
Commandos: Origins
Six specialists, one fortified map, and a quicksave key you will wear out. A faithful real-time tactics revival that rewards patience and punishes improvisation.
GamerScout Verdict
For players who treat a fortified map as a puzzle to solve; avoid if you want stealth that forgives improvisation.
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About Commandos: Origins
The sightlines are the most readable I have worked with in a real-time tactics game in years, and that single piece of design carries this prequel a long way past its middling critic average. Every guard hands you a vision cone, a hearing radius and a patrol rhythm you can time with a stopwatch, so when a plan falls apart it is almost never the interface that lied to you. What you are buying is a WWII stealth puzzle box viewed from above: drop a squad of specialists into a fortified map, study it for ten minutes, then execute a chain of takedowns, body drags and distractions that has to survive contact with a dozen overlapping patrols. Claymore Game Studios clearly grew up on the late nineties originals, and the reverence shows in how little the formula has been sanded down. Think of the opening ninety seconds of any mission as a build order. You are not moving yet, you are reading: which patrol loops back, which sentry has a fixed post, which body you can drop into water instead of dragging forty metres to a bush. The roster leans on the archetypes the series built its name on, the Green Beret who can bury a corpse and bait a guard with a decoy, the sniper with a rifle so loud it rewrites the whole map, the sapper who turns a doorway into a trap, the diver who opens a coastline the enemy never watches, the driver, and the spy with his uniform trick. The queued command system is what turns those tools into an actual plan, letting you stack one order per commando and trigger the whole set simultaneously, which is the only way three guards standing in mutual line of sight ever go down cleanly. On the higher difficulties the margin for that timing is genuinely tight, and I mean single-second tight. Where it wobbles is consistency. The AI is sharp when it is behaving, and then a sentry will notice a body through a piece of geometry he had no business seeing through, or a patrol will snag on a corner and desynchronise a route you spent four reloads memorising. The camera fights you on maps that stack floors and interiors, which is exactly where you least want to be guessing at what sits above you. Mission length is generous to the point of fatigue, so if you are the type who refuses to save often you will lose real progress to one bad drag. The story framing around the squad's formation is thin, the voice work is functional at best, and nothing here will startle anyone who finished the older entries. That 79 percent positive rating across more than two thousand players feels about right to me: a solid execution of a demanding formula rather than a reinvention of it. The reason I would still put this in front of a newcomer is the option list. Adjustable difficulty is not a token slider, full controller support genuinely works in a genre built around mouse precision, and the accessibility settings, colour alternatives and play without timed input among them, remove most of the usual excuses. Better still, the campaign runs in two-player co-op across online, LAN and shared screen, with cross-platform support, and splitting a squad between two humans is the best tutorial this genre has ever produced. One person watches the patrol, the other moves. What I would not buy it for is longevity past the campaign. There is no meaningful mod scene to extend it the way a grand strategy title would, so treat the package as finite: the length of the missions plus however many times you replay them chasing a cleaner run. If you want a stealth game that forgives improvisation, this will make you miserable. If you want a map you can solve, it is one of the best on PC right now.

Strategy & simulation
Tags
System Requirements
Minimum
- OS
- Windows 10 (64-bit)
- Processor
- i5-4690K / Ryzen 7 2700
- Memory
- 8 GB RAM
- Graphics
- GeForce GTX 970 / Radeon RX 580
- DirectX
- Version 11
- Storage
- 31 GB available space S…
Recommended
- OS
- Windows 10 (64-bit)
- Processor
- i7-9700 / Ryzen 7 3700X
- Memory
- 16 GB RAM
- Graphics
- GeForce RTX 3060 / Radeon RX 6600 XT
- DirectX
- Version 11 Storage…
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Game Info
- Developer
- Claymore Game Studios
- Publisher
- Kalypso Media
- Release Date
- Apr 9, 2025
