Compare Crypt of the NecroDancer: AMPLIFIED (DLC) prices across trusted key stores and find the best deal. Developed by Brace Yourself Games. Published by Brace Yourself Games. Released on 1/24/2017. Available on PC. Genres: Action, Single Player, Horror, Indie, RPG.

AMPLIFIED is the essential expansion to NecroDancer's beat-matching roguelike - adding a fifth zone, vampire protagonist Nocturna, and 40+ new tracks. Hardcore veterans only.

Crypt of the NecroDancer: AMPLIFIED is a prequel-flavored expansion to one of the most genuinely strange genre hybrids in PC gaming: a roguelike dungeon crawler where every action - every step, every sword swing, every item grab - must land on the beat of a Danny Baranowsky banger or you pay for it in multiplier resets and monster teeth. If you haven't touched the base game, stop here and go do that first. AMPLIFIED is not an on-ramp. It is a second mountain range behind the first mountain range. The headliner addition is Zone 5, an electricity-themed dungeon floor that slots into every character's run after Zone 4, making the full All Zones gauntlet five floors deep instead of four. The zone's enemies are noticeably more technical - faster movement patterns, more variables to track simultaneously, and the kind of complexity that rewards obsessive players who have already memorized how a skeleton knight telegraphs its charge. Alongside Zone 5 comes Nocturna, the DLC's proper protagonist. She is a shapeshifting vampire who can transform into a bat, gaining flight, enhanced vision, and a self-healing fallback that kicks in automatically when she would otherwise die. Her kit demands a different mental model than Cadence or Aria - survival here is less about raw item builds and more about reading her transformation windows intelligently. Three additional characters round out the roster: Diamond, who is restricted to diagonal movement only; Mary, who must keep her lamb companion alive; and Tempo, who operates under a strict timer per floor. Each one recontextualizes the base game's rules in ways that feel like separate game modes stapled to the same engine, which is exactly what makes the character variety in NecroDancer hold up past hour 40. The new boss roster deserves a special mention. Fortissimole is a hip-hop mole who performs on a stage to a crowd of skeletons while Mega Ran provides actual vocals, and the fight requires destroying electricity generators while dodging floor hazards he spawns. It is ridiculous and spectacular. Frankensteinway, a piano-themed boss exclusive to Nocturna runs, demands similar multi-variable attention. Beyond bosses, AMPLIFIED adds familiars - small companion creatures that travel alongside you and provide passive combat support, which opens up a new layer of build synergy for runs where you get lucky with familiar drops early. New items, rebalanced existing items, and a no-return challenge mode round out the mechanical additions. On the audio side, over 40 new tracks land in this expansion, including a full OverClocked ReMix soundtrack, reworks by FamilyJules, A_Rival, Girlfriend Records, and Virt, and optional real-vocalist shopkeeper lines from Nicolas Daoust. The soundtrack depth alone is staggering for a DLC. Where AMPLIFIED earns a gentle roast: it does not add story content for base-game characters. Zone 5 plugs into their runs mechanically, but there are no new cutscenes for Cadence or Aria. If you came hoping for narrative payoff beyond Nocturna's prequel arc, you will leave mildly hungry. The DLC also fundamentally reshapes the shared item pool and enemy roster, which means you cannot easily experience the pre-AMPLIFIED game state once it is installed - the leaderboards, speedrun categories, and item probabilities all shift. That is a design choice worth knowing before you commit. Steam user sentiment sits at 96% positive across several hundred reviews, which for a DLC is basically a community standing ovation. The hardest crowd to satisfy in gaming, the NecroDancer speedrun scene, absorbed AMPLIFIED's additions into their meta rather than rejecting them - a decent signal that the balance, while occasionally spiky, is fundamentally sound. Monika, Scout Team

Crypt of the NecroDancer: AMPLIFIED (DLC)

Crypt of the NecroDancer: AMPLIFIED (DLC)

Add-on / DLC for Crypt of the NecroDancer — view full game
Jan 24, 2017Brace Yourself Games
GamerScout Says

AMPLIFIED is the essential expansion to NecroDancer's beat-matching roguelike - adding a fifth zone, vampire protagonist Nocturna, and 40+ new tracks. Hardcore veterans only.

PC
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Historical low: €3.38

GamerScout Verdict

Essential for NecroDancer veterans hungry for more zones, characters, and soundtrack depth - not the place to start if you're new.

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About Crypt of the NecroDancer: AMPLIFIED (DLC)

Crypt of the NecroDancer: AMPLIFIED is a prequel-flavored expansion to one of the most genuinely strange genre hybrids in PC gaming: a roguelike dungeon crawler where every action - every step, every sword swing, every item grab - must land on the beat of a Danny Baranowsky banger or you pay for it in multiplier resets and monster teeth. If you haven't touched the base game, stop here and go do that first. AMPLIFIED is not an on-ramp. It is a second mountain range behind the first mountain range. The headliner addition is Zone 5, an electricity-themed dungeon floor that slots into every character's run after Zone 4, making the full All Zones gauntlet five floors deep instead of four. The zone's enemies are noticeably more technical - faster movement patterns, more variables to track simultaneously, and the kind of complexity that rewards obsessive players who have already memorized how a skeleton knight telegraphs its charge. Alongside Zone 5 comes Nocturna, the DLC's proper protagonist. She is a shapeshifting vampire who can transform into a bat, gaining flight, enhanced vision, and a self-healing fallback that kicks in automatically when she would otherwise die. Her kit demands a different mental model than Cadence or Aria - survival here is less about raw item builds and more about reading her transformation windows intelligently. Three additional characters round out the roster: Diamond, who is restricted to diagonal movement only; Mary, who must keep her lamb companion alive; and Tempo, who operates under a strict timer per floor. Each one recontextualizes the base game's rules in ways that feel like separate game modes stapled to the same engine, which is exactly what makes the character variety in NecroDancer hold up past hour 40. The new boss roster deserves a special mention. Fortissimole is a hip-hop mole who performs on a stage to a crowd of skeletons while Mega Ran provides actual vocals, and the fight requires destroying electricity generators while dodging floor hazards he spawns. It is ridiculous and spectacular. Frankensteinway, a piano-themed boss exclusive to Nocturna runs, demands similar multi-variable attention. Beyond bosses, AMPLIFIED adds familiars - small companion creatures that travel alongside you and provide passive combat support, which opens up a new layer of build synergy for runs where you get lucky with familiar drops early. New items, rebalanced existing items, and a no-return challenge mode round out the mechanical additions. On the audio side, over 40 new tracks land in this expansion, including a full OverClocked ReMix soundtrack, reworks by FamilyJules, A_Rival, Girlfriend Records, and Virt, and optional real-vocalist shopkeeper lines from Nicolas Daoust. The soundtrack depth alone is staggering for a DLC. Where AMPLIFIED earns a gentle roast: it does not add story content for base-game characters. Zone 5 plugs into their runs mechanically, but there are no new cutscenes for Cadence or Aria. If you came hoping for narrative payoff beyond Nocturna's prequel arc, you will leave mildly hungry. The DLC also fundamentally reshapes the shared item pool and enemy roster, which means you cannot easily experience the pre-AMPLIFIED game state once it is installed - the leaderboards, speedrun categories, and item probabilities all shift. That is a design choice worth knowing before you commit. Steam user sentiment sits at 96% positive across several hundred reviews, which for a DLC is basically a community standing ovation. The hardest crowd to satisfy in gaming, the NecroDancer speedrun scene, absorbed AMPLIFIED's additions into their meta rather than rejecting them - a decent signal that the balance, while occasionally spiky, is fundamentally sound.

Monika
Monika · Scout Team

RPGs

Tags

steamRhythm RoguelikeHigh Skill CeilingPrequel StoryCharacter VarietyFamiliar SystemBeat-Based CombatProcedural DungeonsDLC Expansion

System Requirements

Minimum

Memory
1 GB RAM
Storage
2 GB
Graphics
512MB VRAM
Processor
2GHz
System requirements
Windows XP, service pack 3

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Game Info

Developer
Brace Yourself Games
Publisher
Brace Yourself Games
Release Date
Jan 24, 2017

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Frequently asked questions about Crypt of the NecroDancer: AMPLIFIED (DLC)

How much does Crypt of the NecroDancer: AMPLIFIED (DLC) cost?

Crypt of the NecroDancer: AMPLIFIED (DLC) pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Crypt of the NecroDancer: AMPLIFIED (DLC) cheapest?

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What platforms is Crypt of the NecroDancer: AMPLIFIED (DLC) available on?

Crypt of the NecroDancer: AMPLIFIED (DLC) is available on PC.

When was Crypt of the NecroDancer: AMPLIFIED (DLC) released?

Crypt of the NecroDancer: AMPLIFIED (DLC) was released on 24 January 2017.

Who developed Crypt of the NecroDancer: AMPLIFIED (DLC)?

Crypt of the NecroDancer: AMPLIFIED (DLC) was developed by Brace Yourself Games.