Compare Cities: Skylines - Pop-Punk Radio prices across trusted key stores and find the best deal. Developed by Colossal Order. Published by Paradox Interactive. Released on 3/10/2015. Available on PC. Genres: Simulation, Strategy. Metacritic score: 85/100.

Sixteen pop-punk tracks drop into your city-building sessions, but mixed player sentiment and a genre that divides listeners make this a taste-test before you buy.

I track every Cities: Skylines DLC on a spreadsheet, color-coded by value tier, and the radio station packs occupy their own awkward column somewhere between "optional comfort" and "genre lottery." Pop-Punk Radio is exactly what it promises: a licensed in-game radio station slotting into the base game's audio system, sitting alongside the growing roster of stations from Relaxation Station to Synthetic Dawn Radio. It adds 16 tracks totalling over 75 minutes of high-tempo, guitar-forward pop-punk, all surfaced through the same radio UI that Cities: Skylines has offered since its 2015 launch. There are no new mechanics, no buildings, no policy changes. This is purely an ambient audio layer. The honest case for it rests on how you already play the base game. Cities: Skylines is a deep, systems-heavy city builder where you are simultaneously zoning residential, commercial, and industrial districts; managing a road network that the game's per-citizen traffic simulation will brutally stress-test; balancing utility coverage across expanding tiles; and tuning district policies to hit budget targets. Sessions run long. Background audio matters more than you might expect when you are four hours into untangling a highway interchange. If pop-punk tempo suits your build rhythm, 75 minutes of original licensed tracks is a meaningful addition to a playlist that would otherwise loop the base game's relatively sparse default soundtrack. The problem is the DLC's Steam reception, which sits at mixed with only around 40% positive votes from a small review pool. Community discussion around the radio DLC lineup consistently points to the same friction: the value proposition collapses entirely if the genre does not match your taste, and unlike gameplay DLC such as Industries or Mass Transit, there is no crossover appeal. Players who already run their own Spotify playlist in the background see zero reason to pay for this. The pop-punk genre itself is polarizing enough that even within the Cities: Skylines community, which skews toward chill or ambient listening during long sessions, high-energy guitar tracks land unevenly. The community's own advice is direct: search the station on YouTube before committing, because unlike gameplay DLC, refund regret is high if the sound is not for you. For context on where this sits in the broader DLC ecosystem, the base game at 85 on Metacritic and 93% positive across nearly 300,000 Steam reviews is one of the most consistently praised city builders ever shipped. Its mod ecosystem on Steam Workshop is enormous, covering custom buildings, road types, traffic AI overhauls, and yes, free custom radio stations that rival any paid pack. That last point is the quiet ceiling on every radio DLC's value: the Workshop already offers hundreds of free audio mods. The paid stations compete on licensing quality and official integration, not exclusivity. If you are a Cities: Skylines regular who genuinely listens to pop-punk outside the game and wants a clean, officially licensed station with no setup friction, this does exactly what it says. If you are on the fence about the genre, or if you are the type of player who mutes the radio entirely while watching traffic flow data, skip it without hesitation. Diego, Scout Team

Cities: Skylines - Pop-Punk Radio

Cities: Skylines - Pop-Punk Radio

Mar 10, 2015Colossal OrderParadox Interactive
GamerScout Says

Sixteen pop-punk tracks drop into your city-building sessions, but mixed player sentiment and a genre that divides listeners make this a taste-test before you buy.

PC
Best Price Available
€3.07-23%
at YuPlay
Lowest tracked: €3.07
Track this price

GamerScout Verdict

Worth it only if pop-punk is already in your regular rotation; everyone else has better free Workshop alternatives.

Compare Prices(3 stores)

YuPlayBest price
StandardRest of worldSteam KeyKey
€3.07-23%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.55-11%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.75-6%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€3.076 Aug 2026
Current best
€3.07
Lowest since we started tracking
Keyshops
€2.82€2.99€3.15€3.326 Aug8 Aug11 Aug13 Aug15 Aug
Tracking prices since 6 Aug 2026
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Screenshots & Media

Screenshot

About Cities: Skylines - Pop-Punk Radio

I track every Cities: Skylines DLC on a spreadsheet, color-coded by value tier, and the radio station packs occupy their own awkward column somewhere between "optional comfort" and "genre lottery." Pop-Punk Radio is exactly what it promises: a licensed in-game radio station slotting into the base game's audio system, sitting alongside the growing roster of stations from Relaxation Station to Synthetic Dawn Radio. It adds 16 tracks totalling over 75 minutes of high-tempo, guitar-forward pop-punk, all surfaced through the same radio UI that Cities: Skylines has offered since its 2015 launch. There are no new mechanics, no buildings, no policy changes. This is purely an ambient audio layer. The honest case for it rests on how you already play the base game. Cities: Skylines is a deep, systems-heavy city builder where you are simultaneously zoning residential, commercial, and industrial districts; managing a road network that the game's per-citizen traffic simulation will brutally stress-test; balancing utility coverage across expanding tiles; and tuning district policies to hit budget targets. Sessions run long. Background audio matters more than you might expect when you are four hours into untangling a highway interchange. If pop-punk tempo suits your build rhythm, 75 minutes of original licensed tracks is a meaningful addition to a playlist that would otherwise loop the base game's relatively sparse default soundtrack. The problem is the DLC's Steam reception, which sits at mixed with only around 40% positive votes from a small review pool. Community discussion around the radio DLC lineup consistently points to the same friction: the value proposition collapses entirely if the genre does not match your taste, and unlike gameplay DLC such as Industries or Mass Transit, there is no crossover appeal. Players who already run their own Spotify playlist in the background see zero reason to pay for this. The pop-punk genre itself is polarizing enough that even within the Cities: Skylines community, which skews toward chill or ambient listening during long sessions, high-energy guitar tracks land unevenly. The community's own advice is direct: search the station on YouTube before committing, because unlike gameplay DLC, refund regret is high if the sound is not for you. For context on where this sits in the broader DLC ecosystem, the base game at 85 on Metacritic and 93% positive across nearly 300,000 Steam reviews is one of the most consistently praised city builders ever shipped. Its mod ecosystem on Steam Workshop is enormous, covering custom buildings, road types, traffic AI overhauls, and yes, free custom radio stations that rival any paid pack. That last point is the quiet ceiling on every radio DLC's value: the Workshop already offers hundreds of free audio mods. The paid stations compete on licensing quality and official integration, not exclusivity. If you are a Cities: Skylines regular who genuinely listens to pop-punk outside the game and wants a clean, officially licensed station with no setup friction, this does exactly what it says. If you are on the fence about the genre, or if you are the type of player who mutes the radio entirely while watching traffic flow data, skip it without hesitation.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedRadio DLCAudio PackLicensed SoundtrackMood-Based ListeningLong-Session Ambience

System Requirements

Minimum

Processor
Intel® Core™ I7 930 | AMD® FX 6350
Memory
8 GB RAM
Graphics
Nvidia…

Recommended

OS
Windows® 10 Home 64 bit
Processor
Intel® Core™ I7 2700K | AMD® Ryzen 7 2700X
Memory
16 GB RAM
Graphics
Nvidia® GeForce™ GTX 580 (1.5 GB) | A…

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Reviews & Ratings

Metacritic
85
Steam
93%(290,947)

Game Info

Developer
Colossal Order
Publisher
Paradox Interactive
Release Date
Mar 10, 2015

Features

Single-playerSteam AchievementsSteam Trading CardsSteam WorkshopSteam CloudIncludes level editorRemote Play on TabletFamily Sharing

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Frequently asked questions about Cities: Skylines - Pop-Punk Radio

How much does Cities: Skylines - Pop-Punk Radio cost?

As of 15 August 2026, the cheapest in-stock offer for Cities: Skylines - Pop-Punk Radio is €3.07 at YuPlay, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Cities: Skylines - Pop-Punk Radio cheapest?

The lowest in-stock price we track for Cities: Skylines - Pop-Punk Radio is €3.07 at YuPlay (15 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Cities: Skylines - Pop-Punk Radio available on?

Cities: Skylines - Pop-Punk Radio is available on PC.

When was Cities: Skylines - Pop-Punk Radio released?

Cities: Skylines - Pop-Punk Radio was released on 10 March 2015.

Who developed Cities: Skylines - Pop-Punk Radio?

Cities: Skylines - Pop-Punk Radio was developed by Colossal Order and published by Paradox Interactive.

Is Cities: Skylines - Pop-Punk Radio worth buying?

Cities: Skylines - Pop-Punk Radio holds a Metacritic score of 85/100, making it one of the standout Simulation titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.