Compare Dark Sector prices across trusted key stores and find the best deal. Developed by Digital Extremes. Published by Digital Extremes. Released on 3/24/2009. Available on PC. Genres: Action. Metacritic score: 66/100.

One clever weapon propping up a mid-tier cover shooter, worth it if you can forgive a forgettable story and a slow first act.

I went into Dark Sector expecting a budget curio and came out actually thinking about that glaive for days afterward. The hook is simple on paper: you play as Hayden Tenno, a CIA operative infected by a bio-weapon in the fictional Soviet state of Lasria, and the infection gifts you a tri-bladed throwing disc that becomes the center of almost every interesting thing the game does. Cover shooting, environmental puzzles, elemental combos, the glaive threads through all of it, and when it clicks, it really clicks. The glaive earns its reputation. You start by hurling it at enemies and watching it boomerang back, then the game steadily layers on new tricks: an Aftertouch mode that lets you steer it in slow motion from a behind-the-blade camera, a Power Throw for charged-up damage, elemental charging by passing it through fire, electricity, or ice sources to burn webs or freeze enemies, and the ability to dual-wield it alongside a pistol for combo attacks against shielded targets. The progression feels genuinely earned rather than arbitrary. That said, the gun side of the equation is a fairly standard cover system, pop out, headshot, duck back, with a small arsenal you buy and upgrade through a black-market currency system using in-world Rubles. Enemies drop weapons on death, but Hayden's infection causes them to degrade and explode within seconds, so you are pushed toward that upgrade loop rather than hoarding pickups. It is a neat narrative excuse for a very functional economy system. The problems are real and worth naming upfront. The first three or four chapters are a genuine slog, repetitive corridor gunfights against uninspired enemies before your full kit is online. The story stumbles badly; cutscenes have low production value, the script is weak, and Hayden himself barely registers as a character. Level design is strictly linear, and finding the intended path can be confusing for the wrong reasons. The multiplayer modes, an Infection variant and a team captain-elimination type, were never populated in any meaningful way and are essentially dead today. Ignore them entirely. This is a single-player proposition. The audience is narrow but specific. If you burned through Resident Evil 4 and Gears of War in their day and want something that borrows from both while adding one genuinely original weapon mechanic, Dark Sector scratches that itch for roughly ten to twelve hours. It is also quietly notable as a historical artifact: Digital Extremes revisited the Technocyte infection, the Tenno name, and the bio-armor aesthetic when they built Warframe, so fans of that game get a strange, rough-edged prequel energy out of this one. The PC version runs fine and the mouse-and-keyboard controls handle the glaive throwing better than the console ports managed. Do not come here for story or production values. Come here for the specific satisfaction of steering a spinning blade through three enemies in slow motion while your pistol handles the fourth. That moment is real, it happens regularly, and the game is better at it than anything else on the shelf. Alex, Scout Team

Dark Sector

Dark Sector

Mar 24, 2009Digital Extremes
GamerScout Says

One clever weapon propping up a mid-tier cover shooter, worth it if you can forgive a forgettable story and a slow first act.

PC
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€7.61
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GamerScout Verdict

Best for Gears-of-War-era TPS fans and Warframe devotees curious about the franchise's rough, glaive-slinging origins.

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About Dark Sector

I went into Dark Sector expecting a budget curio and came out actually thinking about that glaive for days afterward. The hook is simple on paper: you play as Hayden Tenno, a CIA operative infected by a bio-weapon in the fictional Soviet state of Lasria, and the infection gifts you a tri-bladed throwing disc that becomes the center of almost every interesting thing the game does. Cover shooting, environmental puzzles, elemental combos, the glaive threads through all of it, and when it clicks, it really clicks. The glaive earns its reputation. You start by hurling it at enemies and watching it boomerang back, then the game steadily layers on new tricks: an Aftertouch mode that lets you steer it in slow motion from a behind-the-blade camera, a Power Throw for charged-up damage, elemental charging by passing it through fire, electricity, or ice sources to burn webs or freeze enemies, and the ability to dual-wield it alongside a pistol for combo attacks against shielded targets. The progression feels genuinely earned rather than arbitrary. That said, the gun side of the equation is a fairly standard cover system, pop out, headshot, duck back, with a small arsenal you buy and upgrade through a black-market currency system using in-world Rubles. Enemies drop weapons on death, but Hayden's infection causes them to degrade and explode within seconds, so you are pushed toward that upgrade loop rather than hoarding pickups. It is a neat narrative excuse for a very functional economy system. The problems are real and worth naming upfront. The first three or four chapters are a genuine slog, repetitive corridor gunfights against uninspired enemies before your full kit is online. The story stumbles badly; cutscenes have low production value, the script is weak, and Hayden himself barely registers as a character. Level design is strictly linear, and finding the intended path can be confusing for the wrong reasons. The multiplayer modes, an Infection variant and a team captain-elimination type, were never populated in any meaningful way and are essentially dead today. Ignore them entirely. This is a single-player proposition. The audience is narrow but specific. If you burned through Resident Evil 4 and Gears of War in their day and want something that borrows from both while adding one genuinely original weapon mechanic, Dark Sector scratches that itch for roughly ten to twelve hours. It is also quietly notable as a historical artifact: Digital Extremes revisited the Technocyte infection, the Tenno name, and the bio-armor aesthetic when they built Warframe, so fans of that game get a strange, rough-edged prequel energy out of this one. The PC version runs fine and the mouse-and-keyboard controls handle the glaive throwing better than the console ports managed. Do not come here for story or production values. Come here for the specific satisfaction of steering a spinning blade through three enemies in slow motion while your pistol handles the fourth. That moment is real, it happens regularly, and the game is better at it than anything else on the shelf.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedGlaive CombatElemental WeaponsCover ShooterWeapon UpgradesCold War SettingInfection NarrativeWarframe PrequelLinear Level DesignSlow-Motion Mechanic

System Requirements

Minimum

Processor
Pentium® 4 2.4 GHz or similar Athlon® 64™
Memory
XP 1 GB RAM Hard Disk Space: 6.5 GB Available Video Card: DirectX 9.0 compatible, with…

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Reviews & Ratings

Metacritic
66
Steam
75%(3,538)

Game Info

Developer
Digital Extremes
Publisher
Digital Extremes
Release Date
Mar 24, 2009

Features

Single-playerMultiplayerPartial Controller SupportFamily Sharing

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Frequently asked questions about Dark Sector

How much does Dark Sector cost?

As of 18 August 2026, the cheapest in-stock offer for Dark Sector is €7.61 at Gamivo, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Dark Sector cheapest?

The lowest in-stock price we track for Dark Sector is €7.61 at Gamivo (18 August 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Dark Sector available on?

Dark Sector is available on PC.

When was Dark Sector released?

Dark Sector was released on 24 March 2009.

Who developed Dark Sector?

Dark Sector was developed by Digital Extremes.

Is Dark Sector worth buying?

Dark Sector holds a Metacritic score of 66/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.