Compare Copoka prices across trusted key stores and find the best deal. Developed by Inaccurate Interactive. Published by Guru Games. Released on 2/15/2017. Available on PC. Genres: Casual, Indie.

A one-hour flight through a crumbling totalitarian city where your only job is feathering a nest - and somehow that quiet constraint is the whole point.

My first thought when I loaded Copoka was that someone had taken a walking simulator, stripped out the walking, and handed you wings instead. That instinct turned out to be both accurate and more interesting than it sounds. You are a bird. The city below you is in political freefall, propaganda speakers blaring from every corner, citizens whispering revolution in alleys. None of that is your problem. You want shiny things for your nest, and Inaccurate Interactive builds its entire emotional argument around that gap between what humans suffer and what the bird notices. The structure is light but coherent. Four chapters, each a small time-jump forward as the city's totalitarian government tightens its grip and a rebellion brews in response. To progress between chapters you collect trinkets - glasses, medals, scraps - returning each one to your nest before the next chapter unlocks. Scattered across the map are eleven feathers that incrementally boost your flight speed, which is the closest thing to a progression system the game has. Collectibles glow visibly from altitude, so there is no real searching involved - just the pleasure of swooping down toward them. The counterpoint to the collecting is the eavesdropping: land near a cluster of citizens and you catch fragments of their lives, their fear, their disagreements about whether the revolution is any better than what came before. The writing is spare and competent, and the gradual reveal that one oppressive system simply replaced another lands with quiet, unglamorous honesty. The flight controls are the game's strongest mechanical asset when you are airborne. With a controller - and the developers are right to push hard on that recommendation - banking through streets and skimming rooftops feels genuinely unhurried and lovely. The low-polygon art style, colorful and deliberately simple, suits the bird's-eye remove from human drama. The soundtrack is calm and loops gracefully, though it does repeat itself enough that you will notice the seams on a second playthrough. Two caveats worth flagging: ground movement is clumsy to the point of bugginess, collision detection misbehaves near walls and corners, and the city's population is thin enough that the streets read as abandoned rather than oppressed. Critics who called it emptier than its marketing promised are not wrong. Where Copoka divides players is on the question of whether its brevity is a virtue or a dodge. You can finish the story in about an hour; a completionist sweep of all feathers and conversations adds perhaps another hour on top. I lean toward defending that length. The game knows what it is trying to say, says it without padding, and stops. What it does not do is deliver the open-world depth its own store page hints at. The map is small, the collectibles are not hidden in any meaningful sense, and if you arrive expecting genuine exploration you will leave disappointed. Arrive expecting a mood piece with a low-polygon political conscience and a bird that handles beautifully at altitude, and Copoka delivers that with care. Kai, Scout Team

Copoka

Copoka

Feb 15, 2017Inaccurate InteractiveGuru Games
GamerScout Says

A one-hour flight through a crumbling totalitarian city where your only job is feathering a nest - and somehow that quiet constraint is the whole point.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.39

GamerScout Verdict

Worth an evening if you want a gentle, mood-driven political fable from a bird's-eye view - skip it if you need mechanical depth.

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Screenshots & Media

About Copoka

My first thought when I loaded Copoka was that someone had taken a walking simulator, stripped out the walking, and handed you wings instead. That instinct turned out to be both accurate and more interesting than it sounds. You are a bird. The city below you is in political freefall, propaganda speakers blaring from every corner, citizens whispering revolution in alleys. None of that is your problem. You want shiny things for your nest, and Inaccurate Interactive builds its entire emotional argument around that gap between what humans suffer and what the bird notices. The structure is light but coherent. Four chapters, each a small time-jump forward as the city's totalitarian government tightens its grip and a rebellion brews in response. To progress between chapters you collect trinkets - glasses, medals, scraps - returning each one to your nest before the next chapter unlocks. Scattered across the map are eleven feathers that incrementally boost your flight speed, which is the closest thing to a progression system the game has. Collectibles glow visibly from altitude, so there is no real searching involved - just the pleasure of swooping down toward them. The counterpoint to the collecting is the eavesdropping: land near a cluster of citizens and you catch fragments of their lives, their fear, their disagreements about whether the revolution is any better than what came before. The writing is spare and competent, and the gradual reveal that one oppressive system simply replaced another lands with quiet, unglamorous honesty. The flight controls are the game's strongest mechanical asset when you are airborne. With a controller - and the developers are right to push hard on that recommendation - banking through streets and skimming rooftops feels genuinely unhurried and lovely. The low-polygon art style, colorful and deliberately simple, suits the bird's-eye remove from human drama. The soundtrack is calm and loops gracefully, though it does repeat itself enough that you will notice the seams on a second playthrough. Two caveats worth flagging: ground movement is clumsy to the point of bugginess, collision detection misbehaves near walls and corners, and the city's population is thin enough that the streets read as abandoned rather than oppressed. Critics who called it emptier than its marketing promised are not wrong. Where Copoka divides players is on the question of whether its brevity is a virtue or a dodge. You can finish the story in about an hour; a completionist sweep of all feathers and conversations adds perhaps another hour on top. I lean toward defending that length. The game knows what it is trying to say, says it without padding, and stops. What it does not do is deliver the open-world depth its own store page hints at. The map is small, the collectibles are not hidden in any meaningful sense, and if you arrive expecting genuine exploration you will leave disappointed. Arrive expecting a mood piece with a low-polygon political conscience and a bird that handles beautifully at altitude, and Copoka delivers that with care.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Walking SimulatorPolitical NarrativeLow PolyEavesdropping MechanicShort-FormController RecommendedDystopia

System Requirements

Minimum

OS
Windows 7 x64, Windows 8 x64, Windows 10 x64 (64-bit OS Required)
Memory
4 GB RAM
DirectX
Version 11
Storage
1700 MB available space
Graphics
GeForce GTX 560TI or Radeon R7 260X
Processor
Intel Core i5 2400S at 2.5 Ghz or AMD FX-4100 at 3.6 Ghz
Sound Card
DirectX® compatible sound card with latest drivers

Recommended

OS
Windows 7 x64, Windows 8 x64, Windows 10 x64 (64-bit OS Required)
Memory
8 GB RAM
DirectX
Version 11
Storage
1700 MB available space
Graphics
GeForce GTX 970 or Radeon R9 390
Processor
Intel Core i7 3770K at 3.5 Ghz or AMD FX-8350 at 4.0 Ghz
Sound Card
DirectX® compatible sound card with latest drivers

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Reviews & Ratings

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Game Info

Developer
Inaccurate Interactive
Publisher
Guru Games
Release Date
Feb 15, 2017

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Frequently asked questions about Copoka

How much does Copoka cost?

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What platforms is Copoka available on?

Copoka is available on PC.

When was Copoka released?

Copoka was released on 15 February 2017.

Who developed Copoka?

Copoka was developed by Inaccurate Interactive and published by Guru Games.