Armor; thin on story and puzzle variety for everyone else.

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Price History

Lowest tracked
€1.946 Aug 2026
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About Darksiders III - Keepers of the Void

My first instinct, picking up Keepers of the Void after finishing Darksiders III's main campaign, was genuine curiosity. The Serpent Holes had always been a tantalizing backdrop, and the promise of four puzzle-heavy dungeon wings built around Fury's Hollow powers sounded like the kind of structural variety the base game occasionally lacked. What I found was a DLC that delivers exactly what it says on the box, no more, no less, and whether that satisfies you depends entirely on what you came in wanting. The setup, initiated by the reliably slimy Vulgrim, sends Fury into the Void to clear out stone golem invaders threatening his fast-travel network. Each of the four wings is gated by whichever Hollow you currently possess, meaning the Flame Hollow gets you started, and each subsequent section stacks mechanics from all prior Hollows. In practice this means using the Flame Hollow to physically shove blocks, the Storm Hollow to ride whirlwinds upward, the Force Hollow for range manipulation, and eventually juggling all four in combination. It is a genuinely clever escalation on paper. The execution, however, hits a ceiling fast. The puzzles are mostly switch-and-block arrangements, and by wing three you have seen the formula enough that the challenge comes from patience rather than any real lateral thinking. Fans expecting the environmental storytelling density of the base game's apocalyptic Earth will find the Void's grey stone corridors punishingly drab. Combat fares about the same. The boss of each wing is a stone golem whose main distinguishing feature is which elemental particle effect it happens to be wearing. Beat the Flame Hollow boss, get a new weapon form for Scorn (Fury's whip-blade). Repeat three more times. The final boss at least breaks the template somewhat, but even critical consensus at launch flagged it as underwhelming. For players who loved the timing-based, Souls-adjacent dodge-and-punish rhythm of the core combat, none of that changes here, which is either a comfort or a non-event depending on your relationship with the base game's mechanics. The real reason to care about this DLC is loot, specifically the Abyssal Armor. The series' signature prestige set, locked here behind completion of all four wings, offers meaningful bonuses to damage output, health regeneration, and wrath bar recovery. It is the best armor in the game and genuinely changes how a New Game Plus run feels. The new Scorn weapon forms, essentially alternate attack modes tied to each Hollow, are a more modest addition but do add some build texture for players who found the standard loadout a touch thin. The DLC slots cleanly into an active playthrough, since each wing only requires the relevant Hollow rather than demanding you finish the campaign first. For the RPG-and-story crowd, be warned: this expansion has essentially no narrative payoff. Vulgrim gets a couple of lines, there is no meaningful arc for Fury, and the Void's lore sits at surface level. As someone who spent real emotional energy on Fury's character development in the main game, that absence stings. The DLC runs roughly three to four hours, does not outstay its welcome, and the PC version benefits from post-launch performance work that smoothed out the hitching issues present at the base game's release. If you are mid-playthrough and want a palette cleanser between Sin hunts, Keepers of the Void scratches an itch. If you already finished the campaign and are weighing whether to reinstall, only the Abyssal Armor really justifies the trip.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedSouls-adjacent CombatHollow PowersPuzzle DungeonsAbyssal ArmorNew Game Plus UtilityPost-Campaign ContentBoss-Gated Progression

System Requirements

Minimum

Processor
AMD FX-8320 (3,5 GHz) / Intel i5-4690K (3,5 GHz) or better
Memory
8 GB RAM
Graphics
GeForce GTX 660 / Radeon R7…

Recommended

Processor
Intel Core i7-3930K (3.2 GHz)/AMD Ryzen 5 1600 (3.2 GHz) or better
Memory
16 GB RAM
Graphics
AMD Radeon RX 4…

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Reviews & Ratings

Metacritic
70
Steam
76%(17,342)

Game Info

Developer
Gunfire Games
Publisher
THQ Nordic
Release Date
Nov 27, 2018

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on PhoneRemote Play on TabletRemote Play on TV+1 more

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Frequently asked questions about Darksiders III - Keepers of the Void

How much does Darksiders III - Keepers of the Void cost?

As of 15 August 2026, the cheapest in-stock offer for Darksiders III - Keepers of the Void is €1.94 at Fanatical, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Darksiders III - Keepers of the Void cheapest?

The lowest in-stock price we track for Darksiders III - Keepers of the Void is €1.94 at Fanatical (15 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Darksiders III - Keepers of the Void available on?

Darksiders III - Keepers of the Void is available on PC.

When was Darksiders III - Keepers of the Void released?

Darksiders III - Keepers of the Void was released on 27 November 2018.

Who developed Darksiders III - Keepers of the Void?

Darksiders III - Keepers of the Void was developed by Gunfire Games and published by THQ Nordic.

Is Darksiders III - Keepers of the Void worth buying?

Darksiders III - Keepers of the Void holds a Metacritic score of 70/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.