Compare Crypt of the NecroDancer prices across 50+ stores and find the best deal. Developed by Brace Yourself Games. Published by Klei Entertainment. Released on 4/23/2015. Available on PC, Xbox. Genres: Action, Indie, RPG. Metacritic score: 87/100.

A roguelike dungeon crawler where every move, attack, and dodge must sync to the beat, miss the rhythm and you miss the hit.

Crypt of the NecroDancer is one of those rare games that sounds absurd on paper and then completely consumes your evening. It is a roguelike dungeon crawler with a rhythm-game engine bolted directly onto its bones. You move your character one tile per beat, enemies move one tile per beat, and if you break the rhythm streak you lose your gold multiplier. The dance floor is a dungeon. The DJ is trying to kill you. Mechanically it is tighter than it has any right to be. Every character class plays differently enough that you will want to run all of them. Cadence is your standard entry point, balanced and forgiving by roguelike standards. Bard removes the rhythm requirement entirely, making it a pure turn-based crawler for those who want the dungeon without the metronome. Bolt moves at double speed and demands you actually know the beat well enough to think half a bar ahead. The weapon variety matters too: daggers let you dart in and out, spears hit two tiles ahead, and greatswords cover a wide arc at the cost of positioning flexibility. Build choices feel genuinely consequential rather than cosmetic. The soundtrack by Danny Baranowsky is not background music, it is load-bearing architecture. Each zone has its own track and the enemy behavior is literally timed to the BPM, so learning a song means learning the zone. There is also a custom music mode where the game attempts to sync enemy patterns to your own MP3s, which works better than it should and adds absurd replay value. Whether you are running to Bach or Bowie, the core loop holds. Where the game earns its criticism is in the difficulty curve. The later zones, particularly zones 3 and 4, expect a level of pattern memorization that casual players will bounce off hard. Death resets your run almost entirely, and while unlocks carry over in a limited way the roguelike loop can start to feel punishing rather than instructive around the ten-hour mark. The narrative framing, a daughter rescuing her father from a cursed crypt, is thin and mostly exists to give the ending some emotional weight. If you are here for deep lore and branching choices, this is the wrong dungeon. For the right player, though, this is compulsive. The moment the rhythm clicks, when you are chaining kills, managing positioning, banking gold, and never missing a beat, feels genuinely earned. The game respects mechanical skill in a way that few rhythm games and fewer roguelikes do. At nearly a decade old it holds up because the core idea is elegant enough to carry the whole structure. Monika, Scout Team

Crypt of the NecroDancer
ActionIndieRPG

Crypt of the NecroDancer

Apr 23, 2015Brace Yourself GamesKlei Entertainment
GamerScout Says

A roguelike dungeon crawler where every move, attack, and dodge must sync to the beat, miss the rhythm and you miss the hit.

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About Crypt of the NecroDancer

Crypt of the NecroDancer is one of those rare games that sounds absurd on paper and then completely consumes your evening. It is a roguelike dungeon crawler with a rhythm-game engine bolted directly onto its bones. You move your character one tile per beat, enemies move one tile per beat, and if you break the rhythm streak you lose your gold multiplier. The dance floor is a dungeon. The DJ is trying to kill you. Mechanically it is tighter than it has any right to be. Every character class plays differently enough that you will want to run all of them. Cadence is your standard entry point, balanced and forgiving by roguelike standards. Bard removes the rhythm requirement entirely, making it a pure turn-based crawler for those who want the dungeon without the metronome. Bolt moves at double speed and demands you actually know the beat well enough to think half a bar ahead. The weapon variety matters too: daggers let you dart in and out, spears hit two tiles ahead, and greatswords cover a wide arc at the cost of positioning flexibility. Build choices feel genuinely consequential rather than cosmetic. The soundtrack by Danny Baranowsky is not background music, it is load-bearing architecture. Each zone has its own track and the enemy behavior is literally timed to the BPM, so learning a song means learning the zone. There is also a custom music mode where the game attempts to sync enemy patterns to your own MP3s, which works better than it should and adds absurd replay value. Whether you are running to Bach or Bowie, the core loop holds. Where the game earns its criticism is in the difficulty curve. The later zones, particularly zones 3 and 4, expect a level of pattern memorization that casual players will bounce off hard. Death resets your run almost entirely, and while unlocks carry over in a limited way the roguelike loop can start to feel punishing rather than instructive around the ten-hour mark. The narrative framing, a daughter rescuing her father from a cursed crypt, is thin and mostly exists to give the ending some emotional weight. If you are here for deep lore and branching choices, this is the wrong dungeon. For the right player, though, this is compulsive. The moment the rhythm clicks, when you are chaining kills, managing positioning, banking gold, and never missing a beat, feels genuinely earned. The game respects mechanical skill in a way that few rhythm games and fewer roguelikes do. At nearly a decade old it holds up because the core idea is elegant enough to carry the whole structure. Monika, Scout Team

Tags

steamRhythm-RoguelikeBeat-Synced CombatRun-Based ProgressionCustom Music SupportClass VarietyPattern MemorizationPermadeath

System Requirements

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Reviews & Ratings

Metacritic
87
Steam
96%(26,303)

Game Info

Developer
Brace Yourself Games
Publisher
Klei Entertainment
Release Date
Apr 23, 2015

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