
Cities: Skylines - Relaxation Station
Pure audio DLC: over an hour of jazz, lounge, and Caribbean grooves composed by Tobias Gustavsson to keep your zoning sessions from feeling like spreadsheet crunch.
GamerScout Verdict
Worth it only in a bundle or sale; skip at full price unless the in-game radio atmosphere genuinely matters to your sessions.
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About Cities: Skylines - Relaxation Station
I will be straight with you: Relaxation Station is not a game, and reviewing it the same way I would a full expansion feels borderline absurd. It is a music DLC for Cities: Skylines, full stop. What you are buying is a curated radio station that pipes original compositions by Tobias Gustavsson, the same composer behind well-regarded music packs for Europa Universalis IV and Crusader Kings II, directly into the game's in-game radio system. The tracklist covers jazz, lounge, groove, and Caribbean-flavoured pieces, running to over an hour of content. A fictional radio host named Jason ties the segments together, and there are even mock commercials sprinkled in for texture. For the strategy-and-sim crowd who logs four-hour sessions micro-managing traffic grids and industrial zoning, ambient audio matters more than most people admit. The default Cities: Skylines soundtrack is fine, but it loops fast enough to become wallpaper. Relaxation Station adds variety without adding anything demanding to your cognitive load, which is exactly what you want at hour three of debugging a spaghetti interchange. The laid-back tempo of the compositions also pairs well with the game's slower, contemplative modes of play: terraforming, landscaping, painting districts. The honest criticism is the same one that floats through the community consistently. If you already run Spotify or any external music client in the background while city-building, this DLC offers you nothing that justifies the purchase at full price. The radio system it plugs into is purely cosmetic and has no mechanical interaction with your city's happiness ratings or anything else. It does not add buildings, mechanics, policies, or Workshop hooks. What it does add is a specific mood, and whether that mood is worth paying for is a strictly personal calculation. Community sentiment sits at roughly 75 percent positive on Steam for this DLC specifically, noticeably below the base game's reception, and the lukewarm reviews generally come from players who realized too late that they had a music player already open. Who should actually consider it: players who play Cities: Skylines windowed or in sessions where alt-tabbing to a music app is inconvenient, or anyone who genuinely enjoys the fiction of a simulated radio station as part of the atmosphere. Paradox has released many music DLC packs across its portfolio and Gustavsson's production quality is consistently solid, so the audio itself is not the problem. The problem is entirely about perceived value versus functionality. My read is that this one belongs on a wishlist, not in a cart at full price. If it lands in a bundle or a deep discount alongside a mechanical expansion you actually want, treat it as a pleasant bonus. Standalone, it is a niche purchase for players who are genuinely invested in the radio-station layer of Cities: Skylines and want more runtime without firing up a separate app.

Strategy & simulation
Tags
System Requirements
Minimum
- Processor
- Intel® Core™ I7 930 | AMD® FX 6350
- Memory
- 8 GB RAM
- Graphics
- Nvidia…
Recommended
- OS
- Windows® 10 Home 64 bit
- Processor
- Intel® Core™ I7 2700K | AMD® Ryzen 7 2700X
- Memory
- 16 GB RAM
- Graphics
- Nvidia® GeForce™ GTX 580 (1.5 GB) | A…
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Game Info
- Developer
- Colossal Order
- Publisher
- Paradox Interactive
- Release Date
- Mar 10, 2015
