Compare Cities: Skylines - Industries prices across trusted key stores and find the best deal. Developed by Colossal Order. Published by Paradox Interactive. Released on 3/10/2015. Available on PC. Genres: Simulation, Strategy. Metacritic score: 85/100.

If your industrial zones were just painted yellow blobs you ignored after zoning, Industries hands you the supply chain keys and refuses to let you look away.

I've spent more hours than I care to admit watching cargo trucks shuffle between sawmills and storage yards in Cities: Skylines - Industries, and that sentence alone should tell you whether this expansion belongs in your library. What Colossal Order built here is essentially a production-chain game bolted onto a city builder, one that drags the previously background process of industry into the foreground and makes you own every decision from raw extraction to finished goods export. The four industry types - farming, forestry, ore, and oil - each get their own dedicated area tool, headquarters building, and branching production tree. You paint an industry area over a matching natural resource, drop a main building, and then start placing extractors, storage yards, processing facilities, and eventually unique factories like bakeries, car plants, furniture workshops, and electronics manufacturers. The zone levels up as jobs are filled and production targets are hit, unlocking higher-tier buildings at each stage. Warehouses are not optional - they act as buffers between extraction and processing rates, and ignoring them will strangle your supply chain faster than a badly timed traffic jam. Speaking of traffic: the cargo airport is a genuine addition for high-volume export operations, and the new postal service layer adds another city-service loop to manage alongside water, power, and transit. The depth is real, but the rough edges are also real. The new industry system runs largely parallel to the base game's generic industrial zoning rather than replacing it, which means goods flows can get confusing when both systems are active simultaneously. Traffic pressure from heavy industrial vehicles is severe if you have not pre-planned dedicated road infrastructure using the new industrial road type. And the high-tech production chains that feed the unique factories are genuinely profitable once optimized, but the balancing act between supply rate and factory throughput will punish players who build first and plan later. This is not a passive DLC you drop into an existing city and forget about. For strategy-minded players, though, that friction is the point. There is a satisfying loop in diagnosing a choked forestry chain, identifying that your planed-timber processors are starved because the log storage yard is undersized, adding two more warehouse facilities, watching throughput normalize, and then seeing the zone tick over to the next level. It is closer in spirit to a light factory-builder than a traditional city sim, and if you have ever enjoyed the production logic in Anno or Tropico, the mental model will click fast. The mod ecosystem on Steam Workshop also extends the system considerably, with community-built unique factories and additional resource buildings that round out gaps Colossal Order left open. New players to the base game should treat Industries as a mid-to-late addition once core traffic and transit systems are stable - trying to run production chains on a city with chaotic roads is a reliable route to frustration. Veteran players who have already squeezed the base game dry will find this is the expansion that adds the most mechanical decision-making of any DLC in the lineup. It is not a flawless design, but the production-chain layer it introduces fundamentally changes how you read your city map. Diego, Scout Team

Cities: Skylines - Industries

Cities: Skylines - Industries

Mar 10, 2015Colossal OrderParadox Interactive
GamerScout Says

If your industrial zones were just painted yellow blobs you ignored after zoning, Industries hands you the supply chain keys and refuses to let you look away.

PC
Best Price Available
€7.52-50%
at YuPlay
Lowest tracked: €7.52
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GamerScout Verdict

Essential for Skylines veterans hungry for production-chain depth; skip until your traffic is under control if you are still learning the base game.

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€14.09-6%
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Price History

Lowest tracked
€7.5214 Aug 2026
Current best
€7.52
Lowest since we started tracking
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€6.92€7.32€7.72€8.1214 Aug15 Aug
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About Cities: Skylines - Industries

I've spent more hours than I care to admit watching cargo trucks shuffle between sawmills and storage yards in Cities: Skylines - Industries, and that sentence alone should tell you whether this expansion belongs in your library. What Colossal Order built here is essentially a production-chain game bolted onto a city builder, one that drags the previously background process of industry into the foreground and makes you own every decision from raw extraction to finished goods export. The four industry types - farming, forestry, ore, and oil - each get their own dedicated area tool, headquarters building, and branching production tree. You paint an industry area over a matching natural resource, drop a main building, and then start placing extractors, storage yards, processing facilities, and eventually unique factories like bakeries, car plants, furniture workshops, and electronics manufacturers. The zone levels up as jobs are filled and production targets are hit, unlocking higher-tier buildings at each stage. Warehouses are not optional - they act as buffers between extraction and processing rates, and ignoring them will strangle your supply chain faster than a badly timed traffic jam. Speaking of traffic: the cargo airport is a genuine addition for high-volume export operations, and the new postal service layer adds another city-service loop to manage alongside water, power, and transit. The depth is real, but the rough edges are also real. The new industry system runs largely parallel to the base game's generic industrial zoning rather than replacing it, which means goods flows can get confusing when both systems are active simultaneously. Traffic pressure from heavy industrial vehicles is severe if you have not pre-planned dedicated road infrastructure using the new industrial road type. And the high-tech production chains that feed the unique factories are genuinely profitable once optimized, but the balancing act between supply rate and factory throughput will punish players who build first and plan later. This is not a passive DLC you drop into an existing city and forget about. For strategy-minded players, though, that friction is the point. There is a satisfying loop in diagnosing a choked forestry chain, identifying that your planed-timber processors are starved because the log storage yard is undersized, adding two more warehouse facilities, watching throughput normalize, and then seeing the zone tick over to the next level. It is closer in spirit to a light factory-builder than a traditional city sim, and if you have ever enjoyed the production logic in Anno or Tropico, the mental model will click fast. The mod ecosystem on Steam Workshop also extends the system considerably, with community-built unique factories and additional resource buildings that round out gaps Colossal Order left open. New players to the base game should treat Industries as a mid-to-late addition once core traffic and transit systems are stable - trying to run production chains on a city with chaotic roads is a reliable route to frustration. Veteran players who have already squeezed the base game dry will find this is the expansion that adds the most mechanical decision-making of any DLC in the lineup. It is not a flawless design, but the production-chain layer it introduces fundamentally changes how you read your city map.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedSupply Chain ManagementProduction ChainDLC-ExpansionLate-Game DepthCargo LogisticsFactory Builder ElementsIndustrial ZoningTraffic Management

System Requirements

Minimum

Processor
Intel® Core™ I7 930 | AMD® FX 6350
Memory
8 GB RAM
Graphics
Nvidia…

Recommended

OS
Windows® 10 Home 64 bit
Processor
Intel® Core™ I7 2700K | AMD® Ryzen 7 2700X
Memory
16 GB RAM
Graphics
Nvidia® GeForce™ GTX 580 (1.5 GB) | A…

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Reviews & Ratings

Metacritic
85
Steam
93%(291,156)

Game Info

Developer
Colossal Order
Publisher
Paradox Interactive
Release Date
Mar 10, 2015

Features

Single-playerSteam AchievementsSteam Trading CardsSteam WorkshopSteam CloudIncludes level editorRemote Play on TabletFamily Sharing

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Frequently asked questions about Cities: Skylines - Industries

How much does Cities: Skylines - Industries cost?

As of 15 August 2026, the cheapest in-stock offer for Cities: Skylines - Industries is €7.52 at YuPlay, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Cities: Skylines - Industries cheapest?

The lowest in-stock price we track for Cities: Skylines - Industries is €7.52 at YuPlay (15 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Cities: Skylines - Industries available on?

Cities: Skylines - Industries is available on PC.

When was Cities: Skylines - Industries released?

Cities: Skylines - Industries was released on 10 March 2015.

Who developed Cities: Skylines - Industries?

Cities: Skylines - Industries was developed by Colossal Order and published by Paradox Interactive.

Is Cities: Skylines - Industries worth buying?

Cities: Skylines - Industries holds a Metacritic score of 85/100, making it one of the standout Simulation titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.