Compare CUBOTS The Origins prices across 50+ stores and find the best deal. Developed by Street Lamp Games. Published by Street Lamp Games. Released on 8/4/2017. Available on PC. Genres: Adventure, Casual, Indie.

Cute on the surface, quietly merciless underneath - this bolt-collecting puzzle-adventure from a small Hyderabad indie studio rewards patience more than reflex.

I have a soft spot for games that look approachable and then quietly start demanding things from you. CUBOTS: The Origins is exactly that kind of small surprise. Street Lamp Games built a puzzle-adventure around one tight idea: guide your Cubot through a level, retrieve the blessed cube, reach the goal. Simple premise, increasingly unforgiving execution. The moment-to-moment loop is closer to a spatial logic game than a traditional platformer. Each level asks you to read the environment before you move, because the Z-Bot enemies patrol in patterns and one bad decision can cost you a run you spent five minutes setting up. Obstacles include gravity traps, portals, morphing portals, and teleportation hazards - enough variety that levels rarely feel like copies of each other. Bolts scattered across stages act as the unlock currency for later worlds, giving you a reason to explore rather than sprint straight to the exit. Post-launch updates added boss levels and adjusted enemy detection radius in the mid-game, which suggests the developer was genuinely listening to players who found certain stretches punishing. That kind of small-studio attentiveness is worth noting. Where the game stumbles is in checkpointing. Community feedback has flagged it as too sparse, and the achievement completion rates back that up - some early obstacles sit at unlock rates well below one percent, not because they are expertly hidden but because the save structure punishes mistakes disproportionately. The game also carries its mobile origins openly: the isometric 2.5D presentation is clean but minimal, and the overall runtime is short. If you come in expecting the scope of a dedicated PC puzzle title you will feel that ceiling. The original soundtrack, though, carries genuine atmosphere - the developer recommends headphones, and for once that is not marketing filler. The music does a quiet, unhurried job of making the environments feel like they belong to somewhere specific. CUBOTS: The Origins picked up the Indie Game of the Year award at the NASSCOM Game Developers Conference in 2017, which is a small but honest signal that people who care about Indian indie development took notice. Steam's mixed rating, sitting around 69% positive across a thin review sample, reflects a title that works for the right mindset and frustrates anyone who expects a generous difficulty curve. If you treat it as a focused puzzle challenge with an original soundtrack and no bloat, it delivers. If you want hand-holding or long-form content, look elsewhere. Kai, Scout Team

CUBOTS The Origins
AdventureCasualIndie

CUBOTS The Origins

Aug 4, 2017Street Lamp Games
GamerScout Says

Cute on the surface, quietly merciless underneath - this bolt-collecting puzzle-adventure from a small Hyderabad indie studio rewards patience more than reflex.

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About CUBOTS The Origins

I have a soft spot for games that look approachable and then quietly start demanding things from you. CUBOTS: The Origins is exactly that kind of small surprise. Street Lamp Games built a puzzle-adventure around one tight idea: guide your Cubot through a level, retrieve the blessed cube, reach the goal. Simple premise, increasingly unforgiving execution. The moment-to-moment loop is closer to a spatial logic game than a traditional platformer. Each level asks you to read the environment before you move, because the Z-Bot enemies patrol in patterns and one bad decision can cost you a run you spent five minutes setting up. Obstacles include gravity traps, portals, morphing portals, and teleportation hazards - enough variety that levels rarely feel like copies of each other. Bolts scattered across stages act as the unlock currency for later worlds, giving you a reason to explore rather than sprint straight to the exit. Post-launch updates added boss levels and adjusted enemy detection radius in the mid-game, which suggests the developer was genuinely listening to players who found certain stretches punishing. That kind of small-studio attentiveness is worth noting. Where the game stumbles is in checkpointing. Community feedback has flagged it as too sparse, and the achievement completion rates back that up - some early obstacles sit at unlock rates well below one percent, not because they are expertly hidden but because the save structure punishes mistakes disproportionately. The game also carries its mobile origins openly: the isometric 2.5D presentation is clean but minimal, and the overall runtime is short. If you come in expecting the scope of a dedicated PC puzzle title you will feel that ceiling. The original soundtrack, though, carries genuine atmosphere - the developer recommends headphones, and for once that is not marketing filler. The music does a quiet, unhurried job of making the environments feel like they belong to somewhere specific. CUBOTS: The Origins picked up the Indie Game of the Year award at the NASSCOM Game Developers Conference in 2017, which is a small but honest signal that people who care about Indian indie development took notice. Steam's mixed rating, sitting around 69% positive across a thin review sample, reflects a title that works for the right mindset and frustrates anyone who expects a generous difficulty curve. If you treat it as a focused puzzle challenge with an original soundtrack and no bloat, it delivers. If you want hand-holding or long-form content, look elsewhere. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Isometric PuzzleLevel Unlock ProgressionBoss LevelsCheckpoint ScarceOriginal SoundtrackMobile PortSpatial LogicHyper-Casual RootsShort Runtime

System Requirements

Minimum

OS
Microsoft Windows XP/Vista/7/8/8.1
Memory
4 GB RAM
Graphics
nVIDIA GeForce GTX 260 256mb or ATI Radeon HD 5670 256mb or Intel HD Graphics 4600
Processor
Intel Core 2 Duo, 2.0GHz or AMD Athlon 64 X2 6400+, 2.5GHz

Recommended

OS
Microsoft Windows XP/Vista/7/8/8.1
Memory
6 GB RAM
Graphics
nVIDIA GeForce GTX 660, 1gb or AMD Radeon HD 7870, 1gb
Processor
Intel Core i3, 2.7GHz or AMD FX-6300, 3.2Ghz

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Game Info

Developer
Street Lamp Games
Publisher
Street Lamp Games
Release Date
Aug 4, 2017

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What platforms is CUBOTS The Origins available on?

CUBOTS The Origins is available on PC.

When was CUBOTS The Origins released?

CUBOTS The Origins was released on 4 August 2017.

Who developed CUBOTS The Origins?

CUBOTS The Origins was developed by Street Lamp Games.