Compare Clue/Cluedo Classic Edition prices across trusted key stores and find the best deal. Developed by Marmalade Game Studio Ltd. Published by Marmalade Game Studio Ltd. Released on 8/23/2023. Available on PC. Genres: Adventure, Casual, Simulation, Strategy.

The auto-notebook kills every bookkeeping error and pushes the skill ceiling onto pure inference. Just fill the other seats with humans, because the bots tell on themselves.

Marmalade's own digital Monopoly is the obvious shelf-mate here, and it is exactly the wrong expectation to bring. Monopoly is a dice-and-trade engine where the board does most of the deciding for you and the winner is often decided by turn twelve. This one hands you a constraint-satisfaction puzzle with three unknowns, five opponents, and a steady leak of information every time somebody opens their mouth. The player who tracks those leaks best wins more than their share, consistently, across a long enough sample. That difference is the whole review. The loop is unchanged from the cardboard version it shipped from in August 2023. Roll, move, enter a room, name a suspect and a weapon, then watch which player around the table can disprove you. One card shown privately, and play moves on. What Marmalade automated is the part that used to cost people games: the notebook. Marks go in for you, the interface remembers who failed to disprove what, and the deduction grid stops being a test of handwriting discipline at 11pm. That reads like a downgrade for anyone who considers the pencil part of the sport. It is the opposite. When nobody at the table can misrecord a shown card, the ceiling moves up to where it should sit, which is inference from negative information. The strong play in Clue was never the card you got shown. It was the two players in a row who stayed silent, and the willingness to burn a suggestion you personally gain nothing from because of what the silence around it reveals. Secret passages matter more than they look, since they are the only reliable way to break the dice's grip on your turn order. Which brings me to the dice. Movement is still a roll, and if your variance tolerance was built in games where the randomness lives in enemy behaviour rather than in whether you can physically reach the Library this turn, expect friction. A three-pip roll that strands you in a hallway while a rival closes the last gap in their grid is not a decision you lost. It is a decision you were not permitted to make. The solo AI is the second soft spot. It plays cleanly and I never caught it peeking at hidden cards, but it is readable. Bots suggest along predictable lines and almost never make the deliberately self-costing suggestion a sharp human uses to bait a reveal out of the seat to their left. Learn the pattern and single player becomes an autopilot exercise. There is no mod ecosystem to patch around that, and the in-app purchases sit visibly in the menus, though nothing behind them touches the base rules. So fill the seats with people. Cross-platform lobbies are what actually carries this version, and they work: private rooms for a regular group, shared-screen play if everyone is on one couch, Remote Play Together if only one of you owns it. Sessions are short by strategy-game standards, which makes it the rare title you can slot into a weeknight without a save-scumming plan. Steam Cloud and achievements are present and unremarkable, which is the correct amount of attention to give them. On the newcomer question I am unusually positive. There is no build order to memorise and no wiki tab required. A first-timer can be competitive inside two games because the automation carries the admin, and the actual skill (asking questions whose answers narrow the space fastest regardless of who benefits) is learnable by watching one good player do it. The Very Positive standing on Steam tracks with that: this is a faithful, well-built adaptation that respects both the rules and your time. It disappoints in exactly two places, the dice and the bots, and both of those stop mattering the moment three humans join. Buy it for the group you already have, not for the group you hope the matchmaking will provide. Diego, Scout Team

Clue/Cluedo Classic Edition

Clue/Cluedo Classic Edition

Aug 23, 2023Marmalade Game Studio Ltd
GamerScout Says

The auto-notebook kills every bookkeeping error and pushes the skill ceiling onto pure inference. Just fill the other seats with humans, because the bots tell on themselves.

PC
Best Price Available
€2.57
at Eneba
Lowest tracked: €2.57
Track this price

GamerScout Verdict

Best with three or more humans in the lobby. Solo, the bots are readable and the dice make too many of your decisions.

Compare Prices(3 stores)

Edition:
EnebaBest price
StandardGlobalSteam KeyKey
€2.57
Priced in EUR by the store
Buy
ClassicGlobalSteam KeyKey
€2.84
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€4.35
Priced in EUR by the store
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ClassicEurope (EU)Steam KeyKey
€7.97
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€12.49
Priced in EUR by the store
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Price History

Lowest tracked
€2.5727 Aug 2026
Current best
€2.57
Lowest since we started tracking
Keyshops
€2.36€2.50€2.64€2.7827 Aug28 Aug29 Aug30 Aug31 Aug
Tracking prices since 27 Aug 2026
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Screenshots & Media

About Clue/Cluedo Classic Edition

Marmalade's own digital Monopoly is the obvious shelf-mate here, and it is exactly the wrong expectation to bring. Monopoly is a dice-and-trade engine where the board does most of the deciding for you and the winner is often decided by turn twelve. This one hands you a constraint-satisfaction puzzle with three unknowns, five opponents, and a steady leak of information every time somebody opens their mouth. The player who tracks those leaks best wins more than their share, consistently, across a long enough sample. That difference is the whole review. The loop is unchanged from the cardboard version it shipped from in August 2023. Roll, move, enter a room, name a suspect and a weapon, then watch which player around the table can disprove you. One card shown privately, and play moves on. What Marmalade automated is the part that used to cost people games: the notebook. Marks go in for you, the interface remembers who failed to disprove what, and the deduction grid stops being a test of handwriting discipline at 11pm. That reads like a downgrade for anyone who considers the pencil part of the sport. It is the opposite. When nobody at the table can misrecord a shown card, the ceiling moves up to where it should sit, which is inference from negative information. The strong play in Clue was never the card you got shown. It was the two players in a row who stayed silent, and the willingness to burn a suggestion you personally gain nothing from because of what the silence around it reveals. Secret passages matter more than they look, since they are the only reliable way to break the dice's grip on your turn order. Which brings me to the dice. Movement is still a roll, and if your variance tolerance was built in games where the randomness lives in enemy behaviour rather than in whether you can physically reach the Library this turn, expect friction. A three-pip roll that strands you in a hallway while a rival closes the last gap in their grid is not a decision you lost. It is a decision you were not permitted to make. The solo AI is the second soft spot. It plays cleanly and I never caught it peeking at hidden cards, but it is readable. Bots suggest along predictable lines and almost never make the deliberately self-costing suggestion a sharp human uses to bait a reveal out of the seat to their left. Learn the pattern and single player becomes an autopilot exercise. There is no mod ecosystem to patch around that, and the in-app purchases sit visibly in the menus, though nothing behind them touches the base rules. So fill the seats with people. Cross-platform lobbies are what actually carries this version, and they work: private rooms for a regular group, shared-screen play if everyone is on one couch, Remote Play Together if only one of you owns it. Sessions are short by strategy-game standards, which makes it the rare title you can slot into a weeknight without a save-scumming plan. Steam Cloud and achievements are present and unremarkable, which is the correct amount of attention to give them. On the newcomer question I am unusually positive. There is no build order to memorise and no wiki tab required. A first-timer can be competitive inside two games because the automation carries the admin, and the actual skill (asking questions whose answers narrow the space fastest regardless of who benefits) is learnable by watching one good player do it. The Very Positive standing on Steam tracks with that: this is a faithful, well-built adaptation that respects both the rules and your time. It disappoints in exactly two places, the dice and the bots, and both of those stop mattering the moment three humans join. Buy it for the group you already have, not for the group you hope the matchmaking will provide.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedDeductionDigital Board GameHidden InformationTurn-BasedCross-Platform PlayCouch MultiplayerPrivate LobbiesShort SessionsFamily FriendlyMysteryLogic PuzzleBluffingInformation WarfareDice MovementBeginner FriendlyParty GameRemote Play TogetherAI Opponents

System Requirements

Minimum

OS
Windows 10 or newer
Processor
Dual Core, 2 GHz single core processor
Memory
4 GB RAM
Graphics
DirectX 10 class GPU [1280 x 720]
Storage
2 GB availab…

Recommended

Requires a 64-bit processor and operating system

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Reviews & Ratings

Steam
88%(556)

Game Info

Developer
Marmalade Game Studio Ltd
Publisher
Marmalade Game Studio Ltd
Release Date
Aug 23, 2023

Features

Single-playerMultiplayerPvPOnline PvPShared/Split Screen PvPShared/Split ScreenCross Platform MultiplayerSteam Achievements+4 more

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Frequently asked questions about Clue/Cluedo Classic Edition

How much does Clue/Cluedo Classic Edition cost?

As of 31 August 2026, the cheapest in-stock offer for Clue/Cluedo Classic Edition is €2.57 at Eneba, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Clue/Cluedo Classic Edition cheapest?

The lowest in-stock price we track for Clue/Cluedo Classic Edition is €2.57 at Eneba (31 August 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Clue/Cluedo Classic Edition available on?

Clue/Cluedo Classic Edition is available on PC.

When was Clue/Cluedo Classic Edition released?

Clue/Cluedo Classic Edition was released on 23 August 2023.

Who developed Clue/Cluedo Classic Edition?

Clue/Cluedo Classic Edition was developed by Marmalade Game Studio Ltd.