Compare Contractors [VR] prices across 50+ stores and find the best deal. Developed by Caveman Studio. Published by Caveman Studio. Released on 12/14/2018. Available on PC. Genres: Action, Casual, Indie, Simulation.

A hardcore VR tactical shooter with real weapon handling, customizable loadouts, and competitive team-based modes that punish sloppy play.

Contractors is a team-based competitive multiplayer shooter built specifically for virtual reality, developed and published by Caveman Studio. Where most VR action games ease you in with floaty mechanics and forgiving hit detection, Contractors leans hard into physical realism: you manually reload magazines, manage weapon attachments, and feel the consequence of every poor positioning decision. Think of it as the VR equivalent of a mid-tier tactical shooter with a community that takes angles seriously. The loadout system is the core loop worth understanding before you buy. Players can configure primary and secondary weapons, select attachments like scopes, grips, and suppressors, and tune their kit to a specific playstyle. There is no single dominant meta that makes every other build irrelevant - run-and-gun SMG setups and patient long-rifle configurations both find their place depending on the map and mode. For a strategy-minded player, the pre-match customization screen will feel immediately familiar: you are making resource trade-offs before a single trigger is pulled. The game modes cover the expected competitive staples - team deathmatch, domination-style objective control, and search-and-destroy variants. None of them will surprise a veteran shooter player, but in VR the familiar formats feel genuinely different because physical movement through space changes your read of sightlines and cover. The AI in bot modes is serviceable for warmup but not deep enough to replace human lobbies; do not buy this expecting a rich single-player experience. The real value is in the live player community, which remains active enough to find matches without long queue times as of recent reviews. Where Contractors stumbles is in onboarding. The tutorial is thin, and new VR players in particular will find themselves dropped into competitive lobbies before they have mastered the physical manipulation of weapons. Crouch mechanics, locomotion options (teleport vs. smooth movement), and comfort settings exist but require manual exploration in settings menus rather than guided introduction. Experienced VR users will adapt in a session or two; complete newcomers to VR should budget real time for that learning curve. The mod and custom content ecosystem is a genuine bright spot - community-made maps and modes extend the game well beyond its vanilla content, which is standard for a title of this size. At its core, Contractors rewards players who treat VR movement as a skill to optimize rather than a novelty to sample. If you are the kind of person who studies spawn angles in traditional shooters, the physical dimension of VR combat here adds a layer of decision-making that flat-screen games simply cannot replicate. It is not the deepest tactical experience on PC, but for a VR-native shooter it holds up well after several years of community patches. Diego, Scout Team

Contractors [VR]
ActionCasualIndieSimulation

Contractors [VR]

Dec 14, 2018Caveman Studio
GamerScout Says

A hardcore VR tactical shooter with real weapon handling, customizable loadouts, and competitive team-based modes that punish sloppy play.

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About Contractors [VR]

Contractors is a team-based competitive multiplayer shooter built specifically for virtual reality, developed and published by Caveman Studio. Where most VR action games ease you in with floaty mechanics and forgiving hit detection, Contractors leans hard into physical realism: you manually reload magazines, manage weapon attachments, and feel the consequence of every poor positioning decision. Think of it as the VR equivalent of a mid-tier tactical shooter with a community that takes angles seriously. The loadout system is the core loop worth understanding before you buy. Players can configure primary and secondary weapons, select attachments like scopes, grips, and suppressors, and tune their kit to a specific playstyle. There is no single dominant meta that makes every other build irrelevant - run-and-gun SMG setups and patient long-rifle configurations both find their place depending on the map and mode. For a strategy-minded player, the pre-match customization screen will feel immediately familiar: you are making resource trade-offs before a single trigger is pulled. The game modes cover the expected competitive staples - team deathmatch, domination-style objective control, and search-and-destroy variants. None of them will surprise a veteran shooter player, but in VR the familiar formats feel genuinely different because physical movement through space changes your read of sightlines and cover. The AI in bot modes is serviceable for warmup but not deep enough to replace human lobbies; do not buy this expecting a rich single-player experience. The real value is in the live player community, which remains active enough to find matches without long queue times as of recent reviews. Where Contractors stumbles is in onboarding. The tutorial is thin, and new VR players in particular will find themselves dropped into competitive lobbies before they have mastered the physical manipulation of weapons. Crouch mechanics, locomotion options (teleport vs. smooth movement), and comfort settings exist but require manual exploration in settings menus rather than guided introduction. Experienced VR users will adapt in a session or two; complete newcomers to VR should budget real time for that learning curve. The mod and custom content ecosystem is a genuine bright spot - community-made maps and modes extend the game well beyond its vanilla content, which is standard for a title of this size. At its core, Contractors rewards players who treat VR movement as a skill to optimize rather than a novelty to sample. If you are the kind of person who studies spawn angles in traditional shooters, the physical dimension of VR combat here adds a layer of decision-making that flat-screen games simply cannot replicate. It is not the deepest tactical experience on PC, but for a VR-native shooter it holds up well after several years of community patches. Diego, Scout Team

Tags

steamVR ShooterTactical MultiplayerWeapon CustomizationLoadout BuilderSmooth LocomotionCommunity ModsTeam-Based

System Requirements

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Reviews & Ratings

Steam
83%(4,639)

Game Info

Developer
Caveman Studio
Publisher
Caveman Studio
Release Date
Dec 14, 2018

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