Combat Mission Shock Force 2: Marines (DLC)
Adds the US Marine Corps to CMSF2's fictional Syria conflict, bringing distinct doctrine, units, and scenarios to one of the most detail-obsessed tactical sims on PC.
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About Combat Mission Shock Force 2: Marines (DLC)
Combat Mission Shock Force 2: Marines is a DLC module for CMSF2, the turn-based, real-time-pausable tactical wargame set in a fictional 2008 US intervention in Syria. If the base game is your battalion-level spreadsheet, this module is the tab you add for combined-arms Marine doctrine. You are not buying a new game. You are buying a meaningfully different fighting force with its own equipment loadouts, unit structures, and operational philosophy, dropped into the same detailed 1-to-1 scale sandbox. The Marines bring tangible differences in how you build and execute combat plans. Compared to the base game's Army units, you get Marine-specific assets including AAVs for mechanized movement, different squad compositions, and fire-support options that reflect real USMC combined-arms doctrine. That means your tactical decisions shift. Marine infantry squads are structured differently, which changes how you stack fire teams, how you use organic weapons, and how aggressively you can push without armor cover. For the kind of player who has replayed the base game's scenarios enough to know exactly which building corner gets your AT team killed, this is the mechanical variety that extends the game's life considerably. Now the honest caveat about the entry barrier, because Combat Mission in general deserves a straight answer here. The UI is dated, the camera takes getting used to, and the tutorial leans on documentation rather than hand-holding. But here is the thing: the learning curve is front-loaded. Once you understand action spots, cover versus concealment, and how area fire works, most decisions become legible. New players who approach the base game first, spend time with the manual, and treat the early scenarios as training exercises will find that the system rewards patience in a way very few tactical games do. This module assumes you are already past that curve, so it is not the right starting point for someone new to the series. The scenario count is modest, as is typical for CMSF2 modules, which means the replay value of the included content alone may feel thin to players who burn through scenarios quickly. The real longevity comes from the community and the mission editor, which gives you access to all the new Marine assets in custom scenarios. The mod and custom scenario ecosystem around the Combat Mission series is one of its most underrated strengths, and adding a new force opens that door wider. Multiplayer via PBEM (play-by-email) also gets a boost since you can now run Marine versus opposing force matchups, which changes the balance calculus for human opponents significantly. At 87 percent positive from a small Steam review pool, the signal is positive but the sample is too thin to lean on heavily. The game's main audience largely buys direct from Battlefront and lives in wargaming forums rather than Steam review sections, so the actual community reception is broader and generally warmer than that number suggests. If you own CMSF2 and have put real hours into it, this module is a focused, well-executed addition. If you are on the fence about the base game, sort that out first. Diego, Scout Team
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Game Info
- Developer
- Battlefront
- Publisher
- Matrix Games
- Release Date
- Aug 31, 2020






