Compare Cities: Skylines - Sunset Harbor prices across trusted key stores and find the best deal. Developed by Colossal Order. Published by Paradox Interactive. Released on 3/10/2015. Available on PC. Genres: Simulation, Strategy. Metacritic score: 85/100.

Sunset Harbor patches one of Cities: Skylines' longest-standing gaps - a working waterfront economy - and sneaks in the transport hub overhaul transit nerds have wanted since day one.

I've colour-coded more than a few spreadsheets tracking traffic throughput in Cities: Skylines, so when the ninth expansion promised a complete fishing production chain AND dedicated transport interchange buildings in one pack, I paid attention. Sunset Harbor is not the deepest single DLC Colossal Order has shipped, but it quietly fixes several friction points that veteran mayors have been routing around for years. The headliner is the fishing industry, and it earns its place even if it is not the most mechanically dense system in the game. You place fishing wharfs and fish farms along the waterfront, send out trawlers, run the catch through a processing chain, and push product out to fish markets - all governed by four new city policies that control freshness standards and distribution priorities. If you already own the Industries expansion, a Seafood Factory unlocks to tie both production lines together, which is a satisfying cross-DLC reward for completionists. The honest caveat: fishing needs more shoreline to breathe than most established cities have ready-made, and dropping it into a mature save can force awkward coastal redesigns. Starting fresh on one of the five new water-heavy maps - spanning boreal, tropical, and temperate biomes - is the cleaner approach. The transport additions are where Sunset Harbor earns serious respect from a build-order perspective. Pre-built interchange hubs now let you connect bus, metro, and train networks in a single footprint rather than jury-rigging proximity transfers with wishful thinking. Trolleybuses arrive on overhead-wire roads and fill a niche between trams and standard buses for mid-density corridors. Passenger helicopter routes work off user-defined stops, and metro lines can now be placed at street level or elevated - a feature that previously required mods. The Intercity Bus Service adds highway-connected stops for citizens moving between city borders, which meaningfully changes how you think about edge-of-map development. None of these individually reinvent transit planning, but together they close a lot of gaps that the mod community had been papering over. There are real caveats to document. The expanded healthcare system introduced alongside this DLC - child care and elderly care buildings - can trigger a death-wave crisis in older saves if the new facilities are not placed promptly after installing. That is a patching quirk rather than a design flaw, but it catches returning players off guard. Fishing, despite its charm, still feels slightly underpowered compared to the raw revenue potential of the farming and ore chains from the Industries DLC. Critics who reviewed it on launch noted it as the thinnest of the specialised industries, and that assessment holds. Traffic AI remains stubbornly bad at lane discipline regardless of what this or any DLC adds - the transport hubs help route citizens correctly, but the underlying road behaviour is unchanged. For strategy players who already own the base game and the Industries DLC, Sunset Harbor slots in as a logical next purchase: the cross-DLC Seafood Factory integration alone is worth the overlap, and the transport hub buildings will change how you lay out every city going forward. Pure newcomers should grab the base game first, get comfortable with zoning and transit basics, then consider this alongside Mass Transit and Industries as a trio that meaningfully expands the mid-to-late game decision space. The Steam Workshop ecosystem means any rough edge in the fishing system has probably already been smoothed out by a community mod by the time you read this. Diego, Scout Team

Cities: Skylines - Sunset Harbor

Cities: Skylines - Sunset Harbor

Mar 10, 2015Colossal OrderParadox Interactive
GamerScout Says

Sunset Harbor patches one of Cities: Skylines' longest-standing gaps - a working waterfront economy - and sneaks in the transport hub overhaul transit nerds have wanted since day one.

PC
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€7.51-50%
at YuPlay
Lowest tracked: €7.50
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GamerScout Verdict

Best for transit-obsessed mayors and industry completionists; lighter players should wait for a bundle.

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Price History

Lowest tracked
€7.507 Aug 2026
Current best
€7.51
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€6.90€7.30€7.71€8.117 Aug9 Aug11 Aug13 Aug15 Aug
Tracking prices since 7 Aug 2026
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Screenshots & Media

About Cities: Skylines - Sunset Harbor

I've colour-coded more than a few spreadsheets tracking traffic throughput in Cities: Skylines, so when the ninth expansion promised a complete fishing production chain AND dedicated transport interchange buildings in one pack, I paid attention. Sunset Harbor is not the deepest single DLC Colossal Order has shipped, but it quietly fixes several friction points that veteran mayors have been routing around for years. The headliner is the fishing industry, and it earns its place even if it is not the most mechanically dense system in the game. You place fishing wharfs and fish farms along the waterfront, send out trawlers, run the catch through a processing chain, and push product out to fish markets - all governed by four new city policies that control freshness standards and distribution priorities. If you already own the Industries expansion, a Seafood Factory unlocks to tie both production lines together, which is a satisfying cross-DLC reward for completionists. The honest caveat: fishing needs more shoreline to breathe than most established cities have ready-made, and dropping it into a mature save can force awkward coastal redesigns. Starting fresh on one of the five new water-heavy maps - spanning boreal, tropical, and temperate biomes - is the cleaner approach. The transport additions are where Sunset Harbor earns serious respect from a build-order perspective. Pre-built interchange hubs now let you connect bus, metro, and train networks in a single footprint rather than jury-rigging proximity transfers with wishful thinking. Trolleybuses arrive on overhead-wire roads and fill a niche between trams and standard buses for mid-density corridors. Passenger helicopter routes work off user-defined stops, and metro lines can now be placed at street level or elevated - a feature that previously required mods. The Intercity Bus Service adds highway-connected stops for citizens moving between city borders, which meaningfully changes how you think about edge-of-map development. None of these individually reinvent transit planning, but together they close a lot of gaps that the mod community had been papering over. There are real caveats to document. The expanded healthcare system introduced alongside this DLC - child care and elderly care buildings - can trigger a death-wave crisis in older saves if the new facilities are not placed promptly after installing. That is a patching quirk rather than a design flaw, but it catches returning players off guard. Fishing, despite its charm, still feels slightly underpowered compared to the raw revenue potential of the farming and ore chains from the Industries DLC. Critics who reviewed it on launch noted it as the thinnest of the specialised industries, and that assessment holds. Traffic AI remains stubbornly bad at lane discipline regardless of what this or any DLC adds - the transport hubs help route citizens correctly, but the underlying road behaviour is unchanged. For strategy players who already own the base game and the Industries DLC, Sunset Harbor slots in as a logical next purchase: the cross-DLC Seafood Factory integration alone is worth the overlap, and the transport hub buildings will change how you lay out every city going forward. Pure newcomers should grab the base game first, get comfortable with zoning and transit basics, then consider this alongside Mass Transit and Industries as a trio that meaningfully expands the mid-to-late game decision space. The Steam Workshop ecosystem means any rough edge in the fishing system has probably already been smoothed out by a community mod by the time you read this.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedFishing IndustryTransport HubsTrolleybusProduction ChainIntercity TransitWaterfront PlanningDLC ExpansionLate-Game Systems

System Requirements

Minimum

Processor
Intel® Core™ I7 930 | AMD® FX 6350
Memory
8 GB RAM
Graphics
Nvidia…

Recommended

OS
Windows® 10 Home 64 bit
Processor
Intel® Core™ I7 2700K | AMD® Ryzen 7 2700X
Memory
16 GB RAM
Graphics
Nvidia® GeForce™ GTX 580 (1.5 GB) | A…

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Reviews & Ratings

Metacritic
85
Steam
93%(290,978)

Game Info

Developer
Colossal Order
Publisher
Paradox Interactive
Release Date
Mar 10, 2015

Features

Single-playerSteam AchievementsSteam Trading CardsSteam WorkshopSteam CloudIncludes level editorRemote Play on TabletFamily Sharing

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Frequently asked questions about Cities: Skylines - Sunset Harbor

How much does Cities: Skylines - Sunset Harbor cost?

As of 15 August 2026, the cheapest in-stock offer for Cities: Skylines - Sunset Harbor is €7.51 at YuPlay, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Cities: Skylines - Sunset Harbor cheapest?

The lowest in-stock price we track for Cities: Skylines - Sunset Harbor is €7.51 at YuPlay (15 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Cities: Skylines - Sunset Harbor available on?

Cities: Skylines - Sunset Harbor is available on PC.

When was Cities: Skylines - Sunset Harbor released?

Cities: Skylines - Sunset Harbor was released on 10 March 2015.

Who developed Cities: Skylines - Sunset Harbor?

Cities: Skylines - Sunset Harbor was developed by Colossal Order and published by Paradox Interactive.

Is Cities: Skylines - Sunset Harbor worth buying?

Cities: Skylines - Sunset Harbor holds a Metacritic score of 85/100, making it one of the standout Simulation titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.