
Conflict: Denied Ops
A 2008 military shooter that's all grind and no finesse, trapped between cover-based tactics and arcade action without mastering either.
GamerScout Verdict
Skip unless you're archiving early 2000s military shooters, better cover games exist even within its era.
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About Conflict: Denied Ops
I spent a few hours with Conflict: Denied Ops expecting a lean tactical experience set during a Venezuelan coup. What I got was a clunky cover shooter that can't decide if it wants to be Rainbow Six or Gears of War, and executes neither convincingly. The dual-operative setup (you control one soldier while AI handles the other) sounds smart on paper but creates constant friction. Your partner makes terrible decisions, gets stuck on geometry, and forces you to baby-sit rather than focus on your own mission. The campaign is repetitive grinding through linear maps with identical enemy placement and objectives that boil down to "clear this room, move to the next one." Gunplay feels sluggish, enemy AI is predictable, and there's no weight to combat that would justify slogging through 6-8 hours of this. At a sub-5 dollar price point it's technically not expensive, but even for a 16-year-old curio, your time is worth more.

Catch-all
Tags
System Requirements
Minimum
- Sound
- Sound Blaster® X-Fi™ series
- Memory
- 2 GB RAM (required for 8-player multiplayer games)
- Graphics
- 256mb Direct X 9.0c card with full Shader 3.0 support (NVIDIA 7900GS or better)
- Processor
- Intel Core 2 Duo / Athlon 64 X2 or Equivalent Multi-core CPU
- Hard Drive
- 7 GB uncompressed free hard disk space
- Supported OS
- Microsoft® Windows® XP, 2000 or Vista (admin rights required)
- Input devices
- Keyboard and 3 button mouse or Xbox 360 Controller
- input Devices
- Keyboard and mouse or Xbox 360 Controller
- DirectX Version
- DirectX 9.0c
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Reviews & Ratings
Game Info
- Developer
- Pivotal Games
- Publisher
- Square Enix
- Release Date
- Feb 8, 2008

