
Contract Killers
A scrappy, no-frills top-down shooter with a bullet-time trick up its sleeve and online co-op bolted on, but control issues and near-zero community coverage mean you're going in largely blind.
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About Contract Killers
I went looking for player chatter around Contract Killers and found mostly silence, which tells you most of what you need to know about its footprint. Three Steam reviews, no Metacritic score, a Steam Community hub where tumbleweeds outnumber posts. That silence is not necessarily a death sentence for a micro-budget shooter, but it does mean you're buying on faith rather than evidence. What the game actually is: a hard, arcade-lean top-down shooter built around rhythm and punishment in equal measure. The central loop asks you to pick a contract, load your loadout, and then survive levels where dying fast is almost guaranteed on your first pass. The hook that separates it from generic genre shelf-fillers is the Cold Blood mechanic, a bullet-time window that triggers after each kill, giving you a beat to breathe, aim, and chain into the next target. When that rhythm clicks it has a real kinetic quality, the kind of low-poly momentum that reminds you why arcades existed. There are 24 levels spread across different enemy configurations and challenge types, and the weapon breadth is surprisingly punchy for the price point: katana, chainsaw, magnum, minigun. Akimbo mode lets you dual-wield small firearms with independent arm-angle control, which sounds fiddly but adds a layer of muscle memory that more ambitious games would charge extra for. Stun mechanics, bat-swings, and weapon-throwing round out the close-quarters toolkit. Online co-op is present, which at this tier of game is genuinely a selling point if you have one person willing to boot it up alongside you. The problem is that community feedback from around launch flagged real control issues: gamepad bindings that wouldn't save, key assignments that felt plainly wrong, settings menus that didn't register standard inputs. Kapi Kapi acknowledged being a first serious production and was actively patching, but with almost no post-2020 coverage it's hard to know how far those fixes went. If you're keyboard-and-mouse only you'll likely fare better; gamepad players should temper expectations and check current patch notes before committing. This is a game for someone who respects the micro-indie hustle and doesn't need a narrative reason to replay a level fifteen times. It has no story to speak of, no atmospheric world-building, no arc. What it has is a raw mechanical loop and the faint possibility that mastering Cold Blood chains on the harder contracts feels satisfying in a way its price tag undercuts. If the control issues have been ironed out since launch, there's a lean, punchy little arcade shooter in here worth an afternoon. If they haven't, you'll hit the wall fast. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 (64-bit) or Newer. Doesn't support Mac OS.
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 3 GB available space
- Graphics
- NVidia GeForce GTX 760
- Processor
- Intel Core i5
- Sound Card
- DirectX compatible
Recommended
- OS
- Windows 7 (64-bit) or Newer. Doesn't support Mac OS.
- Memory
- 16 GB RAM
- DirectX
- Version 11
- Storage
- 3 GB available space
- Graphics
- NVidia GeForce GTX 970
- Processor
- Intel Core i7
- Sound Card
- DirectX compatible
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Game Info
- Developer
- Kapi Kapi Games
- Publisher
- Kapi Kapi Games
- Release Date
- Jul 8, 2020